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If we're being fair, this version does have the option to turn those off.
I'm leaving them on for my first playthrough at least as it really has been a long time since I've last played CT, but I think for any subsequent NG+ runs (as well as a possible speedrun once I've shaken the rust off and remembered things I've forgotten) I'm going to turn those off.
This guy has no idea what he is talking about ^^
https://steamcommunity.com/app/613830/discussions/0/3185740024680293406/
The Steam version is still not perfect, but it is currently the best version out there.
It has exclusive features, easy mod access, and you don't have to own a 3DS or a Snes to play it ;)
Yes, we get it. You're a purist for the SNES version. Change bad!
Why are you here? Shouldn't you be playing that version instead of constantly telling us we're stupid for playing this version?
Really it depends on what you are looking for. There isn't a definitive version of Chrono Trigger as far as I am concerned.
The original SNES version has the Woolsey translation which some people swear by, but mostly only people who are nostalgic for the original will tend to say that. Woolsey's translation is less accurate and full of localization quirks. Not like outright bad quirks or anything, but enough to be quite noticeable different from the DS' (and later verisons) more literal, direct translation. Some claim the more direct translation lacks "heart" and makes the characters and dialogue very one-dimensional so... honestly the best thing to do is take a look at a bunch of the comparison screenshots out there and figure out which one sounds the most appealing. Also the SNES version probably has the best mod support out there. There are all kinds of additional (fan made) mods and conversions out there, some really good, and can help add to the longevity of the game.
The PSX version I think just about all of us can agree is not worth recommending. It was the first version to add the anime cutscenes, but every subsequent version has them now, too. The PSX version is also notoriously slow and is otherwise inferior to every other version.
The DS version has the most content, however, the extra content in this game is pretty "meh" to be honest. Lost Sanctum is nothing but one giant chain fetch and kill monsters quests you'd find in the early hours of an MMO, it's tedious and 90% of your rewards are worthless. Dimensional Vortex fairs a little better, but basically amounts to a giant rehash of dungeons with a few new bosses. Does have many of the best items in the game though. The Arena of the Ages is unique to the DS version (they didn't carry it over to the Mobile/Steam version). It's probably the most useless. It's basically a monster raise/battle simulator, but severely stripped down. It's fairly unique, I'll give it that, but it does absolutely nothing to enhance the game. And last is the bestiary, which is honestly completely useless. I'm not sure why people act like the bestiary is selling point. It's irrelevant.
The mobile/Steam version is basically the DS version minus the aforementioned Arena of the Ages, bestiary, and is missing two of the anime cutscenes for... some reason. Other than that it's basically just the same as the DS version. I will say that despite what one might think, the mods available for the PC version are an absolute joke. Most of them honestly make the game worse, and have been rendered obsolete by the patches we've had to the game over the years.
So... yeah. I know. Giant wall of text, but to sum it all up. Depends. Take a look at each version and see what is most appealing. Don't let anyone tell you that "X" version is the definitive version and all others are obsolete. It's just not true.
I mean I get that, and it makes sense on the DS. But when playing on Steam or on a mobile device chances are pretty good you have access to the internet and can just look it up right there instead of being concerned with an in-game bestiary.
I mean, I find it useless, but to be fair it's exclusion was just as pointless as the bestiary itself. Not sure why they felt the need to not include it.
The cutscenes... I don't know. I would love to know what happened there. Did they lose the source material for those two particular scenes? Was there some kind of technical issue at the time that wasn't (and still hasn't) been addressed? Seems awfully odd to omit them.
SNES is original version that runs the smoothest, with the original (less accurate) translation which is personal preference but imo it does give the NPCs more character because a direct translation from Japanese to English doesn't always work, makes weird conversations and lacks personality in text sometimes because the text doesn't include pitch accents.
Ps1 is the worst version, it adds the DBZ style cut scenes but had ridiculous load times where every battle loads for like 10 seconds before and after, while it's seamless on any other version.
NDS has the most content, it has the cut scenes as well as the extra generic cash grab dungeons filled with tedious gameplay and the cheat arena. It also has the new translation which is more accurate direct translation, but imo lacks some nuance where the translator should have changed the sentence structure a bit to fit with the English language. It also makes most of the NPCs talk exactly the same with no difference between them, making them feel more like exposition dumps rather than an NPC with a personality.
