Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Fountains can carry positive or negative effects, choose to either drink or not drink and you choose specific party members, only one per fountain.
- Scrolls you find work similarly, can be positive or negative and one-time use.
- RP decisions happen occasionally and the decision bestows bonus or penalty on specific party members based on their alignment.
All of this allows for min-maxing or screwing things up a bit when you make a lot of bad picks :) As for other decisions in a role-playing / story sense, no not so much.