BatMUD
Crash on launch
JUST purchased the game. Launching the game through steam (secondary, directly via the exe) shows me the rectangular 'loading' launcher-screen then it stops and my playing status changes from NOW PLAYING to nothing. In short: crashes on loading. I have also tried running with steam UI off with no success. Verification showed no issues. Restarted steam. Put exe to run as admin and tried all compatibility versions of past windows. Uninstalled and reinstalled the game via steam. Delete just the exe, ran and force validated to re-download that file. Poked through the download looking for a secondary runtime exe or other requirement to run, which I only found unpack200.exe and did nothing. Looked in firewall and send/receive for BATMUD is on allow. Turned off realtime protection in my antivirus (Avira free). Tried big picture mode... nothing seems to work.

IMPORTANT: Oh, I am on Windows 7 x64. Java version 8 Update 241 (April 2,2020).
Last edited by Alessondria; Apr 5, 2020 @ 6:54am
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Showing 1-9 of 9 comments
Alessondria Apr 6, 2020 @ 9:39am 
I have decided to just refund this. I've never had issues running hundreds of games on this machine over the years. The team needs to figure out what's wrong with this or remove it from steam.
Willyiam Apr 12, 2020 @ 12:00am 
Works fine for me on the most up-to-date version of Windows 10. To my knowledge, Windows 7 is no longer supported by Microsoft, unless you are paying for EOL support.
momodig Apr 24, 2020 @ 4:24pm 
same , but on windows ten played for years, new pc, no other way to access game, ahh well batmud doesn't seem to care, many are having thi sissue, and they don't fix
About47Pandas Feb 9, 2021 @ 5:34am 
Originally posted by momodig:
same , but on windows ten played for years, new pc, no other way to access game, ahh well batmud doesn't seem to care, many are having thi sissue, and they don't fix
Just connect using a different platform?
Axu  [developer] Jul 15, 2021 @ 2:09pm 
Hi Alessondria,

There are two issues, which we have seen with the game client that may cause the behaviour you're describing. In my view, you've done all the correct steps to try and debug the problem from your end.

Issue 1:
In most cases, we have found that the game client's configuration file(s) become 0-byte long due to a save file routine failing. If these configuration files are missing (don't exist, e.g. with first install), they are re-created; but with version v1.100 starting the client up fails, if such a 0-byte configuration file exists under %username%\batclient (location of the configs on Windows platform). This file needs to be removed manually, also if playing on the current version (v1.101). (Read: We failed to fix this in the latest release.)

As we are utilizing Steam Cloud, the same file must also be purged from the Cloud storage as well, because otherwise it gets downloaded from the Cloud back to your computer at the point of game client start-up (..and also deployed on your other machines, would you have such.)

Issue 2:
In a more rare case, we have found that running the game client fails (and is not related to issue 1). We've tried to pinpoint the issue, but have failed to find the cause. Unfortunately any debuggers used haven't (so far) yielded any further insight on why some Windows Platform installations have failed. One player allowed us remote access to her machine over video conferencing tooling to debug this issue for several hours, but we couldn't pinpoint what was the reason behind.

Based on your description, yours might be the 4th one of such cases reported, if the same. One of the four players was able to run the game client on a different Windows user (but this didn't help the person we had the debugging sessions with). A third player actually wanted to re-install Windows and got it working after that; but I don't suggest anyone to go to such extremes.

Please accept my apologies for the game not working out for you. We'll continue fixing any issues we find; hopefully on a shorter return-time in the future!
Alessondria Jul 15, 2021 @ 2:31pm 
Uhhh... it really took you 15 months to respond to this? Might be a good idea for you devs to look at posts on the steam forums at least a few times each season. I refunded this game over a year ago babes.
Besht Jul 15, 2021 @ 11:01pm 
Interesting... I'm having the same issue. <shrug>
Axu  [developer] Jul 16, 2021 @ 4:37am 
Great that you got the refund processed on an immediate basis.

We're not exactly "a game company" (as we're not in it for the profit); and yes. we might not report back immediately, but we do respond! :-) That being said, you're 100% correct with that comment.

I'm sorry that you had to spend your personal time debugging the crash on loading up there earlier, without being able to resolve it and get enough support from us for the issue during that time.

All the best to you in your endeavors and have a great rest of the summer!
Axu  [developer] Jul 16, 2021 @ 4:40am 
Originally posted by Besht:
Interesting... I'm having the same issue. <shrug>

If you're facing issue #2, we'd appreciate further information from your environment. We don't currently have a "feedback loop" from the game client that would provide information on such crash -situations, but have been planning to add a "sentry", which would catch these issues for debugging.

I'll see if we can get this implemented for v1.102. Any information you could provide meanwhile would be helpful to assist locating the issue.
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