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".. Greater Scroll grants a powerful positive effect but also a small negative one.."
- however every scroll i`ve seen had powerful negative and small positive. Never used any of them since that patch.
Chest loot is random.
My first time through the 1st two floors resulted in over 90% of chest loot being bows and xbows. Devs insist that was just bad luck.
So yes, ofc that may as well be a 'bad luck', like 1% of 1%.
Btw i am also interested if there is any particular reason why inventory dps stat is not corrected for dualwielding, surely it is known that it is wrong? Tooltip in battle shows correct value.
thanks for the comments Panterich, very useful and I am fixing them.
Regarding loot - it really is random but on level 1, when Aeric joins only mid level - his total item pool chance is lower than Maeve's or Kane's - it was 45% Kane, 40% Maeve, 15% Aeric.
I balanced it and now it is 40% Kane, 35% Maeve, 25% Aeric. I hope players will not complain that they get useless items early on (for champion that they don't have in the party yet.)
---- Level 2 Cyclops fight. While it is not mandatory fight, it feels a lot harder than other fights on this level, while not rewarding anything interesting at a later point. Am i missing something?
Here did you mean floor 1 fight?
---- Mechanical Guard boss (Ancient Guard) on Living Quarters floor is too easy.
Here did you mean the boss you encounter in prison, when you explore it for the first time, or the boss in magic forge, when you return from floor 4 to complete quest to weaken the Shade?
Regarding greater scrolls - you do not use them since the trade-off is not good enough in your opinion?
Lv1: -2 spd, +30 hp -- not good in a long run, so probably wouldn`t take this even for +40 hp
Lv2: -3 armor penetration, +3 armor -- that actualy seems not that bad, guess i just couldn`t decide whom to give it to..
Lv3: -2 might, +1hp/s -- that i can call a trade, but still not a good one
Lv4: -2 mastery, +10% magic penetration -- seems like a fair bonus, can`t tell until i progress further in floors
Lv5: -2 life, ? -- used that one, had something with mana as a bonus (now Whisper has only 1 life left! got to be careful..)
Lv6 and Lv7: don`t remember greater ones, are there any?
Are those randomized or fixed ?
One more thing about last patch. Playing on epic and doing challenges gives enough gold to level up every one at the time you get blueprints. Just noting.
Yes, typed wrong, its floor 1 fight with cyclopses only. They are durable, spawn fast and i can`t see a way of managing more than a few of them at once, whatever you do. If i`m not mistaken they guard an amulet, which i guess was more useful before last patch (with jewelry crafting)
Oh, so that is why i didn`t encounter boss in magic forge on my second playthrough.. didn`t weaken the Shade for achievement (good fight btw).
I meant boss in prison, that you can choose to fight. I don`t think it is weak, but it dies too fast. Buff -> all attack -> spawn totem -> victory. Reloaded game, removed most equips, started fight again with only Aeric and Rakhem. Buff -> totem -> hammers -> Rakhem died but boss had so little hp left that it was victory anyway. Thing is, you do have strong unique weapons for that fight. I suggest increasing all resists and hp for boss, maybe 20% each?
As a sidenote, can`t figure reasons for making THAT achievement a hidden one. I would never have guessed it in my lifetime (read about it here)
And corrections for my last point in first post: pre-battle listing doesn`t count difficulty adjustment with resistances only.
Level 4 - +30hp, -2 speed
Level 5 - +20 mana, -30 hp
Level 6 - +20 mana, -30 hp
I don't remember Level 1-3
That is the exact opposite of a powerfull positive effect with a small negative effect.
Either their patch note description is backwards or their idea of a powerfull postive and small negative don't match mine.
yeah the small negative really doesnt seem small....just ran into a +2 health regen -60 hp scroll