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And it's also why Daud is held captive forced to make the eyeless some money.
"[T]he Outsider is something else, [...] a being that haunts creation from first to last."
—Overseer Sturgess describing the Outsider
http://dishonored.wikia.com/wiki/The_Outsider
Actually, the reason why I don't like it is exactly because I've been paying attention. The whole setup is not consistent with what happened in the previous games. The focus was never on how bad of a god the Outsider is, but on how the people that he marks use their powers in questionable ways. It was always a discussion on agency and responsibility and corruptibility, not about placing blame.
Next, Daud is a completely different character. He jumped from accepting his actions to blaming the Outsider for everything, from banishing Billie from Dunwall to worshipping her for being his best student (even if it's been 20 years since KoD happened) and from being a badass to being a sorry old man that gets killed off screen.
Finally, the way the story elements are presented simply sucks. We know how the game ends from the first mission. Even if you haven't watched the trailers, it's right there in the title. You get to kill the Outsider, whoop-dee-doo. The thing with this kind of story telling is that you're supposed to have a twist between the moment you tell the player what needs to be done to the moment where the player actually has to do it. There should be new elements of the story brought in that change the initial picture and add an element of surprise. I don't mean little details that lore hounds will appreciate (because those are present). I mean actual plot elements. Nothing changes. You are told you have to kill the Outsider and then you go and kill the Outsider. It's absolutely anti-climatic.
Take a game like Planescape: Torment. You are told from the start of the game that you have to get your mortality back . You don't know why, you don't know how, you have no idea who the character is or what is going on, you are not invested in any way so you go along with it. But along the way you start finding out details that give you an idea of whether you're still ok with the initial mission or not and at the end you get to decide what to do. And it's actually important plot elements that you discover along the way, not stuff like how the Outsider was an angsty teen before he got knifed.
In DotO, you are invested in the characters, the story, the universe, the mission to kill the Outsider comes on top of all this knowledge that you've build in the previous games and chances are you aren't going to want to kill the Outsider. Nothing fundamental changes in your way of looking at things from start to finish and you go along with the ride because that's what the game has you do. The talk that Billie has with Daud at the end, I was almost screaming at my screen "YOU COULD'VE ASKED THOSE QUESTIONS ON THE WHALE, BILLIE, AND I WOULDN'T HAVE HAD TO MURDER HALF THE POPULATION OF KARNAKA, WHAT THE ♥♥♥♥?".
I still think it's worth it to play the game, it's just poorly written in my opinion.
If a tie-in novel (written by a frankly mediocre author, in my opinion) has to explain what a game cannot convey to its audience about a beloved character who was praised for his solid writing in the first DLCs, then that leads me to conclude there are some serious characterisation/narrative flaws inherent in the game. Why should we have to wait for a book that isn't due out until 2018 to explain what failed to be presented in a game that costs AUD$40?
Interesting idea - it would certainly provide some actual motivation for Billie,.
On a personal note, while I think there does need to be a balance between what the audience can and should extrapolate for themselves and what needs to be explained in the game proper, this was one aspect that the writers seriously dropped the ball on... Billie just didn't have the appropriate narrative backstory - for me, anyway - to be on board with why she's determined to kill the Outsider.
You have less consistancy than the ingame story. First you say if you pay close attention to the game everything makes sense, now you're saying there should be a novel adressing the poorly made characters.