Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You will also want to NOT convert their city populations as you capture them, and instead upgrade them intact. You can build and fortify them with ballista, which are always neutral, and they can occupy and hold the enemy cities even if the relationship is hostile. This will greatly improve the faction relationship for the next scenario, if you plan on forging future alliances.
Even the enemies seem to start with less hostility, and captured cities become stable more easily.
EDIT: Okay, checking on this a little more... I have not seen an improvement yet, but still early in the campaign. It did reset to hostile playing as a halfling character. Perhaps I was having better relations in the other campaign because I chose a neutral race character (Lizardman), instead of the Good-natured Halfling. Only on the third scenario.