Outcast - Second Contact

Outcast - Second Contact

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Zaxx Nov 20, 2017 @ 2:10am
The future of Outcast?
I was a bit afraid before playing the remake because Second Contact is really not much more than a graphical facelift to a game that feels outdated in a number of ways compared to modern action-adventure titles. I love the game but it looked to me that modern graphics would create dissonance with the old gameplay that would overall hurt the experience but to my surprise it really didn't.

Sure, the game feels old in a number of ways but it's interesting to see just how this genre got dumbed down over the years in a modern context compared to Outcast. The handholding, the objective markers, the run of the mill missions, all the loot visible on your map, the lack of puzzles, the somewhat dodgy world building and immersion etc. and well, these are all problems Outcast doesn't really have. Even with the new, more helpful map it's super immersive to ask around in order to find talans and really the game is like "here, you're in an alien world, we'll give you a lot of information but you have to figure out things for yourself" and that's just ♥♥♥♥ing great. That's where the game manages to shine even in a modern context.

Also, Second Contact is kinda innovative in one regard: it really proves that you don't need an Assassin's Creed AAA budget to make an open world action-adventure game. Not being AAA but rather "middleware" like the games from Piranha Bytes or Spiders has the benefits of letting the developers get away with stuff they simply could not get away with in the AAA space like the lack of handholding.

For this, I hope that if there is ever an Outcast 2 (and I really hope there is because the potential of this world is huge) the design of it will stay true to the original game in the sense that the sequel's improvements won't be about handholding but rather about giving more depth to the gameplay and a bigger variety in player choice. That's where the future of Outcast is, that's where it can offer a different - and to the core gamer, a better - experience than an AAA action-adventure game.
Last edited by Zaxx; Nov 20, 2017 @ 2:12am
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Showing 1-15 of 54 comments
Charnel Nov 20, 2017 @ 4:02am 
Honestly the one thing I truly hate about it is the way they made Adelphans look
Zaxx Nov 20, 2017 @ 4:12am 
Originally posted by Toxus:
Honestly the one thing I truly hate about it is the way they made Adelphans look
I'm indifferent about the changes overall but I really like the new merchant models, they look so much better than the "bearded arab guys" in the original game.
Bobisz Nov 20, 2017 @ 4:56am 
I want an Outcast 2 since 1999..I really hope that can happen now. I'm not sure if the sales of this remake were enough but one can hope.
Sure as hell If they crowdfunded the second part it would be successful.
Zaxx Nov 20, 2017 @ 5:36am 
Originally posted by Bobisz:
I want an Outcast 2 since 1999..I really hope that can happen now. I'm not sure if the sales of this remake were enough but one can hope.
Sure as hell If they crowdfunded the second part it would be successful.
I'm not sure if the sales of the remake count that much, I mean now that they have a good foundation in Unity maybe the development of a sequel can start if Big Ben sees the potential.

+ I really don't think that Second Contact will flop at the end. Sure, they released it in a bad time when all the AAA titles are dropping too so it may take some time but overall I really don't think this could fail.
balnazzard Nov 20, 2017 @ 7:14am 
Well I honestly, sadly have my doubts as well that Second Contact has chance to gather enough money to guarantee that Outcast 2 would happen. Again the main problem here is its release window, where it gets completely drowned under the release of triple A games, combined with the fact that its outdated aspects are likely going to make most younger generation of gamers to ignore it completely and 3rd thing is that so far the coverage from gaming sites has been extremely poor.

From any of the "bigger" sites, only Eurogamer reviewed it as well as Gamereactor (free Nordic game-site/magazine) of Sweden and Denmark and PC Gamer. And from these only Eurogamer has really recommend it but PC Gamer got it fairly good score as well..... and I quess this too comes down to how much the one who reviews the game can ignore the dated aspects of the game and praise what is good about the game.

So ye, its those 3 things, the lack of coverage/media attention, extremely poor release window and the general lack of interest from most gamers, younger ones especially that are going to have quite big negative impact on sales.

And while I agree that Outcast 2 wouldnt necessarily require huge triple A budget of modern games, the matter of fact is that it still wouldnt be cheap. For this remake they could use most of the assets from original game (for the good and the bad), but for Outcast 2 they would have to begin more or less from scratch.

