Hailstorm VR
Casia Loopy Jan 30, 2018 @ 2:30am
What flat fps would you say this game is most comparable to.
Is it more Halo, or Tribes, or somethng else?
< >
Showing 1-4 of 4 comments
SlimeQ  [developer] Jan 30, 2018 @ 3:03am 
At its core, it is a Halo clone. Weapons operate almost identically to Halo 3 (because dual wielding) with a few exceptions. The pistol operates like the magnum from Halo CE, the assault rifle deals headshot damage, the shotgun is semi-auto, and the rocket launcher holds 1 round instead of 2. Health/shield values are exactly the same as Halo 3. Even the custom games system works very similarly to the one in Halo 3.

Plus there's sprinting and flying, just because it's awesome. Getting good with these mechanics allows you to be insanely agile in a way that really isn't possible with flat fps in general. I've never played Tribes but from what I understand it is also a Halo clone with insane mobility, so it is pretty similar to Hailstorm in that regard. Technically speaking though you can tweak/disable any or all movement methods in the custom game options if you'd like, which would allow you to create a pretty faithful VR Halo experience.
Casia Loopy Jan 30, 2018 @ 4:00am 
Originally posted by SlimeQ:
At its core, it is a Halo clone. Weapons operate almost identically to Halo 3 (because dual wielding) with a few exceptions. The pistol operates like the magnum from Halo CE, the assault rifle deals headshot damage, the shotgun is semi-auto, and the rocket launcher holds 1 round instead of 2. Health/shield values are exactly the same as Halo 3. Even the custom games system works very similarly to the one in Halo 3.

Plus there's sprinting and flying, just because it's awesome. Getting good with these mechanics allows you to be insanely agile in a way that really isn't possible with flat fps in general. I've never played Tribes but from what I understand it is also a Halo clone with insane mobility, so it is pretty similar to Hailstorm in that regard. Technically speaking though you can tweak/disable any or all movement methods in the custom game options if you'd like, which would allow you to create a pretty faithful VR Halo experience.

Sounds neat nothing wrong with that (especially since halo neglected pc for so long.) One nerdy correction: Tribes predated Halo.
SlimeQ  [developer] Jan 30, 2018 @ 9:11am 
Ah, good point, thanks for the correction. Did not do my tribes research. In any case I've been told that Hailstorm's movement feels similar to tribes ascend's skiing mechanic. This is purely coincidental, however.
HA2ARON Feb 5, 2018 @ 7:51am 
Interestingly the name and even the font reminds me of an indie arena shooter that was under early development 2 years ago and didn't have the budget to see completion due to the scale it was going for and saturated market, Operation: Hellstorm.
Just found it funny that Hailstorm used the exact same font as well as similar wording xD
< >
Showing 1-4 of 4 comments
Per page: 1530 50