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I then opened that example_Sepia.fsh file with notepad++ and changed the following lines to look like this:
final.r = (c.r * 0.0) + (c.g * 0.0) + (c.b * 0.0);
final.g = (c.r * 0.0) + (c.g * 0.0) + (c.b * 0.0);
final.b = (c.r * 0.0) + (c.g * 0.0) + (c.b * 0.0);
The results look like this when combined with the patch:
http://steamcommunity.com/sharedfiles/filedetails/?id=1317651263
In fullscreen the pixels of the new sprites can now be seen.
http://steamcommunity.com/sharedfiles/filedetails/?id=1317647692
This is the the results of running the game in 800x600 windowed using both the patch, and the changes to the file.
http://steamcommunity.com/sharedfiles/filedetails/?id=1317698343
http://steamcommunity.com/sharedfiles/filedetails/?id=1317698405
All that is needed is to install ReShade, and have it install for Chrono Trigger. You only need to have ReShade install the CRT effect, the rest can be left unchecked. Make sure to set ReShade to install for OpenGL because that is what the game uses. After that just download my preset, and place the file where you installed the game. You can get the preset here: http://sfx.thelazy.net/games/preset/9015/
After that just load the game, and set ReShade to load my preset, and you are good to go.
And make the game look even worse? No thank you.
everyone keeps harping about "go get the snes version" well.. scanlines just make it exactly like the snes version
Didn't you went out of your way saying how the original looks bad? Also you still complaining about people for having their own opinion? Pretty sure everyone has a right to their own opinion to why they're bashing Square Enix on this.
Before:
http://steamcommunity.com/sharedfiles/filedetails/?id=1317772006
After:
http://steamcommunity.com/sharedfiles/filedetails/?id=1317772047
^This, because there's a chance that this discussion may get buried in the future.
Glad you got it to work. Sorry I didn't reply sooner I was creating a guide so other can find the CRT effect in the future.