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MARKSMANSHIP - this skill represents the intense devotion to ranged attacks that mostly archers and marksmen have. Their accuracy becomes so impressive that they can frequently decide where to hit opponents and thereby cause extra damage. Effectively, the higher the 'excess' accuracy, the more damage they also deal. This skill is not advanced via trainers, but rather through levelling up. Archers and marksmen get +1 per level, rangers +1 every 4th level, and samurai +1 every 3rd level. Does only affect the physical damage of the shot, not elemental damages.
The below guide to Bards talks about training skills prior to changing to Bard and replacing your base class skill caps, and mentions the skill caps for Marksmanship for Ranger and Marksman. This, along with the information opacity above, encouraged me to delay classing an Archer to a Bard while I looked for a Marksmanship trainer that does not exist.
https://indiefaq.com/guides/1395-dungeons-of-chaos.html
I get that you are keeping some information from the player on purpose (as listed on your wiki) but I would wish for a little more consistency and transparency in how that information is presented. I've started over many times based on an incomplete understanding of what classes can do what (e.g. I rerolled a cleric many times to get a Dagda Prophet with good stats, and then it turned out Exorcists don't use Blunt weapons for some reason). (I have now learned that if you have an item and you try to equip it with a class that cannot equip it you can find out this kind of information, but it's not obvious that this is how to find this out.)
Finally, on an unrelated note I found looking at stuff for this post - Mystical Bardsmanship has the word innate in it's description misspelled as "inate."