Ultimate Epic Battle Simulator

Ultimate Epic Battle Simulator

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Relation to Totally Accurate Battle Simulator?
I had seen TABS mentioned here and there the past couple months, I had figured it was a parody of something but it looks like this game came out of nowhere? Is this just coincidence?
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Showing 1-15 of 32 comments
MeatShake Apr 12, 2017 @ 7:42pm 
It's the classic "dev that can steal an idea and pump out same product quicker" meme.

Happens all the time.

I looked at the gameplay, it's a bunch of nodes that just walk towards the enemy nodes and spam damage. "Most advanced battle renderer ever (UNITY)" It looked like a bunch of stock assets floating towards each other and I was right, lol.
Last edited by MeatShake; Apr 12, 2017 @ 7:54pm
Storm Apr 12, 2017 @ 8:04pm 
Don't think there is relation. This 'new genre' (i guess u could call it that) is just taking off. There are IOS games similar to TABS aswell.

TABS is hella fun, pure comedy.
Last edited by Storm; Apr 12, 2017 @ 8:04pm
Brilliant Game Studio  [developer] Apr 13, 2017 @ 9:40am 
When I first started development, I had no clue Tabs existed. When I researched and found the game, it only helped motivate me to go forward with this project. The 2 games have nothing in common besides battles. Correct me if I'm wrong, but I think about 90% of games contain battles.

Regards,

Robert.
Last edited by Brilliant Game Studio; Apr 13, 2017 @ 9:23pm
MeatShake Apr 13, 2017 @ 2:30pm 
Nothing in common besides the names being two letters off and the last two words being the same.

Similar UI for setting up battles.

"90% of games contain battles" and very few run off the concept of pitting armies against other on mass scale with the premise of "what if?".

Stock assets for literally everything.

Near-identical idea... Better keep working on it! Me so motivated!

Reeks of rushed out game to capitalize off the hype from a game still in development.
Twelvefield Apr 13, 2017 @ 6:58pm 
Originally posted by Brilliant Game Studios:
Correct me if I'm wrong, but I think about 90% of games contain battles.

Regards,

Robert.

Windows Solitaire does have some high-end military units, now that you mention it.
Last edited by Twelvefield; Apr 13, 2017 @ 6:58pm
Niroc Apr 13, 2017 @ 7:46pm 
the reason the game has "stock" assets is for preformace purposes i would imagne, Tabs is more about the funny one on one physics based combat, while this game is more about the chaos of huge armies in the tens if not hundreds of thousands clashing, so its a case of do you want decent grahpics but smaller battles or massive battles for less eye candy? it's a trade off that i think the dev(s) desided on takeing well before this game got onto steam.

Edit: while yes it is true games like Total War can do both depending on the PC power involved, lets keep in mind both Tabs and UEBS are made on (by comparison to what CA and Sega have) a shoestring budget with a MUCH smaller team, if any.
Last edited by Niroc; Apr 13, 2017 @ 7:48pm
Storm Apr 13, 2017 @ 8:23pm 
TABS, one on one combat? lel.
Niroc Apr 13, 2017 @ 8:26pm 
what i meant by that is its more focused on single units rather then enbulk masses like this game is.
Last edited by Niroc; Apr 13, 2017 @ 8:27pm
Niroc Apr 13, 2017 @ 8:27pm 
So it can affored to focus more on animations and have physics and the googly eyed peasents etc, try running a battle on the scale of eighty- hundred thousand troops in Tabs, it would crash, the games are built diffrently is my point.

