Beat Hazard 2

Beat Hazard 2

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ZenFlora Sep 30, 2020 @ 4:05am
Every time i try upload my songs the game crash
every time i try selecting my song folder to upload my songs to the game my game crash
i even tryed to reinstall the game but it the same
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Showing 1-4 of 4 comments
Starg  [developer] Sep 30, 2020 @ 7:29am 
Can you post your debug.txt after the crash?
The author of this thread has indicated that this post answers the original topic.
Starg  [developer] Sep 30, 2020 @ 8:30am 
This might be fixed now. Try updating.
ZenFlora Oct 1, 2020 @ 3:55am 
Release Build
Beat Hazard 2 - v0.22 Master - Steam Win - 1.226

V 00:00.00: Save folder = C:\Users\Eric\Documents\ColdBeamGames\BeatHazard2\
V 00:00.00: PlatformInit - Start
V 00:00.20: Computer GUID = ---
A 00:00.20: Country Code = CA
A 00:00.20: Num Logical drives = 2
V 00:00.20: PlatformInit - End
L 00:00.20: Using dat: data/textFiles/stringsInternal.txt
L 00:00.20: Using dat: data/textFiles/stringsGameSystem.txt
L 00:00.20: Using dat: data/textFiles/stringsGameEnglish.txt
A 00:00.20: Engine Init -
A 00:00.20: Bass Init
A 00:00.20: BASS Load Plugins
A 00:00.20: BASS Load Success
A 00:00.20: Bass Success
A 00:00.20: Game Init
A 00:00.20: Steam Init
A 00:00.30: Steam Success
00:00.30: Loading: settings2.dat : cloud = 0

