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Again, the only viable solution seems to frame lock it to 30/60/120 and the pacing mostly is fine as long as you can stay locked at that frame rate.
Gsync, GTX 1060. I lock my frames at 60 for some consistency, but anything above that doesn't feel smooth. Like, I can get 90-100 frames, and with Gsync that should look fine, but it feels like a stuttery mess. I tried _all_ combinations of in-game settings, Nvidia control panel settings, etc ... can't fix this.
I've tried capping the frame rate with the in-game frame rate lock, and 30, 60, and 120 seem to be the only pre-sets that don't stutter. 45, 50, 75, 80, 90, and 105 all stutter, even when my graphic card can hold that frame rate steady at those values, and when my monitor is refreshing at same refresh rate (with adaptive sync).
So it seems to be fundemental issue with the engine where, for whatever reason, it doesn't like to output the frames consistently unless you're multiplying its prefered output rate by two (30, 60, 120 and maybe 240?).
Anyone saying it is fixed either aren't as sensitive to the stutters, or are running fairly consistently at one of the above "good" frame rate ceilings.
i7-4790k @ 4.8
GTX 1080 +100 core +560 mem
1440p 144hz g-sync monitor
This right here 100%
In Dishonored 2 this is basically impossible to maintain consistency. Also, even if you maintain 60fps (which isn't that hard), it still feels really weird. As if 60 = 30 and 120 = 60.