Illusoria

Illusoria

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Developers, it is hard for me to report controls issues, but i will try
Because they do not happen 100% of the time. Basically, sometimes, when trying to run, the character will not run and shake a bit. I cannot make a screenshot, it would not show anything conclusive. To make short, it is as if iw as playing with one of those old psx controllers that sometimes had unresponsivez controls after falling on the ground.

But my 360 controller works 100% fine. I also think somethingcould be made to allow the character to "uturn"(turn at 180 degrees) properly, because not being able to do so quickly causes a lot of deaths in the penultimate fight of the game

. The Area of effcet of the attacks are very punishing in that penultimatel fight, and since the chaarcter cannot really uturn fast, there can be deaths that will look unfair and not only because of a lack of skill but also because of bad luck because flames appeared there and not there(even if you can anticipate them, you might still find yourself running into an impossible to dodge flame while your flying move cooldown is still running) Maybe this lack of utrn speed is a gamedesign decision but it can trigger a lot of frustratiion at this time.

I have the feeling the first part of my report about controls could be fixed easily, and for the lack of quick u turn, maybe you could consider slightly tweaking the balance of end game fight(i won this fight, but find it unfair in the wrong way at times). I was like dam if i had been Trevor Belmont i could have avoided going into those Aoe cause Trevor Belmont can utrn quickly.
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We can tweak a bit that part you claim.

I am considering increasing the time passed after the smoke and before the flame ignites.

As for the running, do you keep the button pressed at all times?
blockbuster45 Jun 14, 2017 @ 9:18am 
This would be the right tweak for this fight; as for the running yes i keep the button pressed and that is why i do not understand why sometimes it does not trigger the running properly. The issue happens when starting to run, once the run has started there is no issue(to make things more expressive i would say the character goes "shaky".
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