So if we assume that for this remake they used maybe around a million (based on that they asked 600 000 dollars back during the Kickstarter campaing that failed) then I could only assume that even for fairly low budget for the sequel, Outcast 2 would require atleast 10x amount of the money they used for this remake. Just the amount of voice-acting/sound work they would have to do for sequel would cost quite a bit, let alone designing the new story/world and so on. The matter of fact is that to develope game like Outcast 2, even at fairly low budget would not be cheap and I very much doubt that BigBen is big enough publisher to support Appeal with that kind money.

So I think that the best chance for Outcast 2 would be if some bigger publisher, like Microsoft for example (who paid much of the development of Cuphead and are currently looking to establish new 1st party studios) would come along and made deal with Appeal. But I remember the developers talking about how none of the bigger publisher before were ready to help them out with remake of Outcast, but then maybe with proper sequel things could be different, especially if one such studio could only see the potential of this franchise.

But if that doesnt happen and the money really has to come from the sales of Outcast Second Contact (and whatever they can gather from 1.1 version as well) then a good idea would be to bring the game to Nintendo Switch as well if that would be at all possible. Cause Switch games would likely more than happily take more 3rd party games to their library and the chances are that Outcast would be much more likely to be noted on that console rather than on PS4 and Xbox One.
Last edited by balnazzard; Nov 20, 2017 @ 7:28am
Zaxx Nov 20, 2017 @ 9:11am 
Originally posted by balnazzard:
From any of the "bigger" sites, only Eurogamer reviewed it as well as Gamereactor (free Nordic game-site/magazine) of Sweden and Denmark and PC Gamer. And from these only Eurogamer has really recommend it but PC Gamer got it fairly good score as well..... and I quess this too comes down to how much the one who reviews the game can ignore the dated aspects of the game and praise what is good about the game.
You really can't count on sites from the US (the "big ones") or on big American Youtubers because Outcast is pretty much a non-existent propery in the US. If I know correctly RockPaperShotgun is working on a review though, that's a well-respected, bigger site that could give the game a bit of traction and I hightly doubt they'll run the game into the ground.

And while I agree that Outcast 2 wouldnt necessarily require huge triple A budget of modern games, the matter of fact is that it still wouldnt be cheap. For this remake they could use most of the assets from original game (for the good and the bad), but for Outcast 2 they would have to begin more or less from scratch.

So if we assume that for this remake they used maybe around a million (based on that they asked 600 000 dollars back during the Kickstarter campaing that failed) then I could only assume that even for fairly low budget for the sequel, Outcast 2 would require atleast 10x amount of the money they used for this remake. Just the amount of voice-acting/sound work they would have to do for sequel would cost quite a bit, let alone designing the new story/world and so on. The matter of fact is that to develope game like Outcast 2, even at fairly low budget would not be cheap and I very much doubt that BigBen is big enough publisher to support Appeal with that kind money.
Well, that's mostly speculation but I highly doubt we're seeing a 1 million dollar budget here, it must be around the original Kickstarter goal. I also don't think you'd need 10 million for a sequel, far from it.

So I think that the best chance for Outcast 2 would be if some bigger publisher, like Microsoft for example (who paid much of the development of Cuphead and are currently looking to establish new 1st party studios) would come along and made deal with Appeal.
Again: Americans are off the table at this point. :D Maybe THQ Nordic would be a nice fit though I'd be surprised if Appeal did not approach that company before they got picked up by Bigben. Honestly though we don't really know much and Bigben might just be the right publisher if they're in the process of wanting to go to bigger titles. I think Outcast may point in that direction and sometimes a remake / remaster is nothing more than gauging interest / re-introducing something to players they actually want to do something substantial with. I'm not saying that will happen but I view the remake's existence as a positive sign.

a good idea would be to bring the game to Nintendo Switch as well if that would be at all possible.
Yeah, I think Switch is a must too. Currently a lot of indies are making better business on the Switch than they do on Steam or other consoles because the system is new and their titles are a better fit for Nintendo's audience. I'm sure it could be done if Oddworld: New 'n' Tasty (another Unity game) was possible on the WiiU.
Last edited by Zaxx; Nov 20, 2017 @ 9:12am
Ank Myrandor Nov 20, 2017 @ 9:49am 
I have to add that this version was dumbed down from the original version. many things have changed, or just plain deleted. yes the story is the same, but gameplay ? not at all.

game was made way to easy, pacing is off, money is in abundance so are healing items. patrols are gone and there are no ways to evade them like the stealth in the original. no more critical thinking of which weapon you should use in which situation. ( the situations are gone ) like the guards in motazaar in the village.