A 00:00.30: fileExistsW C:\Users\Eric\Documents\ColdBeamGames\BeatHazard2\settings2.dat
A 00:00.30: fileExistsW true
V 00:00.30: Already loaded stringsGameEnglish.txt
V 00:00.30: ******* setting My dev token: ''
V 00:00.30: ==== SDL2 v2.0.9
V 00:00.30: ==== SDL2 Image v2.0.4
V 00:00.30: ==== Available renderers: 4
V 00:00.30: ==== * direct3d
V 00:00.30: ==== * opengl
V 00:00.30: ==== * opengles2
V 00:00.30: ==== * software
V 00:00.30: ==== Available video drivers: 2
V 00:00.30: ==== * windows
V 00:00.30: ==== * dummy
V 00:00.30: ==== Num video displays: 1
V 00:00.30: ==== Num video display 0 bounds : 0 0 1280 1024
V 00:00.30: ==== Available display modes
V 00:00.30: ==== num display modes: 29
V 00:00.30: ==== Added Display Bounds Rez: disp=29, w=1280 x h=1024
V 00:00.30: SDL Use __GL_RENDER
V 00:01.80: OpenGL version 4.2.12400 Compatibility Profile Context 13.120.0.0
V 00:01.80: ==== Using renderer: opengl
V 00:01.80: GL attribs = r=0 g=0 b=0 a=0 dbuff=1 depth=0
A 00:01.80: Trace Init
A 00:01.80: Trace Success
A 00:01.80: GetBaseAddress
A 00:01.80: Base Address: 0x002C0000
A 00:01.80: Creating Vertex Shader: basic_VS.fx
A 00:01.80: Creating Fragment Shader: basic_FS.fx
A 00:01.80: Creating Vertex Shader: normalMap_NLights_VS.fx
A 00:01.80: Creating Fragment Shader: normalMap_NLights_FS.fx
A 00:01.90: ARC Cloud Init Success
A 00:03.40: GameMode = Loading
V 00:03.50: SDL Event - SDL_WINDOWEVENT_FOCUS_GAINED
A 00:06.90: Sign in UI - EsignInMode_Start
A 00:07.10: Load Song Start
A 00:07.10: Load Song End
A 00:07.10: Load Recent Tracks Start
A 00:07.10: Load Recent Tracks End
A 00:07.40: BASS AUDIO: Play Music. NumChan = 2, freq = 44100hz
A 00:07.40: Playing Track: Signal Disruption - Johnny Frizz - 04:50
A 00:07.40:
A 00:07.40: ***** Magic=11349 t=830 t2=10500 dur=19
A 00:07.40:
A 00:07.40: GameMode = PressStart
A 00:07.40: Joystick Init Start
A 00:07.40: Num Joysticks: 0
A 00:07.40: Joystick Init End
A 00:07.40: Appling Input Mapping: Keyboard
A 00:07.40: Keyboard: Action=3 KeyIdx=26
A 00:07.40: Keyboard: Action=4 KeyIdx=22
A 00:07.40: Keyboard: Action=5 KeyIdx=4
A 00:07.40: Keyboard: Action=6 KeyIdx=7
A 00:07.40: Keyboard: Action=14 KeyIdx=44
A 00:07.40: Mouse: Action=15 ButtonIdx=3
A 00:07.40: Keyboard: Action=16 KeyIdx=8
A 00:07.40: Keyboard: Action=17 KeyIdx=9
A 00:09.00: Appling Input Mapping: Keyboard
A 00:09.00: Keyboard: Action=3 KeyIdx=26
A 00:09.00: Keyboard: Action=4 KeyIdx=22
A 00:09.00: Keyboard: Action=5 KeyIdx=4
A 00:09.00: Keyboard: Action=6 KeyIdx=7
A 00:09.00: Keyboard: Action=14 KeyIdx=44
A 00:09.00: Mouse: Action=15 ButtonIdx=3
A 00:09.00: Keyboard: Action=16 KeyIdx=8
A 00:09.00: Keyboard: Action=17 KeyIdx=9
A 00:09.00: Checking AWS: CA
A 00:09.00: AWS Success: CA
A 00:09.00: d3tSOAP Init
d3tSOAP Release built on Nov 1 2018 - 08:59:06
D3tSOAP - trying init with IPv4
D3tSOAP - new service v4
D3tSOAP - new service done v4
D3tSOAP - getTime
D3tSOAP - getTime - done
D3tSOAP - init success with IPv4
A 00:09.20: d3tSOAP Success
A 00:09.20: Challenge Init
A 00:09.20: GameMode = StartUp
A 00:09.40: - StartUp - load login
A 00:09.40: loadLoginData - ignore first
A 00:09.40: - StartUp - load login - fail
A 00:09.40: GameMode = SignIn
A 00:09.40: Sign in UI - EsignInMode_Start
A 00:09.40: Attempting to auto sign in with Steam
A 00:09.40: SID = 76561198868827842
00:09.40: ============================= Signing In waitToStart

00:09.40: >>>>>>>>>>>>>>>>>>>>> ======= Signing In thread running

00:09.60: SOAP: My Player GUID = 3680432

00:09.60: <<<<<<<<<<<<<<<<<<<<< ======= Signing In thread finished

00:09.60: Saving loginA1.dat cloud = 0

00:09.60: -------- Compress Message 340 -> 93 = 27.4%

A 00:09.90: - StartUp - load login
00:09.90: Loading: loginA1.dat : cloud = 0

A 00:09.90: fileExistsW C:\Users\Eric\Documents\ColdBeamGames\BeatHazard2\loginA1.dat
A 00:09.90: fileExistsW true
A 00:09.90: - StartUp - load login - success
A 00:09.90: - StartUp - get Token
00:09.90: ============================= retrieveAuthToken waitToStart

00:09.90: >>>>>>>>>>>>>>>>>>>>> ======= retrieveAuthToken thread running

00:10.40: <<<<<<<<<<<<<<<<<<<<< ======= retrieveAuthToken thread finished

A 00:10.40: - StartUp - get token - success
A 00:10.40: - StartUp - getting game config
00:10.40: ============================= GetGameConfig waitToStart

00:10.40: >>>>>>>>>>>>>>>>>>>>> ======= GetGameConfig thread running

00:10.60: <<<<<<<<<<<<<<<<<<<<< ======= GetGameConfig thread finished

A 00:10.70: - StartUp - load save game local
00:10.70: ============================= Load Game Data waitToStart

