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Thats just my opion
The main thing to note is that that game just doesn't work for some people. For some, it's just a black screen. So if you buy it, remember to test it as soon as possible, and if it doesn't work, ask for a refund.
Stop lying, there are few major bugs...
So what are they?
Honestly, I didn't even know people were having those issues. I'm not getting black screens when starting the game, so I didn't even know about this issue until I saw some people (you included) complaining.
I'm also not having the money issue, as you can se here:
https://steamuserimages-a.akamaihd.net/ugc/942829618581013730/3CC49F5F5B0EB7CD0089460BCE3069E1E8F93767/
Again, I didn't even know this problem existed until today.
To ME, the game has minor issues, but no major ones. And BTW, if you read my post again, I CLEARLY said that some people ARE having black screen issues (again, something I found out TODAY!).
This is not a "I'm not having any issues, so the port is obviously fine" kind of thing. It's more like a "I didn't even know people werehaving SO ANY issues". I'm just speaking from MY experience with the port. Same as you, right? I mean, you didn't even mention the constant UP input some people are having, since you are not having this issue.
The PC version is awful. Bugs, slow-downs, no proper keyboard and mouse support, a lack of lots of options, messed-up colouring, the lack of the original translation...
The NDS version is a lot better, but still isn't the best version of CT. The NDS version also has messed-up colouring, lower sound and music quality, and the lack of the original translation.
The SNES version of CT is the best version there is, and can be played via emulator and also on an SNES Classic, if you have one and use Hakchi to add it to the SNESC.
Here's a comparison between the different versions of Chrono Trigger:
The PC Steam version has:
- the NDS translation: https://steamcommunity.com/app/613830/discussions/0/1744468917519536501/
- the off-colouring of the NDS version: https://imgur.com/eAfZ8wq
- an option between an ugly visual filter and no filter which looks jarringly pixelated
- a font that is ugly and can be difficult to read
- a UI that is a bit ugly, and that looks quickly thrown together and incomplete, and that doesn't really conform to the game's aesthetics
- most of the PS1 cutscenes with no option to disable them (the cutscenes contradict the game, though)
- clunkier zone music transitions than the SNES version (and maybe the NDS version, haven't verified)
- a messed-up time-travel animation
- has the mini-games re-balanced for touch screens (making them too easy)
- has bugs
- has slow-downs
- doesn't have the NDS version's additional content
- can make use of widescreen resolutions
- has 60 FPS
The NDS version has:
- the NDS translation: https://steamcommunity.com/app/613830/discussions/0/1744468917519536501/
- the off-colouring of the NDS version: https://imgur.com/eAfZ8wq
- a small screen that doesn't need filter options. Or, filter options depending on which emulator it's running in
- a different font than the SNES font but one which works for the NDS' small screen, though it doesn't work well on a larger screen
- a UI that works, though I think that the buttons on the NDS' second screen are ugly and clash with the rest of the game's aesthetics
- the PS1 cutscenes with an option to disable them (the cutscenes contradict the game, though)
- lower resolution than the SNES version (256 x 224 on the SNES version, and 256 × 192 on the NDS version)
- has low-quality sound and music
- has music looping issues where songs can fade out and then restart
The NDS version also has some bonus content which some people like but is of notably lower quality than the original game's content and is criticized for being very grindey while the original game is not. The NDS' bonus content doesn't interact with the main game or its sub-archs and so, I think, feels tacked-on and its presence or absence doesn't affect the original core game.
The SNES version has:
- the SNES translation: https://steamcommunity.com/app/613830/discussions/0/1744468917519536501/
- the proper original colouring: https://imgur.com/eAfZ8wq
- many visual filter options depending on which emulator it's running in
- a visually comfortable and easily-readable font
- no animated cutscenes
- higher resolution than the NDS version (256 x 224 on the SNES version, and 256 × 192 on the NDS version)
- perfect zone music transitions
- no bugs
- doesn't have the NDS' bonus content
Basically the way I see it the NDS version is still the overall best version if you can stomach the small screens. I personally can't so the PC version is the one I prefer.
Well, that tells me to wait until it's under 5$ jesus Square, fix this.
Look, I grew up on the SNES version where they weren't called Fiends, they were Monsters I believe, the old school 16-bit graphics and MIDI music files. I played the PSX version that came with the soundtrack disk. I've played the DS version and was enjoying it, though I wish it had a graphics option for the old sixteen bit graphics just for the nostalgia, and I'm currently playing the PC port, which has a rather nice UI and an option to play in either old or new graphics. The only major issue I've had with the PC version, is using my Xbox 360 pro controller to get up and down some stairs, that have people near them. I actually had to for some reason switch to WASD to get up and down them, and this was when you're in the future before you get Robo, where you find the seed and chase the rat.
In all honesty, it's more of, do you want a portable version(DS), or a version you can leave at home(Desktop) Which of these options is more appealing to you?
More like look at the blindness to tangible downgrades and technical issues. Also, your retrospective of the different systems' versions of CT is bizarre, being largely imaginary. Is imagination a part of nostalgia? If so, then your post would appear to be shrouded by nostalgia goggles - that, or you're just pretending to have played the earlier versions of CT.
The NDS version of CT (like all versions of CT) has the original 16-bit graphics. It just has them in a lower resolution than in the SNES version, and with a messed-up puke-green colouring filter over top of them. Visually and technically, the NDS version of CT is a downgrade from the NDS version of CT. They're both 16-bit, though.
And the NDS version also has a partly-redesigned UI for the sake of filling up the NDS' second screen with (mostly redundant and unnecessary) information.
Also, all versions of CT use the same MIDI-based sound and music, stored into different formats for the different systems.
There is no option in the PC version of CT to play with old graphics. There are options for an ugly filter, and for no filter, but no option to play the game as it originally looked on the SNES.
The PC version of CT also has a mess of a UI - the most disorganized, the least customizable, least visually consistent, least efficient and practical one out of all the versions' UIs.
So, I kind of suspect that you haven't played previous versions of CT, and probably not the earlier ones since you just rattled off some technical-sounding fiction about them as if you were trying to bluff a point.
Maybe you are just playing apologist and propagandist.
The PC version of CT doesn't have competent controller support, or competent keyboard support. Regarding controllers:
- characters cannot be named using a controller
- the player cannot exit from a naming box with a controller
- the part in the game that you mentioned doesn't function with a controller
- rebinding the controller buttons makes them interfere with each other rendering the game unplayable