Martial Arts Brutality

Martial Arts Brutality

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Adrenaline suggestion
I'd like to suggest a small "nerf" to how you generate adrenaline in a match, for several reasons.

Mainly, as it is, it seems way too fast that you can start using your "op" cards and consequently spamming there, as well as how the adrenaline eventually becomes useless once you hit 5, to the point you're don't care about it anymore.

If the adrenaline generation were lower, it would make more sense to build a deck based on "late match" techniques, or to build a quick fast move set for an early pace, or an early quick generation of adrenaline.

I just think it would be better to set a pacing to the match instead of reaching "max" adrenaline by turn 3 and forgetting about it, just spamming your high cost cards and leaving the rest of your deck without touching.