00:10.70: >>>>>>>>>>>>>>>>>>>>> ======= Load Game Data thread running

00:10.70: Loading: gamesave3.dat : cloud = 0

00:10.70: Loading: highScores4_3680432.dat : cloud = 0

00:10.70: <<<<<<<<<<<<<<<<<<<<< ======= Load Game Data thread finished

A 00:10.80: - StartUp - load save game cloud
00:10.80: ============================= Load Game Data waitToStart

00:10.80: >>>>>>>>>>>>>>>>>>>>> ======= Load Game Data thread running

00:10.80: Loading: gamesave3.dat : cloud = 1

00:10.80: <<<<<<<<<<<<<<<<<<<<< ======= Load Game Data thread finished

00:10.80: ============================= GetPlayerStats waitToStart

00:11.20: >>>>>>>>>>>>>>>>>>>>> ======= GetPlayerStats thread running

00:11.40: <<<<<<<<<<<<<<<<<<<<< ======= GetPlayerStats thread finished

A 00:11.40: - StartUp - check messages
00:11.40: ============================= Retrieve Messages waitToStart

00:11.40: >>>>>>>>>>>>>>>>>>>>> ======= Retrieve Messages thread running

00:11.90: <<<<<<<<<<<<<<<<<<<<< ======= Retrieve Messages thread finished

A 00:11.90: - StartUp - finished
A 00:12.00: GameMode = MainMenu
A 00:12.00: CA ID=3680432 V=Steam Win - v0.22 Master TP=4h
A 00:12.00: Queue Leaderboard Submit: Highest XP WT=0
00:12.10: ============================= submitToLeaderboard: XP4 waitToStart

00:12.10: >>>>>>>>>>>>>>>>>>>>> ======= submitToLeaderboard: XP4 thread running

00:12.10: -------- Compress Message 154 -> 75 = 48.7%

00:12.10: ============================= Download_Challenge waitToStart

00:12.30: >>>>>>>>>>>>>>>>>>>>> ======= Download_Challenge thread running

00:12.60: ============================= Download_Challenge waitToStart

00:12.60: >>>>>>>>>>>>>>>>>>>>> ======= Download_Challenge thread running

00:13.00: ============================= Ship_RetrieveGlobalStats waitToStart

00:13.00: >>>>>>>>>>>>>>>>>>>>> ======= Ship_RetrieveGlobalStats thread running

A 00:13.70: GameMode = MusicTypeList
A 00:15.20: GameMode = FindMusic
A 00:20.80: Loading file
A 00:23.40: C:\Users\Eric\Downloads\Believer
V 00:23.40: SDL Event - SDL_WINDOWEVENT_FOCUS_GAINED
A 00:23.50: Index: Last track filesId=2, dep=0
A 00:23.50: Index: Finished
A 00:23.50: Saving Song Info. Num = 17
A 00:23.50: Saving Recent Tracks. Num = 11
E 00:24.90: **CRASH** - Please post to Steam forum. A copy is in debug.txt in 'my docs/ColdBeamGames/BeatHazard2'

