Dishonored®: Death of the Outsider™

Dishonored®: Death of the Outsider™

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Last mission stinks
In comparison to the other missions, in which you have multiple ways to beat the mission and are actually enjoyable or well thought out, the last one is terrible. Basically just a straight path filled with enemies. Nothing to explore, nothing to see, nothing interesting. There isn't even a boss fight. Boring.
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Showing 1-15 of 21 comments
Mr.CreepDλy™ Sep 27, 2017 @ 2:40am 
Agreed, worst map in the DLC for sure. And the 4th map is just the same map as the base game which is a bit boring. But to be fair, both the DLCs in the first game had one map each from the original game. The assassins hideout & Dunwall prison.
S!r Aske Sep 27, 2017 @ 5:29am 
Originally posted by Mr.CreepDλy™:
Agreed, worst map in the DLC for sure. And the 4th map is just the same map as the base game which is a bit boring. But to be fair, both the DLCs in the first game had one map each from the original game. The assassins hideout & Dunwall prison.
Yeah but they changed stuff about them, in dunwall prison you would now see the other side of the story, same goes for the assassins hideout, it was meant to give more perspective on things. The fact that they repeated the same map 3 2 times in a "standalone game" we have to pay 30$ for is ridiculous though



EDIT: my bad it was only 2 times they repeated it, not 3
Last edited by S!r Aske; Sep 27, 2017 @ 7:33am
Zekiran Sep 27, 2017 @ 5:31am 
The Conservatory mission is gorgeous, imo. Reusing that area was lovely - because you've already seen it, but now... boy it's different. It's rather like the reuse of some sets in Half Life 2, going through and then returning to find it all busted up, or traversing an area with rebels at your back instead of combine soldiers. To me, that makes me more interested in the set decortation, rather than less.
Mr.CreepDλy™ Sep 27, 2017 @ 5:32am 
Originally posted by S!r Aske:
Originally posted by Mr.CreepDλy™:
Agreed, worst map in the DLC for sure. And the 4th map is just the same map as the base game which is a bit boring. But to be fair, both the DLCs in the first game had one map each from the original game. The assassins hideout & Dunwall prison.
Yeah but they changed stuff about them, in dunwall prison you would now see the other side of the story, same goes for the assassins hideout, it was meant to give more perspective on things. The fact that they repeated the same map 3 times in a "standalone game" we have to pay 30$ for is ridiculous though
Oh yes, I do not dislike how they did it in the first game, actually feel like the DLCs in the first game is better than the base game, and honestly better than DH2 too.

