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So hard cap is 80%, but if your actual resistances are higher, lets say 110% - this extra 30% decreases enemy elemental resistance debuffs and magic penetration.
So in this example
Actual resistance 110%
Hard Cap 80%
Enemy magic penetration 20% ---
Actual resistance 90%
Hard Car 80%
or
Elemental Weakness 40% ---
Actual resistance 70%
Regarding items - yes, in one of the patches we moved some of the items from laying on the grounds to combat rewards (so we could scale them for different difficulty). It could be the case that item ids got mixed up - we did not want to remove all exisiting unique items in case we make a mistake in some particular case, so those three items could be duplicated.
Thanks for clarification.
I don`t think you are correct with items though, All of them are from the ground and are not scaled. With pistols, one of them is next to prison in another portal on Lv7 (where a vortex blade was before patch, which is now a reward for lazy wisp) and second one is right before war leader battle on Lv8 (as it also was before patch). Both mana gloves and refraction armors were present in doubles before 2 last patches, when i started playing. My concern is that something else should have been there instead of them, and is unattainable as a result, so you may want to check that.
"Reduces damage from void-based skills and weapons. Considered as true damage until resistance is discovered. Countered by Magic Penetration. hard cap 80%."
-- so is there incorrect information on the tooltip or is there a bug and magic penetrate should work against void resist? or does the magic penetrate only work against players void resistance but not against monsters?
However, i was sure i did check it earlier and it was working.. either it was changed or my memory is failing me, which is definitely not good news.
By the way - thanks for a very nice roundup of the characters Mashusu - that was the most excellent read.