== c:\awork\svn_repository\game\engine\wrappers\stacktrace\stackwalker.cpp (920): StackWalker::ShowCallstack
== c:\awork\svn_repository\game\engine\wrappers\stacktrace.cpp (50): ExceptionHandler
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 775A63F2)
== 775A63F2 (ntdll): (filename not available): memcpy_s
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 7760B153)
== 7760B153 (ntdll): (filename not available): LdrUnloadAlternateResourceModuleEx
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 775E2A8B)
== 775E2A8B (ntdll): (filename not available): KiUserExceptionDispatcher
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 69EAFAD7)
== 69EAFAD7 (WindowsCodecs): (filename not available): WICMapGuidToShortName
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 69E5B116)
== 69E5B116 (WindowsCodecs): (filename not available): WICConvertBitmapSource
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 69DF5F78)
== 69DF5F78 (WindowsCodecs): (filename not available): WICGetMetadataContentSize
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 69DF6BE5)
== 69DF6BE5 (WindowsCodecs): (filename not available): WICGetMetadataContentSize
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 69DF794A)
== 69DF794A (WindowsCodecs): (filename not available): WICGetMetadataContentSize
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 69E0020B)
== 69E0020B (WindowsCodecs): (filename not available): WICGetMetadataContentSize
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 69E00169)
== 69E00169 (WindowsCodecs): (filename not available): WICGetMetadataContentSize
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 69DD76FE)
== 69DD76FE (WindowsCodecs): (filename not available): DllGetClassObject
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 69DD7E14)
== 69DD7E14 (WindowsCodecs): (filename not available): DllGetClassObject
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 69DD7C50)
== 69DD7C50 (WindowsCodecs): (filename not available): DllGetClassObject
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 69DFC9B2)
== 69DFC9B2 (WindowsCodecs): (filename not available): WICGetMetadataContentSize
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 6682A51E)
== 6682A51E (PhotoMetadataHandler): (filename not available): DllGetClassObject
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 69E0065E)
== 69E0065E (WindowsCodecs): (filename not available): WICGetMetadataContentSize
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 7421E7ED)
== 7421E7ED (thumbcache): (filename not available): DllCanUnloadNow
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 7422F5AD)
== 7422F5AD (thumbcache): (filename not available): DllGetClassObject
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 7422FFDC)
== 7422FFDC (thumbcache): (filename not available): DllGetClassObject
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 7422853E)
== 7422853E (thumbcache): (filename not available): DllGetClassObject
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 74211CA1)
== 74211CA1 (thumbcache): (filename not available): DllCanUnloadNow
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 751C08CC)
== 751C08CC (SHELL32): (filename not available): SHCreateItemFromRelativeName
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 751C082D)
== 751C082D (SHELL32): (filename not available): SHCreateItemFromRelativeName
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 75236824)
== 75236824 (SHELL32): (filename not available): DriveType
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 7523633E)
== 7523633E (SHELL32): (filename not available): DriveType
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 75235F82)
== 75235F82 (SHELL32): (filename not available): DriveType
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 74222B0A)
== 74222B0A (thumbcache): (filename not available): DllCanUnloadNow
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 74211CA1)
== 74211CA1 (thumbcache): (filename not available): DllCanUnloadNow
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 751C08CC)
== 751C08CC (SHELL32): (filename not available): SHCreateItemFromRelativeName
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 751C082D)
== 751C082D (SHELL32): (filename not available): SHCreateItemFromRelativeName
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 751A8EC3)
== 751A8EC3 (SHELL32): (filename not available): Ordinal824
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 7518085D)
== 7518085D (SHELL32): (filename not available): SHGetFileInfoW
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 75105A4C)
== 75105A4C (SHELL32): (filename not available): Ordinal872
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 75104F77)
== 75104F77 (SHELL32): (filename not available): Ordinal872
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 751051E2)
== 751051E2 (SHELL32): (filename not available): Ordinal872
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 745E1DE1)
== 745E1DE1 (shcore): (filename not available): IUnknown_Set
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 775B0DBE)
== 775B0DBE (ntdll): (filename not available): strtoul
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 775B6B50)
== 775B6B50 (ntdll): (filename not available): RtlDeleteTimerQueueEx
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 74DB86E3)
== 74DB86E3 (KERNEL32): (filename not available): BaseThreadInitThunk
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 775FBD99)
== 775FBD99 (ntdll): (filename not available): RtlInitializeExceptionChain
== ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 775FBD6C)
== 775FBD6C (ntdll): (filename not available): RtlInitializeExceptionChain
== ExCode = 0xc0000002
BaseAddress = 0x2c0000
V=Steam Win
GameMode=FindMusic
== Crash
A 00:26.80:
A 00:26.80: ****************--CRASH--****************
A 00:26.80:
ZenFlora Oct 1, 2020 @ 9:25am 
okay so i updated and it works thanks
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