Tower of Time
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Fantoche Apr 16, 2018 @ 4:18pm
Any way to highlight items and other clickables?
You know, like tab does for most of these RPGs..
Originally posted by Event Horizon:
Of course, I follow very closely everything what's happening here.

I of course understand your point - we tried to make all important (collectible and quest) objects as visible as possible - gold reflects the light, unique items and other special items have their own graphic effect.

Pixel hunting is only for non-critical lore books, notes and various other description of the items or environment. But if you like to read all of them - then it could be annoying to move your cursor left and right across the screen.

So - we will try to make it as an option - something delicate (fitting the atmosphere) - perhaps a small shine effect would actually be nice - that's a good idea.

So not in next patch - we have already full pipeline - but in the one after we will do our best.
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Steellaw Apr 17, 2018 @ 2:41pm 
Originally posted by Kwan:
Psychologically its a huge difference whether you run through a level knowing you have to pay attention, or knowing everything is highlighted anyway. A huge difference.

Yeah, like whether I have anxiety or not.
Tikigod Apr 19, 2018 @ 9:29am 
It definitely should have been made a option, even if it was just a subtle highlight.

For a game with various lore objects scattered around to interact with, to not be able to highlight that Statue 1 contains lore information to read unlike statue 2 to statue 23178281 which are just static props just adds a layer of tediousness to the entire experience of the game.

This isn't a point and click adventure game where cursoring over every last static object and prop in every room essentially pixel hunting to make sure you're not missing out on information is the core of the game after all.

This is a (Action)RPG.
Last edited by Tikigod; Apr 19, 2018 @ 9:30am
Fantoche Apr 19, 2018 @ 9:54am 
Originally posted by greenbrog:
This is not an aRPG. on high level map with any IIQ in POE has more loot than this entire game (that's not good or bad, just differant)... There is a huge differance in scale. You don't even pick items up off the ground other than gold, (and the odd quest interaction). And there are only ~20ish chests/level. The need to spam a button on and off to find everything without looking is not a requirement, and the descision to not include a highlight key is there to get you to actually see the enviroment; because while the game is fantasic and fantasy and doesn't nessicarilly have exactly everything in a 100% "realistic" setup, it is still 100% purpose built and not some random generator. The game isnt "balanced" to require 100% completion, and important things are shiny and in obvious places as it is. Not seeing gold means you're not looking, missing a chest or 2 isnt that impactful.

I really, really wish the fanboys like you would stop and think. I'm not criticizing the game so quit the "the game is fantastic". I bought it myself and would want a function every other game of the genre has, as it is more convenient. The game would be BETTER with it.
greenbrog Apr 19, 2018 @ 10:03am 
Yeah, i know you quoted me. But im deleting my post because despite your aggresion and name calling, im not trying to be combative. I'm simply trying to put into light the descion to not include this "feature." It was something debated, and the decision to slow down exploration and encourage looking at the enviroement was not something made on a whim.
Last edited by greenbrog; Apr 19, 2018 @ 10:42am
Fantoche Apr 19, 2018 @ 10:04am 
Look I'm just saying the game is good but this is something that would improve it. My characters can see these things, I should too.
Event Horizon  [developer] Apr 19, 2018 @ 10:33am 
Such a controversial topic.. I would hope that you talk more about why everyone hates Rakhem --- so we can fix this damn dwarf.

Truth to be told - I am very torn about highlight toggle - few times I changed my mind about that. In EA there was a thread about this and most players opted for keeping things as they are (no highlight) so they can look around the see (meaning really notice) the environment. At that point it convinced me, since we really put a lot of effort into hand-crafting every single place on every single floor.

After we finish next round of performance improvements and qol feature - we can go back to our prototypes and see if we find a good way.

Fantoche Apr 19, 2018 @ 10:38am 
Originally posted by Event Horizon:
Such a controversial topic.. I would hope that you talk more about why everyone hates Rakhem --- so we can fix this damn dwarf.

Truth to be told - I am very torn about highlight toggle - few times I changed my mind about that. In EA there was a thread about this and most players opted for keeping things as they are (no highlight) so they can look around the see (meaning really notice) the environment. At that point it convinced me, since we really put a lot of effort into hand-crafting every single place on every single floor.

After we finish next round of performance improvements and qol feature - we can go back to our prototypes and see if we find a good way.

Thank you for taking the time to answer. Mind you, I get you, the game is lovely to look at and interesting.. but in a loot based system, you want to know if you've missed stuff or not. It could be as subtle as a small shine effect if you find the usual blue tint too intrusive. I agree that stuff like Torchlight make it intrusive, with a box with exactly what's on the ground but I'm sure something subtle would work. Just like you did with the slow mo/active pause, make it optional in the settings and you please the ADDH crowd like me and the other purists :)
Tikigod Apr 19, 2018 @ 10:50am 
Originally posted by Event Horizon:
Such a controversial topic.. I would hope that you talk more about why everyone hates Rakhem --- so we can fix this damn dwarf.

