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You need 3 gramms for rolling a joint. how much cost the production of 3 gramms?
15-20$!?
with 5$ for paper you spend 20-25$ for a own rolled joint.
9 joints = 3 customers
3 customers = 600
rolling 9 joints = 450
buying 9 joints = 270
600 - 450 = 150
600 - 270 = 330
There is more profit to be made from buying joints than rolling them based on using them to influence customers to visit.
That combined with using way to much weed for each joint type makes it significantly cheaper to buy joints then to roll them, making the whole rolling mechanic generally useless.
Also its a 33% chance of visiting not a 1/3rd this means you can get a visit on first try or fail 10 atttempts in a row, dastardly probabilities :D, still its not neccessary to use it this way least till end game, basically each customers satisfaction bar ( the middle one) fills up as you give them joints much as selling them weed does, depending ont he customer buying 20-30 or so joints and providing them to a single new customer will max their satisfaction bar from their 1st visit, doing this first then selling them weed will also max their happyness in one go, and provide you max gain rate on the all important 3rd bar which im not entirely sure what it denotes
, but I know the higher it is the more money and larger weed purchases they make and I suspect they also visit more often on their own, but i cant be 100% sure on 3rd part, alas a lack of built in help hinders such things, I make the lions share of my profit on sales to those with thiis 3rd bar max'd, and most of the rest of profit on those near max'd.
With highest possible popularity gained by keeping your customers happy from the get go, combined with increasing the 3rd bar you can go well 12 hours in and I still have more a problem expanding your supply to meet your demand then worrying about getting in customers, it doesnt help that a demi-god invincible robber comes and robs your shop every few mins, so you cant keep any cash not in safes if you want to actually keep it. or else have to hire staff to keep them away which means you dont have any extra cash to worry about keeping as it will all go on staff till you hit high levels.
The costs of actually rolling the larger 10 gram joint gets more interesting (between $60.48 and $110.91 each) and given the 75% chance of your high paying customers to come in ($330 to $400 dollars per sale) might just make it worth your while rolling these fat ones yourself from your own production and hand them out. Again, this does exclude taking into account the investment of rolling tables or pumps and/or the occasional needed mite spray.
the wacky joints definitely seem to be quite ♥♥♥♥♥ to roll yourself and probably only should be dealt out to those customers you know only buy a small amount (if and when they come in).
As mentioned above, the customers liking you more and getting a bigger dependency for weed and thus buying higher grammage will help you in the long haul, even when they don't come into your shop after you just handed them a wacky joint.