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I am not Robert, I am Sean, I handle public relations for the most part, collecting bugs, issues, complaints, suggestions, that sort of stuff. Rob's looking over my sholder right now holding a beer.
Unity just hates me, idk how to fix the massive lag spikes (4-8 FPS)
(All Unity Games i played end up like this regradless of graphics
Including!
LEGO Star Wars: Quest For R2D2
TABS Alpha
TABZ
Armor Clash
and now UEBS)
Idk why it lags horriblely while the Source Engines runs fine on my computer >.>
Specs:
Processor AMD A8-3820 APU with Radeon(tm) HD Graphics 2.50 GHz
Installed Memory (RAM) 8.00 GB, (7.49 GB usable)
System Type 64-bit Operating System
PS: IM VERY lazy to make my own discussion :)
HP ENVY x360
Intel Core i5-5200U CPU @ 2.20GHz
8.00GB RAM
64 bit OS
Only had around 550 units out
I'm going to use a PC cleaner and see if it helps.
I7 3820
32 Ram
64 OS
GTX 680 (yes, older video card)
I'm also pulling 5-10 FPS during any battle size.
32GB RAM
AMD 5800 series graphics card
The game is very playable with default unit sizes of 250.
But, I still lowered shadows, unit animations and terrain to get better performance.
Tolerable and very playable but could be better.
Not saying it couldnt run better, but people without a GPU dont set the baseline.
I would rather take Vindictus Vorn's feedback and go from there.