Tower of Time
Explain to me what 'cleave' is.
Sunder is something that reduces an enemy's armor, so that's obviously not what cleave does, or else it would be redundant, even though that's what cleave means in like 90% of all games with the term. What does cleave do, why does it have a duration, and what is the percent value a percentage OF exactly? None of this is explained anywhere.
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Event Horizon  [developer] Sep 5, 2018 @ 1:31pm 
When you equip 2H weapons - you see a light blue area in front of your champions - if there are 3 enemies in this area, your main target gets full damage from the weapon, and 2 other gets xx% cleave damage.

Skill that enables cleave lets you to cleave with one hand weapons (or dual wield) and also adds up cleave % if you have 2H equipped.

Please let me know if that is clear. If you want to test it - perhaps best is to lower difficulty, select one champion with 2H weapon or Boron with cleave and do some challenge fights to observe the results.
Panterich Sep 5, 2018 @ 1:41pm 
While its strange for me to see that question (and the part about sunder) here is an explanation. It is an effect that deals additional damage to enemies placed near original target of an attack, so its like splash damage for melee. Percentage means what damage is actually dealt, based off of weapon damage. By default its done in small front cone, centered at champion, but whirlwind enchantement boosts this to full circle.

Edit: wow i`m so late on this xD
Last edited by Panterich; Sep 5, 2018 @ 1:42pm
Shrinkshooter Sep 5, 2018 @ 2:47pm 
Originally posted by Event Horizon:
Please let me know if that is clear.

It is, but this sort of thing needs to be teased out by the player through experience, since I'm on level 4 at the moment and haven't seen any information about this. My guess when looking at stats and analyzing battles was that the cone only showed on my champions when wielding 2H weapons, and I assumed a 2H weapon hit them all in an arc. When I saw the cleave value, I figured it might be the percentage of enemy armor that gets ignored when striking, as opposed to simple armor penetration which is a flat value.

I didn't think about it much until I paid closer attention earlier today and found these things weren't doing what I guess they were for.

On another note, I would say other players might have mentioned this by now, but I hardly ever use one handed weapons unless I really, really need a shield boost in defense. They're just so weak, 2H weapons seem to just have a far superior performance. Shields are nice if you really need the defense, but one handed weapons are a joke for damage. Not even dual wielding ever compensates in DPS for a 2H, and the only time I'd want to do that would be to have double enchantments on weapons.
Panterich Sep 5, 2018 @ 3:43pm 
Latest patches changed dual wielding mechanic (nerfed).
They still have better atk.spd and hit count, that is good for some builds. For example, Rakhem is worse with 2H.
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Date Posted: Sep 5, 2018 @ 1:24pm
Posts: 4