The Swords of Ditto: Mormo's Curse

The Swords of Ditto: Mormo's Curse

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Found my first dungeon, stuck.
I entered my first dungeon, (on the map there's a torch icon) and, on the very entry room, i'm stuck. There's a gap I can't cross, and on the other side is what looks like a metal hockey puck with a light coming out the top. Tried shooting it, bombing it, rolling over the gap, nothing I can think of or have works. I'm guessing I'm supposed to go here early as it's so close to the town.

Any help?
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Showing 1-8 of 8 comments
Crimson May 13, 2019 @ 7:28pm 
Sounds like you need the drone. It's in one of the toy dungeons.
Not sure how well it's explained, because I skip everything now that I know how the game works, but there's a whole lot of dialogue and I can only guess that somewhere it says 'toy dungeon first'.
Maximo May 13, 2019 @ 7:51pm 
Does the exterior of the dungeon have the appearance of a sword? If not, then the dungeon is a Trial Dungeon, not a Toy Dungeon. You can't complete a Trial Dungeon without first obtaining the required Toy of Legend from one of the two Toy Dungeons.

Did you collect the free Nerb popper from the toy store in town? A toy that can fire projectiles is required to solve some puzzles. You should also have obtained the torch from somewhere.

Tip: A sticker exists that shows the locations of all of the dungeons on your map. It's very useful!
Drigues May 13, 2019 @ 8:20pm 
Come on dude, first dugeon and you already asking for help? If you find yourself stuck in this game is because you didn't explore well enough. Just keep exploring and finding things, is a lot of fun when you figure things out by your own.
Killer Goblin May 13, 2019 @ 9:50pm 
Yea, it's a trial dungeon. Thanks for replies, and while I do love some "Link to the past" type games, this is the first random one... so I guess I was thinking to lineiar.
Crimson May 14, 2019 @ 8:05am 
Well if you think about intended progression, it is pretty linear. get toys > break anchors, and somewhere along the line you hit required level.
Also Puku is actually useful while you're still learning. Does anyone actually mention that certain toys are required for the trial dungeons? I really don't know, you don't need anyone's dialogue when you know what to do, but I earnestly want to believe that it's at least a bit useful.
Crimson May 14, 2019 @ 8:13am 
Originally posted by Maximo:
Did you collect the free Nerb popper from the toy store in town? A toy that can fire projectiles is required to solve some puzzles. You should also have obtained the torch from somewhere.

Tip: A sticker exists that shows the locations of all of the dungeons on your map. It's very useful!

Nerb Popper and Torch are required by the era 2 turorial. You get handheld through that pretty hard. Don't know what that sticker is called, but I recommend the hot air balloon, it shows all the overworld rooms. I highly recommend that one and Pipe, which reveals all map pips in a room you enter. Helps with finding more caves and such.
noe May 14, 2019 @ 8:15am 
As far as I know, if you enter an anchor dungeon without the proper toy; Puku doesn't warn you about it nor are there any explanations in the game detailing which toys activate which things. For ones like the bowling ball it's obvious but for others like the drone and laser ring it's not.
Last edited by noe; May 14, 2019 @ 8:30am
Crimson May 14, 2019 @ 8:33am 
*shrug* hm. Oh well. At least the quests section of the menu never steers you wrong.
How many trial dungeon variants are there?
Laser ring, drone, bowling ball, golf club...
I'm missing a few, aren't I?
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