for example tabs with a good pc can support around...say, 800 units on screen, now thats pretty good considering the physics engine involved and the fact that each unit has it's own a.i. However anything above that and you start to run into limitations on the engine, (grahpical bugs, crashing, etc.) now UEBS on the other hand has a modafied unity engine to support tens of thousands of units on screen, but you are limited when aiming for that sort of limitless scale, so haveing a physics based engine like in Tabs isnt really possible with today's engine and hardware, so the dev(s) have sacerficed good looking units and physics based combat for workable basic animations and decent eye candy, (i'e sun reflecting off of shiny objects, you can see some detail on the armor, etc.) without the extra power being put into Animation and eye candy they can put that into haveing those tens of thousands of units along with some room for improveing the a.i pathfinding.
Last edited by Niroc; Apr 13, 2017 @ 8:40pm
Storm Apr 13, 2017 @ 9:08pm 
I get you now. UEBS is crap tho, no invert mouse option. People say this is a cash grab and a tech demo. No invert mouse option? BIG RED FLAG, it makes to start to believe this is just a tech demo. Unfortunately i forgot to give a negative review b4 i refunded. but i am spreading the word to my friends and others to avoid this waste of time.
Niroc Apr 13, 2017 @ 9:13pm 
well, to be frank it sort of is, no one has ever done this sort of thing before on this scale, as for the invert mouse option i belive the devs said that more options will be added in the future such as vsync, invert mouse, etc. just needs time, again keep in mind this is being devoped by one..maybe two people, so we cant expect things to be perfect, if this were a triple A title with a full 60$ price tag with hundreds of people working on it and a budget deeper then the grand canyon then perhaps you would be right, but imo this is far from a cash grab, if anything we are lucky to get this at all, imagine if some invester or what have you got their hands on this, we might not see anything like UEBS for decades. not saying getting a invester or publisher is a bad thing (to devs) just saying it comes with it's own drawbacks like being a indi dev.
Last edited by Niroc; Apr 13, 2017 @ 9:14pm
Niroc Apr 13, 2017 @ 9:17pm 
see, heres the thing, if this were a tech demo or hell even a cash grab, it wouldnt have nearly the amount of support and content it currently has, devopeing a game, even a simple one, is a huge under takeing esp for one person. So i wouldnt be hasty to call what one guy has spent perhaps years of his life on doing it baseicly for free a cash grab :P

EDIT: heres a link to their youtube channel, if you look this game ( at least the idea of it) has been in devopment for upwards of 5 years if the date of the videos is anything to go by. https://www.youtube.com/user/brilliantgamestudios/videos?sort=da&flow=grid&view=0
Last edited by Niroc; Apr 13, 2017 @ 9:19pm
Pat (ty cake) Apr 13, 2017 @ 9:28pm 
Originally posted by MeatShake:
Nothing in common besides the names being two letters off and the last two words being the same.

Similar UI for setting up battles.

"90% of games contain battles" and very few run off the concept of pitting armies against other on mass scale with the premise of "what if?".

Stock assets for literally everything.

Near-identical idea... Better keep working on it! Me so motivated!

Reeks of rushed out game to capitalize off the hype from a game still in development.

Cossacks, Sid meirs, and a few others I don't know of I'm sure are very popular big battle games. This is more likened to a kid setting up a bunch of plastic army men in his room and acting out a battle. While the two games are similar, so are kings in the corner and solitaire. They both use cards in a descending order to complete a set, they both use cards, they both make you shuffle the cards... Plus there are only so many ways you can set up a battle like this. I thought they were the same game and it had just really advanced, but I can see and respect the differences now that I know it's not the case.

Plus, it's an early access indy game. The map design is not very good, the animations are stiff and few, but they're working on it, which in my book removes it from the typical "early access" nonsense.
Last edited by Pat (ty cake); Apr 13, 2017 @ 9:29pm
TZS Apr 13, 2017 @ 11:02pm 
Originally posted by Storm:
I get you now. UEBS is crap tho, no invert mouse option. People say this is a cash grab and a tech demo. No invert mouse option? BIG RED FLAG, it makes to start to believe this is just a tech demo. Unfortunately i forgot to give a negative review b4 i refunded. but i am spreading the word to my friends and others to avoid this waste of time.

Cut this game some slack, it's being made by one guy. Oh, and it's till in development adding more things in the game.
Niroc Apr 13, 2017 @ 11:30pm 
Guys we have managed to keep things civil so far. Let's try and keep it that way on this thread
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Date Posted: Apr 12, 2017 @ 7:33pm
Posts: 32