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The game does require a lot of micro and positioning to play on higher difficulty levels.
Boss battles on Normal may be hard. But if you feel that common enemies on Normal are also unfair, then i`d say you either are trying to play without pausing/slowing or doing something else wrongly.
Anyway, feel free to ask some more before you hit your 2 hours mark or decide to refund.
You say it is subjective, but your own statement is also very subjective. English is not my native language, but i will note that "Easy" difficulty is in fact "Abnormal" to "Normal" difficulty. And a game designer who did those difficulties according to his own reflection of "Normal" may see players who play "Easy" as "Abnormal". That doesn`t mean they objectively are, or that they should see themselves as "Abnormal" by themselves. If you think of yourself as "Abnormal" by playing "Easy" then perhaps difficulty naming is not the culprit.
I've seen enemies hit my warrior taking-off 75% of his health in one blow - I guess it's teaching me to save my heals but it's not even explained about mana/skill regen yet!?
I seen enemies 'life drain' across the entire width of the screen - I guess that's to teach you about line-of-sight but there are times when you simply cannot "break sight" quickly enough
Those are "you died - learn from that" situations which is slightly harsh 20 mins into the game ;0
As for the naming thing - yes, I'm suggesting they are subjective and perjorative terms which we'd be better-off without.
There's nothing wrong with "Story" and then "Hard, Harder, Harderer and Harderest" :)
Those don`t actually look like "first few"
>> warrior taking-off 75% of his health in one blow
I`d say that is not about healing, but rather about avoiding.
>> there are times when you simply cannot "break sight" quickly enough
Both champions have skills to move quickly. So unless those are on cooldown or mana is too low, you can break los quickly enough. Kane also have Stone Wall which is extremely potent especially at start. However breaking 'life drain' with both champions all the time may not be the best course - enemies can`t do anything else while they are channeling.
Well, some are fine even with this:
https://imgur.com/a/jW4fApA
Example: if a ranged spell/arrow (I can't tell which is which at this point) is travelling towards you and you move (slow-time or otherwise) it seems to me that the arrow will actually follow you - you cannot just 'sidestep' (it would be quite easy as they travel quite slowly)
Similarly, learning when an enemy is about to wallop you very hard is trial-and-error stuff too - and as you're running a whole party, not just 1 character, something which will take time to adjust to?
Some attacks won`t follow target at all. Some will stop following on los. Some will stop following right before impact - possible to be evaded but it can be hard even in slow mode. Some will follow you till the end but will break on obstacles, while some won`t - the most dangerous type. Some are fast and some are slow. And i think some attack will stop following you if attacker dies while some won`t - not sure about that one.
In my experience, you should learn enemy skills and their potential. With attacks that won`t follow you, sometimes it is better to move while sometimes it is ok to stay. With attacks that follow you it is best to find alternative solutions to moving - be it hiding or disabling or healing.
There is physical and elemental damage. Everything else is irrelevant.
Each enemy has basic skill with short cooldown that they will try to use if no other skill can be used. Element of that attack is listed for each enemy in their description.
Element for each other skill is listed in that skill description and can only be checked outside of battle.
I still have to get over the relatively large gap between 'Easy' and 'Normal' if I want to continue tho
The difference is literally "no challenge whatsoever" and "feels unfair/random/not fun" - I've replayed the first few fights plenty of times on "Normal" now and I get the odd easy win, the odd crushing loss and the rest are scrappy and unsatisfying.
Oddly, I felt similarly about DA1 and eventually gave-up on that - maybe that fact I like the IDEA of team-RPGs doesn't jive with the fact they don't like me :(
The fact there's 5 difficulty levels and 2 are so far apart to straddle "no challenge" and "unfair ♥♥♥♥♥♥♥♥" is something I'm not going to spend more time with.
I also find nonsense like "some spells follow you even when you teleport" to invalidate the whole concept (I also think the wall building thing is just silly and doesn't really work properly)
Just not for me it seems...
As for difficulty, I played hard from start to end and enjoyed it despite it's spikes and boring parts (which you can speed up).
For me at least - other people get on better with it judging by the reviews...
Firstly, this thread is TWO YEARS OLD so well done for resurrecting it
Secondly, I said that difficulties were "too easy" or "too hard" - there isn't one to pick - do you have a massive reading comprehension issue or what?