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Well in a world where games tend to be easier each day, I'm not surprised that people complain to anything that can't be won by mashing a single button.
I don't know how "brutal" the difficulty of DOS2 is though, so I can't judge.
Blockbusters work because the have large advertising budgets and publishers with a lot of money kind of like DOTO. Larian doesn't have bethesda, they just have a good reputation. Reputation for quality does that.
DOTO didn't get THAT much advertising, but I agree with this. It got more than most.
However, if DOS2 sells well only thanks to its quality and reputation, it's not the case for a lot of other games.
What you've said about advertisement is really true, but that proves that voting with your wallet doesn't work, because even a bad game can sell decently well with good advertising. Hell, even companies with awful reputation still sell half-done blockbusters and make great profit out of them.
Sure it is the case for other games as well. Look at witcher 3 or rocket league off the top of my head.
Bad games can sell reasonably well based on advertising, but they can't retain players and lose future sales based on user reviews. It also doesn't help that the publisher of this game wen't from having a great reputation to being one of the most reviled.
same for last deus ex. looks like genre again coming to long sleeping(((((((
The latest deus ex, had much community backlash due to consumers being milked. Google "augment your preorder". The same with Hitman becoming episodic. It's nothing to do with the genre, people are hyped about cyberpunk 2077 and it will sell well unless they pull some anti consumer ♥♥♥♥♥♥♥♥. Dishonored 2 couldn't even run at a locked 60 fps on a titan x when it was released, and prey was loaded with game breaking bugs that didn't get fixed until death of the outsider was in post. Dishonored 2 still isn't fixed.
And its an immersive sim, the audience is an unusual overlap of FPS, adventure, & RPG, a smaller more specific demographic.
Most games in this sub-genre (Dishonored 1 & Deus Ex:HR being the exception) don't sell that well, and usually become "cult classics".
And for some reason Arkane struggles to fully embrace PC (srsly, Harvey, OG Deus Ex is still active for a reason, Arkane games would be everlasting with mod support).
Meanwhile Divinity 2 is a more traditional PC RPG (a way bigger demographic) that fully embraces PC straight out of the gate (dedicated mod support confirmed! yeah!)