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GG Bethesda and Arkane Studios, going full with SJW by butchering down your games for those people.
To be fair Prey is SJW fuel as well when it comes to characters. Besides the main asian protagonist you have a black science guy, a lesbian asian woman, a russian science woman, a black security woman and one white guy who's from italy or something. About 75 of all characters in the game are woman however, and that's a big however, the game has a pretty good story, an amazing gameplay and great level design unlike this abomination so Prey although does pander is still a pretty good game.
It can be OK if done right but when you have a product that is already sloppy and you slap a PC stample on it and it gets even worse. Then we have a problem.
Kind of unfair comparing any game on this series with Planescape Torment. That game is simply the best story driven game ever created.
A game's story telling shouldn't have to rely on a tie in novel to explain major changes in characterization. It should be in the game why Daud did the 180 from his characterization in the Dishonored 1 DLCs. The fact that its not indicates bad writing.
OP, the reason why I'm not thrilled with the story telling is that it doesn't explain the change in characterization for Daud. How he went from taking responsibility for his actions and being willing to take the consequences and not wanting those consequences to affect the Whalers in the Dishonored 1 DLCs to blaming the Outsider for everything. If something happened that made him change his mind, the game's story telling doesn't explain it.
I’m bored don’t take this seriously.
However: this game has always relied on other non-game sources for its background materials. The three Dishonored short flash films that came out before D1's release give a massive amount of background that I didn't know even existed, until well after I'd played D2. So their tying in outside things isn't necessarily a 'fringe' thing, it's an 'essential' thing if you want the full extent of the story.
There is clearly way more to their world than just a video game can express. Video games are, in and of themselves, masterful pieces of storytelling - but they have issues that novels or short films don't. Development can completely derail things that they 'meant' to put in (such as the Outsider's origin, which was intended to be in D1, but they couldn't find a good way to put it in and keep the game flowing), or radically change the way that the story can be told.
So I can't fault them for adding information that is "vital" to the character development, in a manner which gives far more detail and information - story telling rather than game playing. It's a multi-layered grouping of media that they have used from the start, so having it external is neither surprising to me, nor particularly a bad idea. I *want* more information, and sometimes a game simply cannot convey that accurately or even adequately.
For extra bits of world building? Certainly. I loved going on to the Dishonored wiki after I'd played the first game and the DLCs - I loved finding out bits and pieces of lore that I missed in the game, or that were provided by external sources. But for VITAL character development? I absolutely expect that to be in the game. We don't start Daud's DLCs wondering why he's after Delilah - we KNOW why he's hunting down Delilah, because the Outsider gave him her name so that Daud could embark on a redemption quest. That's vital information. These are basic narrative story elements that need to be in the game, otherwise what is the point of playing the game if we're going to get the most important information from a book? I didn't read the Harry Potter books just so I could get vital information from JKR's twitter page. I didn't watch the Star Wars movies so I could get vital information from obscure EU novels. I expect more from games that I spend money on; I expect vital information that should and CAN BE provided in the game, in the game proper. Now, you obviously have a different taste in how to play a game, which, fine you're entitled to. But I think it speaks to some serious flaws on behalf of both Harvey Smith and the writing team for this game if so many people are irritated by what they perceive to be a narrative failing.
Complete utter rubbish. Novels are there to expand lore and already established characters by games not to explain something that should've be in the game. You're trying to excuse complete lack of character development that could've been done with couple of sentences or in game text. Look at mass effect, look at witcher both have huge amount of lore which surpass Dishonored by miles and yet they manage to explain everything trough cutscenes and ingame text in detail similar to Dishonored. Arcane already has the tools but was unable to use them in this entry.
Another example are the Dead Space and Bioshock games - much smaller maps, tight plots, and yet were both able to pack an extraordinary amount of lore into the games that didn't necessitate game players to then go off and buy supplementary material just to have explanations and reasons for motivations of main characters. A good example of extra lore for Dead Space is the history of the religion of the Markers, and the man who discovered them - a mystery that flavoured the first game and enhanced it, and something with more detail available to those who wanted to pursue it further.
If a game wants to push a certain character in a direction, then the writers have to be prepared to explain it - in game. Doesn't even have to be directly. But it needs to be there. We like the mystery of lore and interpreting our own stuff, but it can't be a blank slate. That's just lazy writing.
The person you refer to was only hired to write some of the books and notes that you can find in-game. AFAIK she didn't have a huge role in the main narrative. I know people get triggered by SJW nonsense but I think you're wrong here.
I followed Hazel Monforton on Tumblr for a while and her role was also to write for Daud and Billie directly. Her role might not have been the sole reason for why the game turned out the way it did, but I'm certain it had a larger part than we'd think. Aside from the fact that I think Arkane's hiring of a Big Name Fan is ethnically questionable at best (it's the equivalent of J K Rowling hiring Cassandra Clare to help her write Order of the Phoenix), Monforton just isn't a very good writer - at least, I've never thought so. YMMV.
He didn't care about the Outsider by the end of the game, he did something good and decided to retire so why the emo attitude?
To be fair, his story should have ended, but noooo, let's milk and destroy the truly genuine good character of the franchise.
I guess somehow myself and many others are to blame, we wanted Daud to be back in some form and for our sins, he did.
Fans: We want Daud back!
Arkane: LOL BE CAREFUL WHAT YOU WISH FOR, ♥♥♥♥♥♥♥♥
Essentially... yeah, I agree. RIP Daud.