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And no, I had no intention of buying a game that makes a big deal about having a "feature" that makes it a non-starter for me. That's why I was asking.
If it's your turn, but you don't open any of the menus soon, enemies will attack you. "Wait" does not make the game a classic turn-based, it's still ATB.
its still not quite the atb.. and also anyone buying this and not griping about BS nostalgia goggles reasons is refreshing
The combat could not be slowed down enough to make this port a must-buy.
Also if you think ATB takes the thought out of combat, this game is not for you. There are like two bosses where you can't just go all out on attack.
And no, it's not. Implementing turn-based combat is arguably more difficult than real-time because you need a state machine to control sequential actions and need to check so many conditions as the game runs. In real-time, things can happen independent of one another and animations can play out freely. In turn-based, you have to pause everyone's ATB bar, pause time-based debuffs like poison or regen, move unit to target, swing, move back, re-enable all ATB bars. Throw in displaying special effects and it gets just gross fast.
Source: Coded an RPG engine that uses ATB. Oh god, the bugs.
Maybe I should have just coded my combat system with a queue that fires off all the events in sequence.