Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
There you are, trolling yet again.
Let me spell this out for you, one more time: The NDS and onward versions of CT have an ugly yellow tint filter over the entire image. The SNES and PS1 versions of CT don't.
Here are two screenshots I just took from PS1 and NDS versions of CT.
https://i.imgur.com/W3Y8VWl.jpg
PS1 image source - timestamp: 2:13:45 - no yellow filter
https://youtu.be/ib4KbKEOTZ0?t=8025
NDS image source - timestamp: 1:32:27 - yellow filter
https://youtu.be/8qNXMB-4mqs?t=5547
And for kicks, here's another video confirming it, of the SNES version of CT:
timestamp: 2:06:47 - no yellow filter
https://youtu.be/fEcwtSkRz2Q?t=7607
And here's the Steam version of CT, again confirming it:
timestamp: 1:47 - yellow filter
https://youtu.be/iEeYb6Fwg-Q?t=107
SNES, PSX, NDS, Steam CT versions compared, all shots sourced from the above videos:
https://i.imgur.com/qQt9SvA.jpg
That's the full QED. You've been wrong all along. And every single video of the SNES, PS1, NDS, and Steam versions of CT prove what I said from the start, because what I said from the start is true: The NDS, mobile, and Steam versions of CT have a gross yellow filter over their entire visuals. The SNES and PS1 versions of CT do not.
Imagine staking your argument / trolling on something there is no possible argument for. It's like you want to prove to everybody that you can't handle correction.
Personally, I just can't stand the look of what you're going for, I think it looks ugly, and I'm glad I'm in the majority. But by all means, go off on what you think looks good king
Haha. We've gone from a fanboy denying that the NDS and onward versions of CT have a piss-yellow filter over the image, to a fanboy trying to rationalise why that filter is there in the NDS and onward versions using a completely made-up and nonsensical argument. I guess that's some progress, however miniscule it is.
I'm glad to break it to you, but those SNES and PS1 images are generally exactly how they look running on the original hardware. BTW, I play CT on my SNES, on a CRT TV. And it looks like it does in those screenshots.
Tip: scanlines don't make things look yellow and they have absolutely nothing to do with the NDS, mobile, and Steam versions of CT being tainted with a piss-yellow filter. If you personally enjoy having an image that looks like somebody peed on the screen... well, that's your thing. But you're in the small minority.
The desperate rationalisations of fanboys can be quite strange. Very, very strange. Scanlines = yellow? >D
Screens don't photograph well in general, and my CRT TV screen's image here is very distorted (it's washed-out and purplish), but I think you can still very easily tell which of the two versions of colour palettes is being shown underneath the distortion caused by the camera.
https://i.imgur.com/NOiGskn.jpg
And for an idea of how badly the photographed CRT TV image is distorted by the camera, here's a photo of my PC monitor displaying the CT versions comparison image, next to the image itself.
https://i.imgur.com/u6mImt0.jpg
So, yeah. CT was never meant to be soaked in pee-yellow. That was a creative design decision by whoever worked on the NDS release of the game, not the original CT designers, and it was a terrible one. Variance of colour is lost in the NDS, mobile, and Steam versions of CT, and instead a gross yellow blanket covers everything in those versions. Definitely a downgrade for the game - one of many that exist in the NDS, mobile, and Steam versions of the game.
Think of the scan lines and the filters as ways to dress up Chrono Trigger, because when we boost it to higher resolutions, which it was never meant to do, it looks awful without them. Modern stuff simply doesn't have CRT lines, because they take a little out of the detail even if they make it look better.
The first image I'm going to show you has the scan lines. You can tell it has scan lines because....theres obvious dark lines. Its nice.
The second photo is if we remove the lines. It's got the color you like but its kinda blocky
The third photo is someone taking a blue reshade to the steam version. It's less blocky but without scan lines. They did a little too much blue imo but that's kinda what you're going for, wish you didn't ignore me when I asked why you don't do it like this.
The fourth photo is just steam. Again its less blocky than the unfiltered version.
https://imgur.com/a/LYD8P
Blocky when we don't have a crt tv, a filter MUST be applied if you're emulating it.
Low resolution without emulator
No FMV
No Arena of Ages
No extra ending
And the PS1:
Unplayable if not on an emulator, you have to overclock the emulated playstation.
You'll want a filter but I think it has higher resolution stuff
No Arena of Ages
No extra ending
Lol. Yellow has nothing whatsoever to do with pixellation. It doesn't hide or minimize pixellation. It has completely nothing to do with it. The filter that smoothes Steam CT isn't a colour filter, and the colour of the screen has nothing to do with how it works.