Enemies are dumber and fewer in numbers, never had I the problem with flanking enemies, while installing the original game yesterday, I even got killed at the first daoka towards okriana.

you think the gameplay has aged? I state the opposite, it took too many ideas from recent games and thought no one will ever notice anyway. if they sticked towards the very old original gameplay, it would even be seen as revolutionairy because you actually give a ♥♥♥♥, and you have an immersive solution and check for everything. shamaz have a function again, because healing items are sparse, less money so you don't have all the upgraded weapons 25% into the game. you ask shamaz how everyone thinks of you, and you actually need to make ammo to survive and try again at points where you had to retreat before. ( none of these things actually are in the second contact version anymore )

let's not talk about the stupid UI, that pops up , the constant stupid translations that render themselves mute when you translate zort to " I'd rather not say" so no decent translation? why do you translate then !

or talk about the so called options for seeing if you stopped riss production in the game while it looks like a bar that could deplete while in reality it's like a 0 or 1 function. as comparison why have a dimmer on a light while the only options are on and off. ( stupidity at its best )

not even starting on the "happy system" of the inhabitants..... omg ...

they tried to cater to an audience that isn't interested in a game like this. they have made this mistake before with the marketing with this game in '99 , now they did the same with the marketing but actually changed the gameplay for it as well. ( biggest mistake of their lives )

to me outcast seems dead. everything interesting and why this game held up to todays standards is gone. now it's just an old game with a story that only mildly impresses people,
but done so much better in more recent games. Yes I'm talking about the yes/no paradox situation that the whole game is dripped in. the problem with outcast is that the clue comes at the exact end of the game. because you should be searching for the probe in the game. which I actively were doing the first time I played this. I could argue almost none of you actually were and just played the story that enfolded.

while writing this. outcast second contact after a week, according to steamspy analytics have sold about 1500+/- copies. the original had around half a million and was not concidered a succes. you can add yourself what you constitute as a succes to fund a sequel.













Zaxx Nov 20, 2017 @ 12:46pm 
Originally posted by Ank Myrandor:
I have to add that this version was dumbed down from the original version. many things have changed, or just plain deleted. yes the story is the same, but gameplay ? not at all.

game was made way to easy, pacing is off, money is in abundance so are healing items. patrols are gone and there are no ways to evade them like the stealth in the original. no more critical thinking of which weapon you should use in which situation. ( the situations are gone ) like the guards in motazaar in the village.

Enemies are dumber and fewer in numbers, never had I the problem with flanking enemies, while installing the original game yesterday, I even got killed at the first daoka towards okriana.
Are those rose-tinted nostalgia glasses I'm seeing on you? :) Enemy numbers are identicel, health and money were in abundance in the original game too, critical thinking in combat was not needed, Outcast's action side was never hard. I think Second Contact is a bit harder actually since we know have a difficulty setting and if you set damage resistance to low you'll die quite easily. Enemies also move more and shoot faster here, they are no longer stunned to the ground when they get hit. I also played the original a bit after finishing the remake and I pretty much killed everyone without a scratch in Shamazaar just with the ♥♥♥♥♥♥♥ level 0 HPK-12. :D

Stealth also works better if anything in the remake. The new crouching is excellent and the HUD gives you nice information on when you're detected.

not even starting on the "happy system" of the inhabitants..... omg ...
But that's in the original too, you're just not seeing it.

while writing this. outcast second contact after a week, according to steamspy analytics have sold about 1500+/- copies. the original had around half a million and was not concidered a succes. you can add yourself what you constitute as a succes to fund a sequel.
Yeah, the SteamSpy numbers are not good but those tend to be bad for a while when a game is not exactly raking in 100 000s of sales. At this point it's too early to judge.

Also I really don't think there's much to be expected on PC, I mean sure, it's a nice enough remaster but on this platform the game itself is nothing new.
Last edited by Zaxx; Nov 20, 2017 @ 12:47pm
Ank Myrandor Nov 20, 2017 @ 12:57pm 
Originally posted by Zaxx:
Originally posted by Ank Myrandor:
I have to add that this version was dumbed down from the original version. many things have changed, or just plain deleted. yes the story is the same, but gameplay ? not at all.

game was made way to easy, pacing is off, money is in abundance so are healing items. patrols are gone and there are no ways to evade them like the stealth in the original. no more critical thinking of which weapon you should use in which situation. ( the situations are gone ) like the guards in motazaar in the village.

