Tower of Time
Banker721 Aug 18, 2018 @ 3:11pm
Plot is railroaded towards the end *spoiler*
I really like the game but feel a bit disappointed after L9. Notably, I feel the game flaunts the idea about givning the player opportunities to make decisions but ultimately does not give any room for decision on matters that count.

1. Organthe

The choice of villain is a bit improper because the Organthe as described are basically all-powerful. They could've invaded multiple worlds at once and would not have been stuck for a thousand years by the power of a thousand mages. Reminder - these beings devoured an entire galaxy and created supernovae.

I feel Sleath would've made a better final villain.

2. The ending. After fighting so many levels and befriending the Daeva, you still end with losing the world and all your companions. The premise of going to another world, build up, and stop the Organthe later sounds so far-fetched and infeasible.

3. Tower Avatar. You are constantly given hints that she may actually be good but your companions decide to smash her brains anyway and you have no way to stop it even though the PC supposedly has power to control them. This makes me wonder why bother with all that telepathy shenenigan.

4. Forced sacrifice. After deactivating Tower Avatar, your companions are all forced to commit suicide to power the rift barrier in the final level. There could still be tonnes of Pure Empire soldiers upstairs that could've been used instead.

5. Sleath. He may be a build up for sequel but there's really a lack of resolution with this character

6. Final battle. Proteus would demand your companions' sacrifice forcefully and then beg them to sacrifice after you won - which they complied. The battle was so unnecessary.

7. Tower is not really upside down. The premise of a tower being reversed vertically sounds pretty neat but I see very little hint of that when I see the level design. It also has no bearing on the story. This is just wholly unnecessary
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Showing 1-4 of 4 comments
Panterich Aug 18, 2018 @ 4:13pm 
Thats why i think that story, script and presentation are just so-so, and i don`t understand why wome people call them awesome etc. However, theres a couple of comments.

Originally posted by ywhtptgtfo:
Organthe as described are basically all-powerful ... and would not have been stuck for a thousand years by the power of a thousand mages
Seems like they didn`t control time. Mages did. Somewhat.

Originally posted by ywhtptgtfo:
companions are all forced to commit suicide to power the rift barrier in the final level. There could still be tonnes of Pure Empire soldiers upstairs that could've been used instead.
I think that was explained, that only your companions were suitable for that.

Originally posted by ywhtptgtfo:
The ending .... The premise of going to another world, build up, and stop the Organthe later sounds so far-fetched and infeasible.
And that is the worst !! Whole ending explanation seems plainly dumb, and Proteus seems actualy crazy. Instead of trying, you just kill yourself for a plan that clearly won`t work. But then again, maybe thats how it was planned, and the main villain/lier is in fact Proteus and all the 'telepathy' suddenly makes sense.
Banker721 Aug 18, 2018 @ 11:26pm 
Originally posted by Panterich:
I think that was explained, that only your companions were suitable for that.
That bit is strange, since nothing indicates they are necessarily more qualified than others in the tower. Seems like a plot device to force a heroic end.
Beldr Aug 19, 2018 @ 1:24am 
There's a party morale system with lots of dialogue that's attached to it. That seems like a buildup to plot branches and/or ending changes and/or character betrayals, but instead it only gives minor combat modifiers. I don't like that.
Banker721 Aug 20, 2018 @ 2:21am 
Yeah, I stopped intervening in decisions when the narrative started to suggest it may be better to let the companions choose their course. Turns out it amounted to nothing.
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Date Posted: Aug 18, 2018 @ 3:11pm
Posts: 4