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All this steam version needs is to change from DOS4 to DOS32A, it completely negates those problems and allows stable long-games with plenty of units. No memory stack overflow in sight.
Fingers crossed this has been addressed. If not, I'll hunt down the fix. Shouldn't be too difficult to implement here manually.
EDIT: Since this will release at Midnight here in the UK. Here's the DOSBOX wiki reference on how to do it manually should it be a DOS4 executable: https://www.dosbox.com/wiki/TOOLS:DOS32A
This also means it is under DOS4 and DOSBOX 0.74. - The Memory Stack Overflow bug will more than likely still be present!
This also means that manual patching to DOS32A and even potentially rolling back to DOSBOX 0.72 is needed for the long game post 100 turns, and is basically essential if you do end up having issues.
That said, it's currently running really well under Windows 10 for a 21 year old game. So it has got that going for it at least. But this stability is early game stuff which generally runs fine anyway. Expect pre-existing bugs to still be here from the original build if you do purchase and choose not to manually patch/replace DOSBOX files to fix the Stack overflow.
A very simple file swap fix, and hardly as bad as I'm probably making it sound really. Even if you do need to go a step further and roll DOSBOX to 0.72 on the extremely rare chance that any further compatibility issues arise, that's a cut & paste overwrite job... Monkeys could do it.
Although if Interplay are smart enough, they probably would have silently patched this in. This makes us.. well me in particular since I put it in my Steam review... look rather silly. But at least it's here for reference should the proverbial hit the fan.
So i edited the dosboxmax1.conf and increased memory from 16 to 32 (MB) but it didnt change anything :-(
its a pity, but 3 well spent hours :)