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1. Magic resistance and penetration: Magic penetration subracts from the resistance and then damage is reduced by resitance. Resistance has a hard cap of 80% on the player but over capping is tracked to all for debuffs. Mobs do not suffer from this and receive can become immiune. Magic penitration can push someone into the -res, and with that it becomes a damage muliplier. Magic penatration and skill effect of the same value will almost always mean that penetration is better, if a mob has 120% of a resistance and they are being penetrated by 50% it means they are taking 70% reduced damage; without penetration the mob is immune to the damage no matter the skill effect multiplier.
2. Yes, but they dont show up on the charecter sheet; they are factored in the Battle ground, same for alignment bonuses and armor auras.
3. No limit. Your hitting 25-30 mana/sec after the most recent hotfix? That seems too high still.
You should be worried about 100 hp/sec regen if you care about balance. I will test how high i can go, in theory it is achievable.
running all three % health enehcants and having a massive health pool is very desireable, and boron has the theoryetical highest possible health total, though only slightly better than ther plate wearers because health on medium armor isnt as high as plate.