M.A.X.: Mechanized Assault & Exploration

M.A.X.: Mechanized Assault & Exploration

Big Poppa Mar 31, 2017 @ 8:30pm
Any work done on this or just re release?
this was a great game back in the day but very buggy any work done on it?
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Showing 1-15 of 42 comments
I still have my DOS copy of this .. luv it big time
Elite Games Ltd Apr 4, 2017 @ 9:44am 
But "original" version is with tons of bugs. Some of them were fixed by fans. I wonder how this version is different.
Didnt have a problem with the game back then 200 years ago ... I enjoyed the game so i tryed to load it on win7 64 ...
Big Poppa Apr 5, 2017 @ 6:40pm 
I remember lock ups and i looked on gog and i saw someone say they couldnt get past turn 120 or something without it locking up. I guess we will have to see once it releases.
Never had a problem with M.A.X ..
moe120 Apr 6, 2017 @ 11:05am 
also had problems in local multiplayer games past turn 300 - 400 game would freeze. but still the best of its genre out there
Saracen26 Apr 6, 2017 @ 1:14pm 
Originally posted by Big Poppa:
I remember lock ups and i looked on gog and i saw someone say they couldnt get past turn 120 or something without it locking up. I guess we will have to see once it releases.

All this steam version needs is to change from DOS4 to DOS32A, it completely negates those problems and allows stable long-games with plenty of units. No memory stack overflow in sight.

Fingers crossed this has been addressed. If not, I'll hunt down the fix. Shouldn't be too difficult to implement here manually.

EDIT: Since this will release at Midnight here in the UK. Here's the DOSBOX wiki reference on how to do it manually should it be a DOS4 executable: https://www.dosbox.com/wiki/TOOLS:DOS32A
Last edited by Saracen26; Apr 6, 2017 @ 1:23pm
Thank you Saracen26 ..
Qiox Apr 6, 2017 @ 3:28pm 
I have it on a 3.5" floppy somewhere...
Thndslz Apr 7, 2017 @ 3:09pm 
Im also looking foward to know if they did anything on it or its just a re-release. If its the latter i might be back to my original copy.
Saracen26 Apr 7, 2017 @ 3:51pm 
Well I've taken a look at the files and such and can confirm that other than the requirements for the game to execute within the Steam client itself, it is just a straight re-release the same as GoG's version, and pretty much the original release.

This also means it is under DOS4 and DOSBOX 0.74. - The Memory Stack Overflow bug will more than likely still be present!

This also means that manual patching to DOS32A and even potentially rolling back to DOSBOX 0.72 is needed for the long game post 100 turns, and is basically essential if you do end up having issues.

That said, it's currently running really well under Windows 10 for a 21 year old game. So it has got that going for it at least. But this stability is early game stuff which generally runs fine anyway. Expect pre-existing bugs to still be here from the original build if you do purchase and choose not to manually patch/replace DOSBOX files to fix the Stack overflow.
Last edited by Saracen26; Apr 7, 2017 @ 3:59pm
Thank you Saracen26 ..
Saracen26 Apr 7, 2017 @ 5:52pm 
Luckily MAX is one of those games that calls DOS4GW.EXE externally. So it is literally a case of downloading DOS32A, removing the old DOS4GW.EXE and renaming the 32 Bit compatible DOS32A file to DOS4GW.EXE

A very simple file swap fix, and hardly as bad as I'm probably making it sound really. Even if you do need to go a step further and roll DOSBOX to 0.72 on the extremely rare chance that any further compatibility issues arise, that's a cut & paste overwrite job... Monkeys could do it.

Although if Interplay are smart enough, they probably would have silently patched this in. This makes us.. well me in particular since I put it in my Steam review... look rather silly. But at least it's here for reference should the proverbial hit the fan.
Last edited by Saracen26; Apr 7, 2017 @ 6:03pm
i,ll get it ..
moe120 Apr 9, 2017 @ 7:20am 
well, now at turn 90 my game stops after the ai is supposed to have finished its turn. So i downloaded the dos32a from the link (dosboxwiki) above, renamed it put it in the max folder after renaming the old file but still the same problem when loading the save file and pressing "end turn"
So i edited the dosboxmax1.conf and increased memory from 16 to 32 (MB) but it didnt change anything :-(
its a pity, but 3 well spent hours :)
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