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OK, so for example hit them with lighting, then water, then lighting, then water, etc?
Also avoid using physical attacks; that makes them use the iron ball that cuts your HP in half, leaving you vulnerable to their other attacks
A semi cheap strategy you can try if you still have problems is to make your party wear Ruby Vest (from prehistoric age) and only use fire attacks; the vest will make the fire counters from the bosses hit 50%, just keep going till you beat them, you can do this too at the single golem at Zeal's palace before getting captured by Dalton
Awesome, thank you.
To get these plates you can use this guide here: https://strategywiki.org/wiki/Chrono_Trigger/Sealed_chests
The trick with the Golem Sisters is that when you hit them with an elemental attack (like Ice II), they will copy that type and hit back with it.
What I did was have Crono/Frog/Marle in a team. Equip Crono with the Blue Plate, Marle with the Blue Vest and Frog with Black Plate. At the start of the fight the Golems get in with the Iron Sphere that halves HP, I then hit them with the triple attacl Frost Arc and that takes 2000hp off a Golem. When the Golems counter attack with an ice elemental it heals Chrono and Marle, so you only have to heal up frog.
They were simply unable to use anything other than fire on me.
And even fire never hurt Lucca for even 100.
I havent really grinded until the ocean palace; I warmly recommend giving chrono "Swallow" and Frog Masamune + Hero Medal on the rock of woe. Together with Robo, they took out ALL rubbles with only reloading twice.
On the black bird, however, I accidentally did Lucca + Marle + Robo and could take out only 2 of all those laser defenses on the left wing. Quite a difference, no? And that was even with me spending all my speed tabs but 1 on Marle and Lucca.
(The other 1 went to Chrono, so Chrono got a maxed out speed stat with "Swallow")
Still, I guess I should've mentioned that.
Plus, there's another way to get to max speed on Chrono...