Truth to be told - I am very torn about highlight toggle - few times I changed my mind about that. In EA there was a thread about this and most players opted for keeping things as they are (no highlight) so they can look around the see (meaning really notice) the environment. At that point it convinced me, since we really put a lot of effort into hand-crafting every single place on every single floor.

After we finish next round of performance improvements and qol feature - we can go back to our prototypes and see if we find a good way.

I would say a good middle ground would be to avoid highlighting direct loot (Like gold and such), and stick to highlighting interactable objects only.

Also make it radius dependent. Not just some all seeing eye across all the map, but rather interactable objects within say 10m of the party are highlighted.
Fantoche Apr 19, 2018 @ 10:51am 
Originally posted by Tikigod:
Originally posted by Event Horizon:
Such a controversial topic.. I would hope that you talk more about why everyone hates Rakhem --- so we can fix this damn dwarf.

Truth to be told - I am very torn about highlight toggle - few times I changed my mind about that. In EA there was a thread about this and most players opted for keeping things as they are (no highlight) so they can look around the see (meaning really notice) the environment. At that point it convinced me, since we really put a lot of effort into hand-crafting every single place on every single floor.

After we finish next round of performance improvements and qol feature - we can go back to our prototypes and see if we find a good way.

I would say a good middle ground would be to avoid highlighting direct loot (Like gold and such), and stick to highlighting interactable objects only.

Also make it radius dependent. Not just some all seeing eye across all the map, but rather interactable objects within say 10m of the party are highlighted.

In your suggestion, I'd go for full highlight at 10m
The author of this thread has indicated that this post answers the original topic.
Event Horizon  [developer] Apr 19, 2018 @ 10:58am 
Of course, I follow very closely everything what's happening here.

I of course understand your point - we tried to make all important (collectible and quest) objects as visible as possible - gold reflects the light, unique items and other special items have their own graphic effect.

Pixel hunting is only for non-critical lore books, notes and various other description of the items or environment. But if you like to read all of them - then it could be annoying to move your cursor left and right across the screen.

So - we will try to make it as an option - something delicate (fitting the atmosphere) - perhaps a small shine effect would actually be nice - that's a good idea.

So not in next patch - we have already full pipeline - but in the one after we will do our best.
Fantoche Apr 19, 2018 @ 10:59am 
Originally posted by Event Horizon:
Of course, I follow very closely everything what's happening here.

I of course understand your point - we tried to make all important (collectible and quest) objects as visible as possible - gold reflects the light, unique items and other special items have their own graphic effect.

Pixel hunting is only for non-critical lore books, notes and various other description of the items or environment. But if you like to read all of them - then it could be annoying to move your cursor left and right across the screen.

So - we will try to make it as an option - something delicate (fitting the atmosphere) - perhaps a small shine effect would actually be nice - that's a good idea.

So not in next patch - we have already full pipeline - but in the one after we will do our best.

Great, I thank you kindly for listening.
oldrocker99 Apr 19, 2018 @ 3:17pm 
Understood. As someone who is even worse at hidden object games than I am at FPS games, at which I truly suck, it would have been nice, but I can live with it; this is one incredibly good game!
Horde Commander Apr 19, 2018 @ 4:03pm 
Originally posted by Event Horizon:
Of course, I follow very closely everything what's happening here.

...
Pixel hunting is only for non-critical lore books, notes and various other description of the items or environment. But if you like to read all of them - then it could be annoying to move your cursor left and right across the screen.

So - we will try to make it as an option - something delicate (fitting the atmosphere) - perhaps a small shine effect would actually be nice - that's a good idea.

So not in next patch - we have already full pipeline - but in the one after we will do our best.


a big THANK YOU. That´s what great dev´s are made of ! ;-)

Like I said before, it is a nice option for people who want to use it (maybe holding down tabulator key) and purists are simply just don´t need to use it. It is as simple as it could be: there is a pro and contra. Pro: players use this key . Contra : players don´t use this key. The positive would be: there IS this key .
Last edited by Horde Commander; Apr 19, 2018 @ 4:05pm
viktorhallo Apr 19, 2018 @ 7:55pm 
glad i cant highlight! searching everywere at epic difficulty increases the game time!
Brilyn Dec 16, 2018 @ 3:38am 
So did this eventually happen, or what? I've done some searches online, and I'm not finding any information about this.

(For the people that don't like this: great, don't press the button that highlights stuff. For those of us with poor vision this is an accessibility issue)
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