cyubeVR

cyubeVR

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Oct 4, 2019 @ 12:48pm
Update 33 for cyubeVR is live! Magic vacuum bucket, magic crystals and more!
Magic vacuum bucket, magic crystals, animated mod blocks, player coordinates and more!

View full event information here:
https://steamcommunity.com/ogg/619500/announcements/detail/1601517590017902981
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Showing 1-5 of 5 comments
Zero G Oct 4, 2019 @ 3:56pm 
Keep up the great work. Please don't push off multiplayer (coop) support for too much longer.
Stonebrick Studios  [developer] Oct 4, 2019 @ 6:22pm 
Originally posted by Zero G:
Keep up the great work. Please don't push off multiplayer (coop) support for too much longer.

Thanks! I do believe that it's very important that the game itself is super polished before multiplayer is added, as the hardest part about VR multiplayer games is keeping the servers populated - multiplayer will make a lot of new people try out the game for the first time, and it's important that they then decide the game is good enough to stick around and keep playing in multiplayer, and not think "well, it's not fully there yet, will check back in a few months". If people already really like the game before multiplayer is even added, it's most likely that servers can stay populated in multiplayer.

One measurement for how much people like the game would be the reviews for example - currently the game is at 88% Positive reviews on Steam, which is quite fine I think, but ideally that would go up to around 90%-94% before multiplayer is added, that would be a very good indicator for people being happy with the state of the game and multiplayer making sense :)
Zero G Oct 4, 2019 @ 6:50pm 
heh that's funny, I've the opposite. I just keep saying, yeah it's neat now and will continue to get better, but I'll just keep waiting for multiplayer before I start playing and seeing the game grow with friends :p
computerchy Oct 4, 2019 @ 8:51pm 
Originally posted by Stonebrick Studios:
Originally posted by Zero G:
Keep up the great work. Please don't push off multiplayer (coop) support for too much longer.

Thanks! I do believe that it's very important that the game itself is super polished before multiplayer is added, as the hardest part about VR multiplayer games is keeping the servers populated - multiplayer will make a lot of new people try out the game for the first time, and it's important that they then decide the game is good enough to stick around and keep playing in multiplayer, and not think "well, it's not fully there yet, will check back in a few months". If people already really like the game before multiplayer is even added, it's most likely that servers can stay populated in multiplayer.

One measurement for how much people like the game would be the reviews for example - currently the game is at 88% Positive reviews on Steam, which is quite fine I think, but ideally that would go up to around 90%-94% before multiplayer is added, that would be a very good indicator for people being happy with the state of the game and multiplayer making sense :)
i do think in game hosting method is satisfying for friends to co-op , and might avoid to keep much focusing on official servers which it costs the developers , its fine for me if i turn my pc as small server for a friend , 2 or 3 friends , but i think we cant escape the need of official servers anyway , but in game hosting would reduce the load to official server
Last edited by computerchy; Oct 4, 2019 @ 8:52pm
ArcticuKitsu Oct 4, 2019 @ 10:37pm 
Do what you must do for co-op/multiplayer, just as long as I don't hear the same trap reasoning that "its too late" because developers waited too long, or something. Then you have players trying to mod the game trying to show its possible. Don't lock yourself out of co-op, that's all I ask.... Like how Subnautica and other indie game developers had done.

Good luck, still wishing you the best. I would play CyubeVR if Oculus wouldn't hold my Oculus Rift hostage software wise. I would be playing VR games, just can't. *stares at Oculus*.
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