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Just download the v0.6.1 tar ball and follow the instructions.
The deb installer on the downloads page is not self contained currently (it is somewhat useless for end users).
The latest master branch is work in progress, the build instructions referenced above will probably not work with that and the folder structure have changed since v0.6.1 which requires further configuration steps to do.
If you need further info or help easiest is to reach out to us on our discord server. Link can be found e.g. in this article: https://klei1984.github.io/max/install/ .
Original M.A.X. implements an input-synchronous, lockstep peer-to-peer networking model. The Port uses the same approach but replaces the IPX protocol with with reliable IP/UDP.
This means that there is no central server, there is no online match making, nor online lobby. Players have to connect to a host player's IP address and listening UDP Port. An UPnP client library can be optionally enabled in the software build configuration (on by default) which can manage a compliant router to open the required port.
Keep in mind that currently the rule enables the port until revocation, and if the game client crashes, this revocation will not happen.
Please note that the feature is not thoroughly play tested, and nobody knows how lag could affect the game experience. The original lockstep peer-to-peer networking model was designed for LAN play not for Internet play so it will either work or not... reliable UDP hopefully helps in case of lag.
There is currently no tutorial for the network play setup. The next release should come with such a documentation. There is no ETA for a release though.
I just want a step by step guide on how to fix it.
Could you please explain what you refer to under "it"? Original MS-DOS M.A.X. or M.A.X. Port?
Crashes alot after 200 turns.
Some how made it to 249. No more crashes but now I am unable to end a turn. I push the button & nothing happens.
It takes a while for anything to move & I cannot shoot targets.
I have DL the zip files in the links but dont understand what I need to do with them
Ooook I have just flown a plane all over the map without using any of the "speed". Can take it anywhere without being shot or being able to shoot.
I am soooo frustrated to be playing against god & almost finishing it... god is such a bad looser!
This is the step by step guide on how to improve stability of the steam version:
https://klei1984.github.io/max/fixdos/
Most of the errors you observe will not go away though, the game contains tons of defects and you cannot do anything against most of them in the MS-DOS version that is shipped by Steam or any other gaming platform:
https://klei1984.github.io/max/defects/
The "infinite" air unit movement speed points issue, or more like exploit, is documented as defect 136 on that list.
You can read about what version of the original game is actually shipped by Steam and the other gaming platforms here if you are curious:
https://klei1984.github.io/max/install/
If you are on Windows, you could try out M.A.X. Port's v0.6.1 version that you can download from here: https://klei1984.github.io/max/download/
Please note that since that release dozens of issues were fixed, but work in progress versions are not allowed by GitHub to be downloaded without a free user account. If you have Discord, you can get help on installing the latest version on various linux or windows platforms, then you do not need to register on GitHub. The discord server link can be found on the project page e.g. here: https://github.com/klei1984/max/releases
Hope this helps.
I've actually been able to play actual games this past year instead of having the game crash suddenly early on :)
Thanks again, Cheers!!!
Never got this far with such stable computer players and bases.
Thanks a ton for making my long standing wish for a working MAX1 happen!