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And all this story in the book about how they could not go back made me think the clou is talking about going back to easy level bc the solution is the same as there.
Thanks for the input. I will think of this when I update the game. A pretty big gameplay update is coming.
2) Would recommend putting a sign on the wall next to the electric one talking about the settings (making it easier). It was a little frustrating for me (and my eyes started to hurt after missing it a dozen times.. if you could scale back the animation, it might be good).
Fun puzzles though! Also.. what's that map thing at the end? You find four pieces.. but do you do anything with them?
3) Oh, and for the easy room.. you could also have a book where on the cover, it tells you how to open it. I fiddled around with it for a bit and thought gravity would open it.. but then thought you just couldn't open them at all. Had to read a guide online that mentioned reading a book, and I was like, "What!?"
2. Good suggestion.
The map thing is for the button puzzles on the wall. You don't have to solve it if you solve 7 others. I added some extra puzzles so you can avoid the ballmaze and buzzwire since people find them frustrating.
3. Good suggestion.
Thank you for the feedback. I will try to incorporate it in the game.
All in all a very nice escape room game!
One question if anyone has the answer to it. Does anyone know what the grail or the small knight statue is for? I thought maybe there was a clue on the plaque of the statue but soon realised it wasnt for any of the puzzles I was attempting.