SPACEPLAN

SPACEPLAN

bin May 6, 2017 @ 3:04pm
The Ending.
Certainly seen better, felt more like a prolonged music video than anything but it was alright. However kind of disappointed that the only options you get are to restart entirely or carry on earning watts for no reason what-so-ever.

A prestige option would be cool where you do time travel to a different randomised reality with bonuses and repeat chunks of the story because right now I don't see any point in playing anymore - I know this game is supposed to be different from all the other typical clicking games with it's story, cool visuals and soundtrack however more things to do after completing the story would be appreciated.
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Showing 1-15 of 19 comments
󠀡󠀡 May 7, 2017 @ 2:57am 
Wasn't a fan of the ending sequence. Too long. At some point I started wondering whether my game was glitched as it took away the UI and control from me for such a long time.
I Throw Spears. May 11, 2017 @ 7:33am 
I enjoyed it to be honest. A wonderful reminder that there really are infinite possibilities. As for the NG+ issue, I found that turning the sun into a black hole and starting over in the SPUD dimension was just fine. For a 3$ game I got what I wanted, time wise.
pianogrinder May 11, 2017 @ 12:39pm 
I liked it. It reminded me of 2001: a space oddesey's ending where Dave enters the monolith.
Eye9 May 11, 2017 @ 1:12pm 
Originally posted by Mobile Games For Life, PC is Bad:
Certainly seen better, felt more like a prolonged music video than anything but it was alright. However kind of disappointed that the only options you get are to restart entirely or carry on earning watts for no reason what-so-ever.

A prestige option would be cool where you do time travel to a different randomised reality with bonuses and repeat chunks of the story because right now I don't see any point in playing anymore - I know this game is supposed to be different from all the other typical clicking games with it's story, cool visuals and soundtrack however more things to do after completing the story would be appreciated.
its for the minimalistic person. so yeah...
Ryusui May 12, 2017 @ 4:56am 
It was trippy and I liked it. It's kinda funny to think there might be more individual art assets for the ending than for the entire rest of the game put together. XD
-Drake May 13, 2017 @ 8:16am 
good ending.
Werti100 May 14, 2017 @ 6:50pm 
Liked the game a lot, ending was okay-ish, was too long imo.
Ivanz May 15, 2017 @ 5:09pm 
Iwanted to play the random dimentions/planets.
Werti100 May 15, 2017 @ 5:12pm 
Originally posted by Captain Tangent:
Iwanted to play the random dimentions/planets.

Yeah the ending honestly suprised me, i thought with the dimension shift button (or wathever it's called) that they were gonna bring in a whole new mechanic to the game.
Last edited by Werti100; May 15, 2017 @ 5:12pm
Eye9 May 16, 2017 @ 12:25am 
i wish the game waas longer
V for Viennetta May 20, 2017 @ 2:41pm 
Originally posted by pianogrinder:
I liked it. It reminded me of 2001: a space oddesey's ending where Dave enters the monolith.
"My God, it's full of spuds!"
Quint Polaris Jun 8, 2017 @ 6:38pm 
You mean "No reason WATT-so-ever"?:boxball:
Wabbajack Jun 10, 2017 @ 1:07pm 
Kept playing after cutscene for awhile. Thought it was a midway point leading to something.
Brandon Jun 29, 2017 @ 12:29am 
Excellent game! Would pay for a sequel.
Dachannien Jun 30, 2017 @ 7:33am 
Reminded me a lot of the old demoscene from the 1990s, like maybe an in-64k demo or something.
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Showing 1-15 of 19 comments
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