Dishonored®: Death of the Outsider™

Dishonored®: Death of the Outsider™

View Stats:
The games ending was so good. DH1 to DH:DOTO
The 3 games +DLC completed 5 major character arcs (Corvo, Emily, Daud, Delilah, and Billie) in the greatest way possible. This games story was so good,entertaining and made the worlds they created to go with the story come alive. It was to the point when i noticed "reused maps" they literally were for the story.

If the story can explain why you have to return to a location well enough then I'm all for it. Redoing the conservatory was actually so amazing because it brought back memories, and further showed a living growing world.

I went with the non lethal ending, and this is the first game without a final boss that was so much more epic than anything ive recently played. I have played through the DH main characters series roughly 2-3 times each with Billie only being once.

This is going to be a story my nostalgia will always remind me of for a long time. This game needs more love than it received.
Last edited by XratedSippyCup; Mar 6, 2019 @ 6:52am
< >
Showing 1-5 of 5 comments
cmiller Mar 6, 2019 @ 5:18pm 
(1) Considering the appearance of those 'Nightmare killer Titans' at the end and the way the game routinely cranks up the lethality and awareness of drones, I would greatly disagree that there is no 'Final Boss' per se. The ending with the Twisted Ones certainly felt like finality...

(2)The 'story' also was used to explain re-used maps in Dragon Age 2, but it had none of the character of this DLC, DA2 was a big failure and its story was mostly predictable. What I would credit the Dishonored series with includes the originality and depth of its story.

(3) I still feel that although they are headed elsewhere, that the game-makers will NOT come back at some point in the next 2-3 years to this series. It is one of the few truly original world designs that so much has been done on it that to end it here would be a travesty. It's sort of like Mario and Nintendo, Commander Keen and Apogee gave birth to the Duke Nukem character that eventually led into its 'Doom'-inspired transition and eventually passed through to DN:Forever.
Kaitos Mogh Mar 10, 2019 @ 10:36am 
Since i don't have any data on this, looking back it, i only have two wild guesses on why D2 and DOTO struggled. One was the negative press because of the likely overblown performance issues. The other, more speculative idea on my part, is that D2, as a product, simply didn't catch the attention of the market as much as D1 did, not necessarily because of marketing, but because of the game itself. The answer as to why that might have been the case, is terribly difficult to grasp.

I have two hypetheses:

First: There were no eye-catching "cool" main characters and aspects of the world building. I love the game, but Corvo is a grumpy old man and Emily is just some bland young woman. D1 Corvo just had a cool mask and, since he didn't talk, he couldn't turn himself uncool simply by doing so. Alita: Battle Angel doing significantly better than Blade Runner 2049 is probably the same phenomenon. Cool and flashy sadly beats artsy in a market economy. But that problem can be solved by, again, having a cool protagonist - whatever that specifically means.

Second: The story was too convoluted. I don't see how especially someone who doesn't know the franchise, could have been motivated to say "Yes, i want to play that!" from the first sequences of the game, which they might have seen in trailers or gameplays. It was either the presentation of the beginning, or the entirety of the exposition of Delilah, the "cold marble"-thing, the Crown Killer etc. not being clear and interesting enough to catch attention. D1 was much more straight forward: Cityscape, some rat plague, personalities, assassins teleporting in, Empress dead, prison.

TL/DR: Make the player character of D3 an at first genderless, then customizable, Sokolov-void ghost-cyborg (talking about complicated exposition xD ) and do the sky city thing. :cozypoechris:
B✪✪tsy Mar 11, 2019 @ 7:07am 
Originally posted by Leviathan:
Since i don't have any data on this, looking back it, i only have two wild guesses on why D2 and DOTO struggled. One was the negative press because of the likely overblown performance issues. The other, more speculative idea on my part, is that D2, as a product, simply didn't catch the attention of the market as much as D1 did, not necessarily because of marketing, but because of the game itself. The answer as to why that might have been the case, is terribly difficult to grasp.

I have two hypetheses:

First: There were no eye-catching "cool" main characters and aspects of the world building. I love the game, but Corvo is a grumpy old man and Emily is just some bland young woman. D1 Corvo just had a cool mask and, since he didn't talk, he couldn't turn himself uncool simply by doing so. Alita: Battle Angel doing significantly better than Blade Runner 2049 is probably the same phenomenon. Cool and flashy sadly beats artsy in a market economy. But that problem can be solved by, again, having a cool protagonist - whatever that specifically means.

Second: The story was too convoluted. I don't see how especially someone who doesn't know the franchise, could have been motivated to say "Yes, i want to play that!" from the first sequences of the game, which they might have seen in trailers or gameplays. It was either the presentation of the beginning, or the entirety of the exposition of Delilah, the "cold marble"-thing, the Crown Killer etc. not being clear and interesting enough to catch attention. D1 was much more straight forward: Cityscape, some rat plague, personalities, assassins teleporting in, Empress dead, prison.

TL/DR: Make the player character of D3 an at first genderless, then customizable, Sokolov-void ghost-cyborg (talking about complicated exposition xD ) and do the sky city thing. :cozypoechris:
They could use the concept, the art, the world of Dishonered for a new game with a total different setup. They have a template for many more potential awesome games in this series. To be honest, I think 2 games about corvo and Emily is enough, that story line should not continue further. I am looking forward to more games with the same gameplay, the same world, but with different characters and a complete different story.
Kaitos Mogh Mar 11, 2019 @ 3:12pm 
Agreed!
Jorah Black Mar 28, 2019 @ 8:36pm 
would love to see a map editor
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Mar 6, 2019 @ 6:49am
Posts: 5