And they repeated the same map 3 times? I thought it was only mission 2 & 3 that did that?
Freiya Sep 27, 2017 @ 5:36am 
Yeah it's 2 times not 3 times.
TheLastLion Sep 27, 2017 @ 6:08am 
I think more than half of them are terrible. The first mission is very short and could be done in 10 minutes, the conservatory is a reusage which is never good and they removed the verticality the area had in D2 and the last one is like OP already said just plain boring. I think the 2. and the 3. missions are the best because in the second you see the area for the first time and the third while the same map you have atleast access to the bank and you have a lot of opinions on how to get in.
Last edited by TheLastLion; Sep 27, 2017 @ 6:09am
LazyAmerican Sep 27, 2017 @ 7:23am 
But mainly for me...you just don't have the level of options available to you due to shortage of abilities. Billie's normal set are really just meant for evasion...but you can't really have a ball with them as you'll be quickly killed. I'm sure void strike helps but you don't get that till half way through the dlc. If only they let us use any of the base game powers that would help.
Last edited by LazyAmerican; Sep 27, 2017 @ 10:03am
Capt.M Sep 27, 2017 @ 11:20am 
Originally posted by Kermit the Frog:
Basically just a straight path filled with enemies. Nothing to explore, nothing to see, nothing interesting.
I think this phenomenon applies to all those last missions in each Dishonored game, at least to some extent. Could be just my gut feeling, but in a way I feel that there is nothing meaningful left to do but head for the ending. Of course, the levels are explorable, but still the feeling remains for me. And don't get me wrong – I've played them all so many times that I've certainly looked around a lot and found out what there is to see, but considering that you can no longer affect the chaos level either, everything feels a bit less important (of course this does not apply to DotO). The levels are beautiful, but still I feel they lack something. Perhaps engaging side objectives? I'm not sure.
I liked the last mission in DotO, though I did get a bit frustrated trying to ghost through it the first time, without killing anyone. The second time I went for a killing spree, and it felt too easy.
S!r Aske Sep 27, 2017 @ 11:58am 
Originally posted by Capt.M:
Originally posted by Kermit the Frog:
Basically just a straight path filled with enemies. Nothing to explore, nothing to see, nothing interesting.
I think this phenomenon applies to all those last missions in each Dishonored game, at least to some extent. Could be just my gut feeling, but in a way I feel that there is nothing meaningful left to do but head for the ending. Of course, the levels are explorable, but still the feeling remains for me. And don't get me wrong – I've played them all so many times that I've certainly looked around a lot and found out what there is to see, but considering that you can no longer affect the chaos level either, everything feels a bit less important (of course this does not apply to DotO). The levels are beautiful, but still I feel they lack something. Perhaps engaging side objectives? I'm not sure.
I liked the last mission in DotO, though I did get a bit frustrated trying to ghost through it the first time, without killing anyone. The second time I went for a killing spree, and it felt too easy.
If you look at it that way every game is linear, though. What i liked about D1 and 2 is that you could find random strangers and do them a favor, and they'd pay you back, after completing this on console (because it was a lot cheaper there) i felt that was missing.
Capt.M Sep 27, 2017 @ 12:17pm 
Originally posted by S!r Aske:
If you look at it that way every game is linear, though. What i liked about D1 and 2 is that you could find random strangers and do them a favor, and they'd pay you back, after completing this on console (because it was a lot cheaper there) i felt that was missing.
Indeed, but there are no such options in the last missions. Quite many side objectives or favors and such affect things in the future missions and not necessarily in the one in which they occur. I think those far-reaching consequences are often more interesting than the immediate ones. When you reach the last mission, you can no longer affect the course of things as much as you could in the missions prior to the last ones.
In a way I feel that my criticism is unfair since those missions are not exactly bad. But especially on every playthrough after the first one, the last missions have always felt the least rewarding to me. It might take more dynamical changes in the environment (and the final outcome) depending on my actions to tackle that feeling.
S!r Aske Sep 27, 2017 @ 12:42pm 
Originally posted by Capt.M:
Originally posted by S!r Aske:
If you look at it that way every game is linear, though. What i liked about D1 and 2 is that you could find random strangers and do them a favor, and they'd pay you back, after completing this on console (because it was a lot cheaper there) i felt that was missing.
Indeed, but there are no such options in the last missions. Quite many side objectives or favors and such affect things in the future missions and not necessarily in the one in which they occur. I think those far-reaching consequences are often more interesting than the immediate ones. When you reach the last mission, you can no longer affect the course of things as much as you could in the missions prior to the last ones.
In a way I feel that my criticism is unfair since those missions are not exactly bad. But especially on every playthrough after the first one, the last missions have always felt the least rewarding to me. It might take more dynamical changes in the environment (and the final outcome) depending on my actions to tackle that feeling.
They aren't bad indeed, but not what we would expect from Dishonored
t850terminator Sep 27, 2017 @ 10:32pm 
Bank map was the best.
S!r Aske Sep 28, 2017 @ 1:49am 
Originally posted by t850terminator:
Bank map was the best.
Yeah it was my favourite as well, but i still think the maps in this "game" lacks flexibility with your approach
terminal_ Sep 28, 2017 @ 4:56am 
Yes, the last mission looks very good, once you get into the Void, but as an experience it's more frustrating than interesting. Too linear, way too many cultists, all the cultists have pistols and they aren't afraid to use them, etc. The Envisioned are cool but are too much of a trial-and-error enemy and too far into the game to actually have the impact they probably were supposed to have. Compare the introduction of the Envisioned (basically inexistent) to the introduction of the Clockwork Soldiers and you'll see what I mean about trial and error. Also from what I could tell you can't drop assasinate them, making them the only such enemy in the game, which imho is a ♥♥♥♥♥♥ move.

About the Conservatory, I don't really agree that it's a bad thing they included it. It looks very different from the D2 version, but at the same time familiar and it was really nice to go in already knowing the layout. Also it should be noted, for our viewers that haven't played this yet, that it's not exactly the same map and unfortunately it's actually smaller and more condensed compared to the original D2 Conservatory map.
Last edited by terminal_; Sep 28, 2017 @ 5:06am
Elder Sep 29, 2017 @ 1:43am 
Originally posted by aykeem:
Yes, the last mission looks very good, once you get into the Void, but as an experience it's more frustrating than interesting. Too linear, way too many cultists, all the cultists have pistols and they aren't afraid to use them, etc. The Envisioned are cool but are too much of a trial-and-error enemy and too far into the game to actually have the impact they probably were supposed to have. Compare the introduction of the Envisioned (basically inexistent) to the introduction of the Clockwork Soldiers and you'll see what I mean about trial and error. Also from what I could tell you can't drop assasinate them, making them the only such enemy in the game, which imho is a ♥♥♥♥♥♥ move.

About the Conservatory, I don't really agree that it's a bad thing they included it. It looks very different from the D2 version, but at the same time familiar and it was really nice to go in already knowing the layout. Also it should be noted, for our viewers that haven't played this yet, that it's not exactly the same map and unfortunately it's actually smaller and more condensed compared to the original D2 Conservatory map.

The envisioned remind me of the promethian issue in halo. They both share the same flaw of being t
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Date Posted: Sep 26, 2017 @ 11:45pm
Posts: 21