Enemies are dumber and fewer in numbers, never had I the problem with flanking enemies, while installing the original game yesterday, I even got killed at the first daoka towards okriana.
Are those rose-tinted nostalgia glasses I'm seeing on you? :) Enemy numbers are identicel, health and money were in abundance in the original game too, critical thinking in combat was not needed, Outcast's action side was never hard. I think Second Contact is a bit harder actually since we know have a difficulty setting and if you set damage resistance to low you'll die quite easily. Enemies also move more and shoot faster here, they are no longer stunned to the ground when they get hit. I also played the original a bit after finishing the remake and I pretty much killed everyone without a scratch in Shamazaar just with the ♥♥♥♥♥♥♥ level 0 HPK-12. :D

Stealth also works better if anything in the remake. The new crouching is excellent and the HUD gives you nice information on when you're detected.



not even starting on the "happy system" of the inhabitants..... omg ...
But that's in the original too, you're just not seeing it.

while writing this. outcast second contact after a week, according to steamspy analytics have sold about 1500+/- copies. the original had around half a million and was not concidered a succes. you can add yourself what you constitute as a succes to fund a sequel.
Yeah, the SteamSpy numbers are not good but those tend to be bad for a while when a game is not exactly raking in 100 000s of sales. At this point it's too early to judge.

First of all, I'm the one with nostalgie glasses ? don't be condecending, start counting. there are patrols missing in shamazaar, enemies missing in the village in motazaar, and patrols are now consistent of 3 enemies while in de original there were 5. I'm not talking about 1.1 i'm talking about the original game. search your cd's or buy it at gog, and start counting.

enemies move faster and shoot faster, so do you, and its more than easy now to evade every shot and kill all enemies before they can do anything.

stealth doesn't work better, you could get rid of enemies while laying flat on the roofs in okriana, also you could even crouch in the riss field past the now not existing patrols! you needed oxygen to do it, but they give you the freedom to do it. this stealth system doesn't work, enemies can spot you through buildings and hit you through as well.

the happy system as I called it, is a remark on the ui yes, ofcourse it was in the original version, but it wasn't as stupid in your face with a bar that doesn't work at all, because there are only a few steps, instead of a bar you fill.

don't cherry pick things and read them out of context, also I suggest you actually play the original version. because these answers clearly show you don't know nothing about the original game.


play both versions, pick up the same items, and count the things you get, because you get less ammo and less money. don't be hindsighted because almost the same amount of things lie on the floor.






Last edited by Ank Myrandor; Nov 20, 2017 @ 12:58pm
Zaxx Nov 20, 2017 @ 1:03pm 
Originally posted by Ank Myrandor:

First of all, I'm the one with nostalgie glasses ? don't be condecending, start counting. there are patrols missing in shamazaar, enemies missing in the village in motazaar, and patrols are now consistent of 3 enemies while in de original there were 5. I'm not talking about 1.1 i'm talking about the original game. search your cd's or buy it at gog, and start counting.

enemies move faster and shoot faster, so do you, and its more than easy now to evade every shot and kill all enemies before they can do anything.

stealth doesn't work better, you could get rid of enemies while laying flat on the roofs in okriana, also you could even crouch in the riss field past the now not existing patrols! you needed oxygen to do it, but they give you the freedom to do it. this stealth system doesn't work, enemies can spot you through buildings and hit you through as well.

the happy system as I called it, is a remark on the ui yes, ofcourse it was in the original version, but it wasn't as stupid in your face with a bar that doesn't work at all, because there are only a few steps, instead of a bar you fill.

don't cherry pick things and read them out of context, also I suggest you actually play the original version. because these answers clearly show you don't know nothing about the original game.
Honestly I think you're just unreasonable. I played through the original game at least 6 times since it came out (did not play much of 1.1, never completed it) and I did not feel that Second Contact is dumbed down in any way, shape or form and I certainly did not see reduced patrols in the regions.

