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Love when idiots who can barely type their own names throw out factual-sounding nonsense stats like "95% of all MACs [sic]". Brilliant.
Yes.
Would Macs be able to run the game, yes. But how many units would they be able to have on screen and keep a good frame-rate? Not enough to justify the purchase
Nicely said and very true.
I've spent around £700 so far over time on parts for my pc, and im still mid range for this game, after the next and final big purchase it will be over £1000 worth, then i might expect max graphics with 40.000 units and 40fps.
Just to give you an idea.
If you love gaming, the best games / simulators with immense physics and quantities or extreme graphics require £££, but if you save or spend you will never regret it.
So you necro a thread and the first thing you do is insult me? Alright keyboard warrior calm down, the dev himself has no plans or means to port this to mac besides the questionable sales he'll get for his time.
Well bro. I sit here with a Mac Pro containing Two AMD D700 graphics cards, i have a E5-2697 V2 Xeon CPU, and 32 GB ram. I think my Mac can handle most games, and as a fact i've never had trouble with any games. AND i think my mac will run ultimate epic battle simulator, better than most gaming PC's because of the insane CPU i have, and this game is very CPU heavy.
There are no plans to port the game to Mac or Linux.
Reasons for this vary, but as many in the thread have mentioned, the port to Mac or Linux would just not be worth it. Hardware issues would plague the forums with the same responses: "Stop using a Mac to play games."
Aswell as this, the fact that the majority (keyword there) of Steam users have Windows, means that porting to Mac/Linux wouldn't be worth the effort. They are the minority (another keyword).
I am not saying Robert won't port to Mac/Linux, but the chances of it are unlikely.