I don't know if you are aware, but Steam CT allows for enabling or disabling the smoothing filter. And without the smoothing filter, Steam CT is still yellow, but is completely pixellated. It looks exactly like this:
https://steamuserimages-a.akamaihd.net/ugc/1860553016111273605/45E4D43F6F2B77F9FBF342FD7DFC4A7BD23205FC/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
That's Steam CT with the smoothing filter disabled. The smoothing filter has literally nothing at all to do with the yellow tint that covers the screen.
No. The smoothing effect that happens with CRTs is from the RGB lights not necessarily being in perfect grid format.
https://images.saymedia-content.com/.image/t_share/MTc2Mjk2MzI2Mjk1NzkwNzY1/shadesofcolour.jpg
And from saturation causing the light produced effectively bleeding into each other. A CRT TV's image can be calibrated in sharpness and saturation to bring out or mask pixellation.
That image has a screen filter on it - not a colour filter, but a smoothing filter. That's why it appears smoothed. Its smoothness has entirely nothing to do with it supposedly having a blue filter. And it still doesn't resemble the original SNES colouring.
Steam has both a filter and a no-filter mode. Both of them are yellowed. The Steam CT's no-filter mode is 100% pixellated with the pixels not hidden in any way. And the Steam no-filter mode looks like as pixellated as it does if you change the tint of the screen to anything, including to match the original appearance of the game. The amount and appearance of pixellation doesn't change even 0.1% based on whether there's a colour filter or what colour filter is applied to the screen.
The NDS' yellow filter also has absolutely nothing to do with pixellation.
You're talking about things that are completely unrelated to each other and making up narratives that are not based in understanding of what is actually happening, and why, with Steam CT's smoothing.
The yellow colour tint in the NDS and Steam versions of CT have absolutely no technical enhancement basis to them. They are exclusively an artistic decision by someone who worked on the NDS version of CT.
Um, the SNES version of CT runs at a higher resolution than the NDS version of CT. And all versions of CT appear at the same visual fidelity as each other, because they use the same pixel art. So, they all have the same image fidelity, other than the nasty yellow colour filter on the NDS, mobile and Steam versions of the game. And the only smoothing filter that's included with the Steam version of CT is hideous. It's worse than pretty much any emulator filter there is.
The lack of the FMVs and the NDS' b-grade bonus content that sticks out like sore thumb and lowers the overall quality of the package is a big plus for the SNES version of CT.
But that's not even to the point here, which is that the NDS version in-fact has a yellow filter over it, which I think is extremely ugly, and which has literally nothing to do with making the game appear smoother and correspondingly doesn't contribute anything towards making the game appear smoother.
The other thing I like about the DS and steam version is the UI, especially the DS version
Games don't look as good without being emulated? I don't follow what you're trying to say there. And the Steam version of CT is definitively less optimised than previous versions of CT which don't have slowdowns, as many glitches, or crashes. The Steam CT version is the one that can be said to be sorely lacking in optimisation for its intended platform.
Apply just a simple bilinear filter to CT and you'll have a far better result than the Steam CT smoothing filter. But since when has the topic here been about smoothing emulated games? You tried to make a false correlation between Steam CT having a yellow screen filter and it appearing smoothed. But Steam CT having a yellow tint over everything is completely unrelated to Steam CT's smoothing filter and has nothing to do with Steam CT's image appearing smoothed (when the smoothing filter is enabled, anyway). And the topic hasn't been about image smoothing, but about the fact that Steam CT, like NDS CT, has a gross yellow tint over everything, while the SNES and PSX versions of CT don't.
It's a fact that the NDS, mobile, and Steam versions of CT have a yellow tint over everything. And that yellow tint has absolutely nothing to do with smoothing the visuals or compensating for pixellation. The tint of the screen doesn't change the pixellation.
And the NDS and Steam CT UIs are one of many things about them that are downgraded from the original release of CT, which I think has the most coherent UI design, is the quickest to navigate, and also has more customisation than later UIs.
But having ♥♥♥♥♥♥ filters is better than without, and a ♥♥♥♥♥♥ port is better than having your computer pretend to be an SNES first and run the game that way. You will never convince anyone otherwise.
No, the yellowing in NDS, mobile, and Steam CT has literally nothing at all to do with hiding pixellation. It couldn't even hide pixellation if you wanted it to. Not at all. The yellow tinting in NDS, mobile, and Steam CT comes from the NDS version which ran on a tiny screen. The NDS' tiny screen hid the pixellation more than any CRT TV could have.
Anything that runs CT with more stability, fewer glitches, and superior visual options, including optional smoothing filters, will be a better way to run CT than an alternative which is less stable, more glitchy, and which has inferior visual options. And there are plenty of things that provide better filters. You even admitted it yourself, when you claimed (erroneously) that the emulator community quickly outdated the Steam CT smoothing filter. Actually, the emulator community had better smoothing filters available for over a decade before Steam CT existed. And none of them depended on having an ugly yellow tinting to pull them off.
