Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Happens all the time.
I looked at the gameplay, it's a bunch of nodes that just walk towards the enemy nodes and spam damage. "Most advanced battle renderer ever (UNITY)" It looked like a bunch of stock assets floating towards each other and I was right, lol.
TABS is hella fun, pure comedy.
Regards,
Robert.
Similar UI for setting up battles.
"90% of games contain battles" and very few run off the concept of pitting armies against other on mass scale with the premise of "what if?".
Stock assets for literally everything.
Near-identical idea... Better keep working on it! Me so motivated!
Reeks of rushed out game to capitalize off the hype from a game still in development.
Windows Solitaire does have some high-end military units, now that you mention it.
Edit: while yes it is true games like Total War can do both depending on the PC power involved, lets keep in mind both Tabs and UEBS are made on (by comparison to what CA and Sega have) a shoestring budget with a MUCH smaller team, if any.
for example tabs with a good pc can support around...say, 800 units on screen, now thats pretty good considering the physics engine involved and the fact that each unit has it's own a.i. However anything above that and you start to run into limitations on the engine, (grahpical bugs, crashing, etc.) now UEBS on the other hand has a modafied unity engine to support tens of thousands of units on screen, but you are limited when aiming for that sort of limitless scale, so haveing a physics based engine like in Tabs isnt really possible with today's engine and hardware, so the dev(s) have sacerficed good looking units and physics based combat for workable basic animations and decent eye candy, (i'e sun reflecting off of shiny objects, you can see some detail on the armor, etc.) without the extra power being put into Animation and eye candy they can put that into haveing those tens of thousands of units along with some room for improveing the a.i pathfinding.
EDIT: heres a link to their youtube channel, if you look this game ( at least the idea of it) has been in devopment for upwards of 5 years if the date of the videos is anything to go by. https://www.youtube.com/user/brilliantgamestudios/videos?sort=da&flow=grid&view=0
Cossacks, Sid meirs, and a few others I don't know of I'm sure are very popular big battle games. This is more likened to a kid setting up a bunch of plastic army men in his room and acting out a battle. While the two games are similar, so are kings in the corner and solitaire. They both use cards in a descending order to complete a set, they both use cards, they both make you shuffle the cards... Plus there are only so many ways you can set up a battle like this. I thought they were the same game and it had just really advanced, but I can see and respect the differences now that I know it's not the case.
Plus, it's an early access indy game. The map design is not very good, the animations are stiff and few, but they're working on it, which in my book removes it from the typical "early access" nonsense.
Cut this game some slack, it's being made by one guy. Oh, and it's till in development adding more things in the game.