Anyway when it comes to difficulty I have to ask: have you ever felt Outcast to be a difficult game? I mean we're talking about a game where you can do this:
https://www.youtube.com/watch?v=TEBFu-ZZeYk
Also resources and ammo were never a problem, I never had ammo issues in the game because resources are plentiful and ammo is all around the place even though sometimes I like playing like an idiot and just blasting everything.
Last edited by Zaxx; Nov 20, 2017 @ 1:06pm
Ank Myrandor Nov 20, 2017 @ 1:12pm 
Originally posted by Zaxx:
Originally posted by Ank Myrandor:

First of all, I'm the one with nostalgie glasses ? don't be condecending, start counting. there are patrols missing in shamazaar, enemies missing in the village in motazaar, and patrols are now consistent of 3 enemies while in de original there were 5. I'm not talking about 1.1 i'm talking about the original game. search your cd's or buy it at gog, and start counting.

enemies move faster and shoot faster, so do you, and its more than easy now to evade every shot and kill all enemies before they can do anything.

stealth doesn't work better, you could get rid of enemies while laying flat on the roofs in okriana, also you could even crouch in the riss field past the now not existing patrols! you needed oxygen to do it, but they give you the freedom to do it. this stealth system doesn't work, enemies can spot you through buildings and hit you through as well.

the happy system as I called it, is a remark on the ui yes, ofcourse it was in the original version, but it wasn't as stupid in your face with a bar that doesn't work at all, because there are only a few steps, instead of a bar you fill.

don't cherry pick things and read them out of context, also I suggest you actually play the original version. because these answers clearly show you don't know nothing about the original game.
Honestly I think you're just unreasonable. I played through the original game at least 6 times since it came out (did not play much of 1.1, never completed it) and I did not feel that Second Contact is dumbed down in any way, shape or form and I certainly did not see reduced patrols in the regions.

Anyway when it comes to difficulty I have to ask: have you ever felt Outcast to be a difficult game? I mean we're talking about a game where you can do this:
https://www.youtube.com/watch?v=TEBFu-ZZeYk

difficult with this ?!

https://youtu.be/omXGnk_99ec

I don't think the game is difficult I've played it many times, but the difference is about critical thinking, these mechanics I'm talking about have an immersion stantpoint. not only difficulty in the game.


I suggest if you cannot see the difference in patrols, boot up the original, see for yourself, walk instead of run in the rissfields, and be shot at patrols of more consisting members, in the east of shamazaar are now patrols walking ( at least 2 consistent of 3 members ) the money transport in okriana just left of you where you start consists of 5 instead of 3. In motazaar there are soldiers in the back of the little village, ( THEY EVEN SHOW THAT IN THE PROMOTION MATERIAL , it's just not in the game itself )



now lets go in to more depth, you start the game, go to shamazaar, and kill the 2 dudes you walk past with your guide, after that you open fire upon the guards that sit just before ilott.

loot everything from both places, and compare both versions, you'll see already a big difference. This is why I said the pacing is off, this is why I said recreators are useless, this is why now you don't need to run back to the shamaz to get you healed, because everything is in abundance.

you played the original so many times? how can you not even spot these basic things about the game ? the differences I mean really common. be objective here and test.

don't go back on your recollection of how it might have been.





Last edited by Ank Myrandor; Nov 20, 2017 @ 1:14pm
Zaxx Nov 20, 2017 @ 1:22pm 
Originally posted by Ank Myrandor:
difficult with this ?!

https://youtu.be/omXGnk_99ec

I don't think the game is difficult I've played it many times, but the difference is about critical thinking, these mechanics I'm talking about have an immersion stantpoint. not only difficulty in the game.


I suggest if you cannot see the difference in patrols, boot up the original, see for yourself, walk instead of run in the rissfields, and be shot at patrols of more consisting members, in the east of shamazaar are now patrols walking ( at least 2 consistent of 3 members ) the money transport in okriana just left of you where you start consists of 5 instead of 3. In motazaar there are soldiers in the back of the little village, ( THEY EVEN SHOW THAT IN THE PROMOTION MATERIAL , it's just not in the game itself )



now lets go in to more depth, you start the game, go to shamazaar, and kill the 2 dudes you walk past with your guide, after that you open fire upon the guards that sit just before ilott.

loot everything from both places, and compare both versions, you'll see already a big difference. This is why I said the pacing is off, this is why I said recreators are useless, this is why now you don't need to run back to the shamaz to get you healed, because everything is in abundance.

