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EDIT: my bad it was only 2 times they repeated it, not 3
And they repeated the same map 3 times? I thought it was only mission 2 & 3 that did that?
I liked the last mission in DotO, though I did get a bit frustrated trying to ghost through it the first time, without killing anyone. The second time I went for a killing spree, and it felt too easy.
In a way I feel that my criticism is unfair since those missions are not exactly bad. But especially on every playthrough after the first one, the last missions have always felt the least rewarding to me. It might take more dynamical changes in the environment (and the final outcome) depending on my actions to tackle that feeling.
About the Conservatory, I don't really agree that it's a bad thing they included it. It looks very different from the D2 version, but at the same time familiar and it was really nice to go in already knowing the layout. Also it should be noted, for our viewers that haven't played this yet, that it's not exactly the same map and unfortunately it's actually smaller and more condensed compared to the original D2 Conservatory map.
The envisioned remind me of the promethian issue in halo. They both share the same flaw of being t