CHRONO TRIGGER

CHRONO TRIGGER

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The Lost Sanctum quests are so boooooring!
I played the SNES version of this game about 15 years ago. I enjoyed it a lot back then. So when I saw that is was available on Steam I bought it during this year's summer sale. Didn't read about the problems with this port until after I bought it. Maybe it is just because most of the bugs have been fixed before I bought it combined with the fact that I haven’t played the original for so long so I don’t remember what the game is supposed to be like, but I've been enjoying this playthrough a lot. I’m doing all the side quests before fighting Lavos right now.

And the Lost Sanctum stuff is soooooo boring! It’s repetitive as hell! Especially when you get to the part where you have to build the bridge and keep the stupid Nu fed. Just a lot time-jumping between the year 600 and the prehistoric era, running back and forth through the same environments, talking to the same, bland NPCs and fighting the same pallet-swapped enemies over and over again. Can’t wait until I’m finally done with this and ready to face Lavos.

Edit: I also hate that quests don't start automatically once the requirements for them are met. I just got the Waystone and went straight to the dark cave only to find out that I have to get the quest to explore it from one of the reptiles in the village before I can enter it. MORE BACKTRACKING! YAY!
Last edited by MasterOfTheMoon; Jul 14, 2019 @ 1:04pm
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Showing 1-9 of 9 comments
FafnirChaos Jul 16, 2019 @ 11:08am 
Well if it wasn't in the game, people would complain about them reselling the same product. Considering it's a small group who "have a problem" with the new content, I consider it still a win. Seeing that it uses the in-game mechanics of the game.
MasterOfTheMoon Jul 17, 2019 @ 6:04pm 
Originally posted by FafnirChaos:
Well if it wasn't in the game, people would complain about them reselling the same product. Considering it's a small group who "have a problem" with the new content, I consider it still a win. Seeing that it uses the in-game mechanics of the game.
But is it really worth it to have new content just for the sake of having new content even though the content is lackluster?
capocapy Jul 18, 2019 @ 7:02am 
I agree. The new content is nowhere near the quality of the old content and just slows the plot down.
Serafie1999AD Jul 18, 2019 @ 8:06am 
About all of the new content for the DS version are badly designed, tbh. However, if they hadn't been included, fans would be even more furious about how SE butchered the Steam port by leaving out features from the DS version. Sure, the Arena of the Ages isn't included in the Steam version, but it wasn't very interesting in the DS version anyway.
D4C Jul 20, 2019 @ 12:27pm 
Too much backtracking. I personally made a post about another example of that. That's honestly the game's biggest problem. Too much backtracking to slow the pace down (especially in 600 AD where you have to go through that same low level area with one or two force encounters)
littleChama Jul 20, 2019 @ 7:01pm 
DS content is such a meme. Just a selling point to show their version has new content while the people that created have no idea what an RPG is "OH BACKTRACKING, FETCH QUESTS AND HUGE MAPS THAT'S AN RPG RIGHT"?

But I agree that is nice the Steam version ends up being the definitive one on PC with those add-ons, after all those quests are optional.
muccmaster Jul 20, 2019 @ 10:03pm 
Easily the worst additional content I've ever seen to a high profile game. The absolute monotonous fetch quests with constant backtracking just to pad out the length is unforgivable. The developers were so lazy they couldn't even be bothered to give the enemies items to drop or charm. Anyone who plans on doing this ♥♥♥♥ for the mostly not even worth it rewards make sure you download Cheat Engine so you can use the built in speedhack to help you from hanging yourself.
Last edited by muccmaster; Jul 20, 2019 @ 10:05pm
Sifer2 Jul 22, 2019 @ 8:16pm 
Yeah not only was it bad. But it was almost the opposite of what Chrono Trigger was always praised for. That is an RPG with excellent pacing that never gets too bogged down before moving on to something new. It's almost like a funny reminder of "Hey this what a bad RPG is like. Pretty different from CT eh?"

The only good thing they added was using the Singing Mountain theme in one of the extra dungeons, and having an alternate final boss that ties in a bit with Cross. But sadly the bit with Dalton only confirmed a theory about a question that was never answered so were still left with an incomplete narrative. So it makes you wonder why they bothered.
Mopey bloke Jul 26, 2019 @ 3:06am 
The new side quests added in the port to the DS can at least be safely ignored if not enjoyed.
Lost Sanctum sucks arse.
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Showing 1-9 of 9 comments
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Date Posted: Jul 14, 2019 @ 12:34pm
Posts: 9