you played the original so many times? how can you not even spot these basic things about the game ? the differences I mean really common. be objective here and test.

don't go back on your recollection of how it might have been.
That video is on easy mode though, the guy who's playing barely gets scratched by shots taken in. Also that seems like a bug, you have to charge the Hawk but hey, I'll try blasting with it next time. :D

I dunno, I may check the stuff you're talking about the next time I'm playing the original but overall I prefer the remake now so dunno when that will happen. One thing is for sure: I never had to conserve my stuff in the original game, I always had enough ammo, medkits and whatnot.
Last edited by Zaxx; Nov 20, 2017 @ 1:24pm
Ank Myrandor Nov 20, 2017 @ 1:27pm 
Originally posted by Zaxx:
Originally posted by Ank Myrandor:
difficult with this ?!

https://youtu.be/omXGnk_99ec

I don't think the game is difficult I've played it many times, but the difference is about critical thinking, these mechanics I'm talking about have an immersion stantpoint. not only difficulty in the game.


I suggest if you cannot see the difference in patrols, boot up the original, see for yourself, walk instead of run in the rissfields, and be shot at patrols of more consisting members, in the east of shamazaar are now patrols walking ( at least 2 consistent of 3 members ) the money transport in okriana just left of you where you start consists of 5 instead of 3. In motazaar there are soldiers in the back of the little village, ( THEY EVEN SHOW THAT IN THE PROMOTION MATERIAL , it's just not in the game itself )



now lets go in to more depth, you start the game, go to shamazaar, and kill the 2 dudes you walk past with your guide, after that you open fire upon the guards that sit just before ilott.

loot everything from both places, and compare both versions, you'll see already a big difference. This is why I said the pacing is off, this is why I said recreators are useless, this is why now you don't need to run back to the shamaz to get you healed, because everything is in abundance.

you played the original so many times? how can you not even spot these basic things about the game ? the differences I mean really common. be objective here and test.

don't go back on your recollection of how it might have been.
That video is on easy mode though, the guy who's playing barely gets scratched by shots taken in.

I dunno, I may check the stuff you're talking about the next time I'm playing the original but overall I prefer the remake now so dunno when that will happen. One thing is for sure: I never had to conserve my stuff in the original game, I always had enough ammo, medkits and whatnot.


first of all that is not on easy mode, that is on the standard mode the game launched in. second this is possible in all versions of the game, yes you can do this in the original as well.
( the second thing I dislike about the original game, the first the conversation with zalinass. )

don't get me wrong here, I'm not saying it's a bad game, i'm not saying you shouldn't play the new version. I gave it a thumbs up in my review as well. but I do think we have to be critical and even more so about the things we love. I just dislike a lot more of second contact and I can only find 2 things in the original, while I just found out that hawk blasting feature a few days ago.

the reason why you don't have to conserve ammo or health is because you know what to do and therefor your path is different inherently than someone who never played the game. so do I when I play the game, I know where stuff is, I know how to handle myself. but this isn't about us, this is about the game in itself, not our subjective experiences.

to evade the fact that you are going to check but you are giving me slack about it that I talk
unreasonable. is just bigoted, also the assumption that I play on easy is another assumption that just shows that you still are just dismissive and the one with the nostalgia goggles on.
Last edited by Ank Myrandor; Nov 20, 2017 @ 1:29pm
Zaxx Nov 20, 2017 @ 1:40pm 
Originally posted by Ank Myrandor:

first of all that is not on easy mode, that is on the standard mode the game launched in. second this is possible in all versions of the game, yes you can do this in the original as well.
( the second thing I dislike about the original game, the first the conversation with zalinass. )

Well, all I can say is to try and play the game on the hardest difficulty (damage resistance set to low) + I don't think we should count weapon bugs are making the game too easy. That bug with the Hawk never happened to me.

the reason why you don't have to conserve ammo or health is because you know what to do and therefor your path is different inherently than someone who never played the game. so do I when I play the game, I know where stuff is, I know how to handle myself. but this isn't about us, this is about the game in itself, not our subjective experiences.
But dude, here's the thing: I did not even struggle with the action gameplay on my first playthrough, to me the game's hard to approach nature always came from the fact that you have to speak with everyone thoroughly to be able to solve certain puzzles and understand the hints the game gives in general.

