Martial Arts Brutality

Martial Arts Brutality

View Stats:
Quality of Life thread
I heard the dev's working on daily challenges, I'm all for that, keep working on that.

That being said, some multiplayer quality of life suggestions I'd like to see (if possible and agreeable):

Reverse the sort so oldest games come first; I've had a few games go over the limit because I didn't know they were there.

Get 100 coins without re-challenging; this is causing exponential amounts of games with the same people. No one wants to pass up that 100 coins to restore your honor. Every game that ends gets 2 more games with the same person, on and on unless you decline games. I have 10+ games with certain people going. I'm not sure my suggestion is the best route to handle, but something should be done there.

Call off a duel under criteria; I have a game where the other guy isn't playing, but literally every limb I have is broken. That game is apparently going to stay there forever. I think it would be good to be able to cancel duels if the opponent hasn't played in 24 hours since sometimes you won't be able to attack them if they've wrecked you then abandonded.

I'm not sure how feasible that last one is..maybe the game goes away after 48 hours of 0 plays on both sides? easier?..Anyway, those are my sugestions after playing heavily for some days.

Great game.


< >
Showing 1-3 of 3 comments
Hey DrunkFerret! I would be one of the people that has had exponential games with butt kicking goodness.

Something else I'd like to add on top of this is please speed up the animation of slower speed cards. For instance, the base speed of any card below 5 is pretty much a guaranteed block. I'm still playing around with the "meta" of the game, but for styles like Shotokhan (or whatever, karate), the base Kung fu style, and even tae kwon do their base attacks are so freaking slow it's essentially a free counter attack.

Maybe this won't be so bad with the new update, so I'll check back later after playing for a bit.
Originally posted by DrunkFerret:
but literally every limb I have is broken.

This should be be a form of KO if you can't use any attacks. Odd that it's not
Originally posted by DrunkFerret:
I heard the dev's working on daily challenges, I'm all for that, keep working on that.

That being said, some multiplayer quality of life suggestions I'd like to see (if possible and agreeable):

Reverse the sort so oldest games come first; I've had a few games go over the limit because I didn't know they were there.

Get 100 coins without re-challenging; this is causing exponential amounts of games with the same people. No one wants to pass up that 100 coins to restore your honor. Every game that ends gets 2 more games with the same person, on and on unless you decline games. I have 10+ games with certain people going. I'm not sure my suggestion is the best route to handle, but something should be done there.

Call off a duel under criteria; I have a game where the other guy isn't playing, but literally every limb I have is broken. That game is apparently going to stay there forever. I think it would be good to be able to cancel duels if the opponent hasn't played in 24 hours since sometimes you won't be able to attack them if they've wrecked you then abandonded.

I'm not sure how feasible that last one is..maybe the game goes away after 48 hours of 0 plays on both sides? easier?..Anyway, those are my sugestions after playing heavily for some days.

Great game.

I agree with the rechallenge...the only time i get rechallenged is by someone considerablly higher Dan belt than me and their attacks are way stronger than mine due to customization points.

It gives me the feeling i'm just being farmed for xp/chests and i quickly stop wanting to play that person.
< >
Showing 1-3 of 3 comments
Per page: 1530 50