The mobile version is essentially the NDS version without the arena, and controls and stuff changed for Mobile.
The steam version is the second worst version. It's just the mobile version, with a bunch more bugs and unstable gameplay (will crash a lot too) that seems to break more with every update.
You're better off just getting the mobile version for a smoother experience while also being able to play wherever you want.
Rampage hit the nail on the head. It's you who has no idea of what you're talking about.
The PC / mobile version of CT is abysmal and the worst version there is. The SNES version of CT is still, hands-down, the best version of CT there is.
I don't agree about the PS1 version. I haven't played it on a PS1, but I've checked-out it played in YouTube videos, and the loading times don't appear to be anywhere near as bad as people's comments have made them sound. I almost want to say that they're barely noticeable.
The PS1 version of CT is just the SNES version, with the new cutscenes that are in every subsequent version of CT, and which can't be turned-off in the PC version. I think that makes the PS1 version of CT the 2nd-best version, after the SNES version.
Yeah, because it's so hard to press a button to cancel the cutscene out.....
Granted, I will say it's silly that they took that feature out from the DS version, but it's a first world problem that takes what? One second tops to press a single button?
And seriously? You're going to be a clown and take the loading times of the PS1 version over the DS version? Personally, I'm convinced you're a troll, especially if you're saying the load times are "barely noticeable" but I'm going to go ahead and humor you.
https://www.youtube.com/watch?v=BG5iJ_iPP9w
Several key comparisons I've noted with timestamps:
First field map to world map transition:
On SNES, fade out from field at 6:02, fade in to world map at 6:03 (1 second)
On PS1, fade out from field at 19:34, fade in to world map at 19:38 (4 seconds)
Party menu opened for the first time:
On SNES, fade out at 6:04, party menu at 6:04 (under 1 second)
On PS1, fade out at 19:39, party menu at 19:44 (5 seconds)
Party menu back to world map:
On SNES, fade out at 6:09, world map at 6:10 (1 second)
On PS1, fade out at 19:50, world map at 19:55 (5 seconds)
Gato battle, from the moment his dialogue box closes:
On SNES, box closes at 7:26, battle menu appears at 7:31 (5 seconds)
On PS1, box closes at 21:48, battle menu appears at 21:59 (11 seconds)
Entering Guardia Forest:
On SNES, fade out at 8:49, fade in at 8:51 (2 seconds)
On PS1, fade out at 23:14, fade in at 23:21 (7 seconds)
Forest Battle:
On SNES, party takes formation at 8:56, battle menu appears at 8:58 (2 seconds)
On PS1, party takes formation at 23:27, battle menu appears at 23:34 (7 seconds)
Sum total of load times:
SNES: 12 seconds (rounded up a second due to less than a second party menu transition)
PS1: 39 seconds
Among the instances noted, the SNES version loads 69.3% faster (yes, even cartridge based games experience loading)
You can claim they are "barely noticeable" all you want. That is a significant increase in loading times, and that isn't even factoring in all the screen transitions that I didn't count!
Speedrun timing for the SNES/PS1 versions of Chrono Trigger starts the moment you've confirmed Crono's name.
On SNES, the game starts at 4:37 and the last noted event is the start of the forest battle at 8:58
Total playtime of four minutes, 21 seconds
On PS1, the game starts at 17:43 and the last noted event is the start of the forest battle at 23:34
Total playtime of five minutes, 51 seconds
In just that small window, you're looking at a difference of about a minute and a half. Now start adding that up over the course of a game that typically takes a first time player about 20-25 hours to complete.
I'm sorry, did I call you a clown earlier? No, you're not a clown.
You're the entire circus
And in all that (shortened) wall of nonsense, you didn't manage to squeeze a single actual reason why the Snes version is the best one ^^
That list you posted about the Steam version (shamelessly quoting yourself, by the way..... ) is made of outdated lies and opinions, nothing more.
There is a very simple way to explain how the Steam version is currently the best (apart from its unique features of course ^^ ) :
You can turn it into the Snes version if you really want to, it will take a whole 5 minutes.
Now, can you turn the Snes version into the Steam one? ;)
On my end, I do think the steam version is currently the best one aka the 2nd most complete right after DS, but with better support for screens, auto/speed-up combat, french translation that didn't exist out of fanmade, modern gaming and controllers without touching anything, and ease of use for mods.