Maybe the beginning can be a bit tougher on a first playthrough but don't really since you start picking up ammo for the UZA-SH1 right at the beginning in Shamazaar even though you get that weapon a bit later since you have to collect enough money to buy it, go to Okriana and find a merchant. So when you actually get the UZA-SH1 chances are you've already visited most of the riss storehouses in Shamazaar so you'll have one of the best weapons of the game with a very large amount of ammunition from the get-go.

to evade the fact that you are going to check but you are giving me slack about it that I talk
unreasonable. is just bigoted, also the assumption that I play on easy is another assumption that just shows that you still are just dismissive and the one with the nostalgia goggles on.
I'm not dodging what you're saying, I just think that even if what you're stating is true that's an extreme level of nitpicking.

Also it's not me who wants to prove anything, you came up with these assumptions so it's you who should prove them. Record comparison videos and screenshots, post the number differences in patrols and picked up ammunition and then you have a case. I won't replay a large chunk of the original game and waste my time just because some random guy on the internet said something, I'm not the one who should care.

And if you think that's dismissive, well, what can I say, suck on that. Why do you want ME to prove YOUR point?
Last edited by Zaxx; Nov 20, 2017 @ 1:44pm
Ank Myrandor Nov 20, 2017 @ 1:54pm 
Originally posted by Zaxx:
Originally posted by Ank Myrandor:

first of all that is not on easy mode, that is on the standard mode the game launched in. second this is possible in all versions of the game, yes you can do this in the original as well.
( the second thing I dislike about the original game, the first the conversation with zalinass. )

Well, all I can say is to try and play the game on the hardest difficulty (damage resistance set to low) + I don't think we should count weapon bugs are making the game too easy. That bug with the Hawk never happened to me.

the reason why you don't have to conserve ammo or health is because you know what to do and therefor your path is different inherently than someone who never played the game. so do I when I play the game, I know where stuff is, I know how to handle myself. but this isn't about us, this is about the game in itself, not our subjective experiences.
But dude, here's the thing: I did not even struggle with the action gameplay on my first playthrough, to me the game's hard to approach nature always came from the fact that you have to speak with everyone thoroughly to be able to solve certain puzzles and understand the hints the game gives in general.

Maybe the beginning can be a bit tougher on a first playthrough but don't really since you start picking up ammo for the UZA-SH1 right at the beginning in Shamazaar even though you get that weapon a bit later since you have to collect enough money to buy it, go to Okriana and find a merchant. So when you actually get the UZA-SH1 chances are you've already visited most of the riss storehouses in Shamazaar so you'll have one of the best weapons of the game with a very large amount of ammunition from the get-go.

to evade the fact that you are going to check but you are giving me slack about it that I talk
unreasonable. is just bigoted, also the assumption that I play on easy is another assumption that just shows that you still are just dismissive and the one with the nostalgia goggles on.
I'm not dodging what you're saying, I just think that even if what you're stating is true that's an extreme level of nitpicking.

Also it's not me who wants to prove anything, you came up with these assumptions so it's you who should prove them. Record comparison videos and screenshots, post the number differences in patrols and picked up ammunition and then you have a case.

I posted the "bug" with the hawk in the bug section, they said it was a feature, I tested it in all version and yes this is apparently intended gameplay. ( not a bug of any sort )

I honestly don't care about your subjective experiences in the game, like I said it's not what you and I experience in the game.

I'm not nitpicking. why ? because these changes make core gameplay mechanics from the original game that are still in the new game completely redundant, you can get rid of the healing shamaz you can get rid of the recreators completely. while in the original game if you played for the first time, you had to use these features. or most of us. as was intended by the developers, lets keep it at that. and they were good features. immersive as well.

I'm the one who should prove them ? I am making these comparisons, and yes I will make a video about this quite in depth, but this takes time and I have problems with recording the original game as well with 1.1 atm. so this will not be out shortly. in the mean time you can check it yourself. this means that proof is there to get, not for me to spoonfeed it to you otherwise it doesn't exist. you can check video's of the old outcast for all I care. just don't think you have a leg to stand on because you're too lazy to check it yourself.

I'm also done with this conversation, like someone here stated this is derailing the topic. I'm not here trying to speak to a wall that is just subverting the facts because I must spoonfeed everything.






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Date Posted: Nov 20, 2017 @ 2:10am
Posts: 54