Steel Rats

Steel Rats

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Skairen Jul 6, 2019 @ 12:57pm
Level Design Issues
I just bought the game and I'm having a lot of fun but as a level designer I can't stop finding problems in level design specially when it comes to the special pipes you can ride your bike on. Som require to stay attached from start to end and use the momentum to make jumps, which I get. The problem is most of those times the end of those pipes in a very tight 90 degree turn and the bike gets stuck. The problem present mostly going up but this also is an issue going down.

You can wiggle your way out of it but if you going up this mean that or you are able to make the jump or you fall to your death. I think a less closed turn would be the way to go. A great example of this is the train level at the start of the game. You have to jump to some pipes going up and ride them and use the momentum to be able to jump.

Sometimes you can waste a lot of time trying to get the right wiggle to get out of that "stuck" point.

I get the background of the devs but this is getting really tiresome.
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paulbig Jul 8, 2019 @ 10:11am 
The game has still issues. I had fair ammount of these stuck moments and many more issues with the physics, sudden momentum loss, clipping... The level design is most of the times boring af, but still, it's not a bad game. It could have been much more!
Originally posted by paulbig:
It could have been much more!
Could, just as i could've eaten a bunch of fresh peaches, but it is winter
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