So, you're claiming now that SE made Steam CT ugly with a yellow filter to hide the ugliness of their smoothing filter. What you're saying there, just as what you've been saying, is nonsense. There is literally no correlation between the yellow colour tint of NDS, mobile, and Steam CT and Steam CT's smoothing filter. The yellow tinting comes from the NDS version of CT, which is the version that needed smoothing the very least out of all versions that have existed, because of its tiny screen. You're talking and BSing about things you have no understanding whatsoever about.
Hands-down the Steam version of CT is the worst experience available to people wanting to play the game today. Hilariously, you don't even own the Steam version of CT. You're just BSing about everything.
The silence on the fact the you need an emulator to make the game better is telling. If your telling someone to buy an SNES on ebay and then a $500-1000 cartridge that's messed up, especially because they'll need a CRT tv. If you want them to have the playstation version it doesn't even play its so unoptimized.
It you want the absolute best version its far easier to mod the windows version than to waste resources on an emulator, you get the added content and I am fairly certain the FMVs could be turned off at least in the DS version. I suppose you pay money if you get it for steam. The yellow and smoothing filter is fixable. I highly doubt you'll throttle the performance of CT in the emulator, but you may have to play with the settings.
Anyways I think I said my piece on this, other than even if the yellow filter is a deal breaker, I must plead to other players who may read this; don't get the playstation version. Its a bad unoptimized port, and even if you emulate it, you're running the game harder than you'd have to on the SNES. Please, please, PLEASE, don't tell people to get the playstation version. You will see plenty of reviews on the internet how horrible it was.
What says that? Where was I banned? You mean my critical review of Steam CT was banned because it mentioned emulation? What's your point? It also had lots of ratings for being helpful before it was removed. I don't see what that has to do with anything here.
You're contradicting yourself from one post to the next. You just previously said:
And now you're saying:
There's no consistency there. As far as I can tell, why you're saying all kinds of random, unrelated, and self-contradictory things is just to try to distract attention away from the claims you've made having been shown to not be correct.
What does this mean?:
What silence? How other people play CT isn't my business, and I'm not telling anybody how they should play the game. I have correctly stated some facts about the Steam version of CT, such as that it has a gross yellow filter over everything. And you have unsuccessfully tried to rationalise why it has that colour filter, when it really just comes down to somebody working on the NDS version of CT must've liked it. But it looks gross and takes colour variation away.
I've also said that the Steam version of CT is, hands-down, the worst version of the game that people could play. And now even you said that you also think the Steam CT version is worse than other available versions and so you haven't bothered with it. So, why have you tried to argue against me saying that?
You are the person who has kept bringing up emulation, out of nowhere and without context to the topic. If you stuck to the topic, you would've had to accept that your arguments against what I said, or trying to rationalise what I criticised about the NDS-onward versions of CT were refuted.
You wouldn't really know if the Steam version of CT could be the absolute best version, because you don't own the Steam version of CT. I do, and no amount of patching and modifying it is going to make it into the best version of the game. The patches and mods generally aim to just try to make individual parts of Steam CT meet the level set by previous versions of CT.
How does somebody waste resources on an emulator? Emulators are free. And no semi-modern PC, or even mostly-outdated PCs should break a sweat with one. Steam CT likely uses more system resources to run. But again, why do you keep bringing up emulators? They're besides the point that the Steam version of CT, together with the post March-2018 mobile version, is qualitatively the worst version that exists and will give players the worst possible experience with the game. That factual detail stands on its own and there's no need to mention emulators when stating that factual detail.
The Steam version of CT doesn't have most of the NDS' bonus content. And while the NDS version of CT lets people turn-off the FMVs, which is a good thing, the Steam version doesn't, which is a bad thing. No amount of modding the Steam version of CT will bring it up to par with previous versions, whether you want to go with the NDS version or the SNES version. It would take rebuilding Steam CT from nearly the ground up, and maybe the ground up, to make it what it should be.
People can easily watch YouTube videos to see how the PSX version of CT's load-times are.
https://youtu.be/YBCjZRDlJnM
But regardless of the PSX version's load-times, it doesn't negate the fact that the NDS, mobile, and Steam versions of CT have an ugly yellow colour filter covering the screen throughout the entire game - and that's what the topic was.
You've said a lot of stuff. But it's pretty much all been BS and deflection from the topic. Nothing about my criticisms of NDS, mobile, and Steam CT having an ugly yellow filter covering everything are me telling anybody how they should play CT. Even if people play CT via the Steam version, it will continue to be the fact that the Steam CT version not only is compromised in stability, systems designs, and performance, but also lacks a decent smoothing filter and has an ugly yellow colour filter over it, as I've illustrated in many screenshot comparisons:
funny thing happens when you apply scanlines to the snes version