DUNGEONS OF CHAOS

DUNGEONS OF CHAOS

Statistieken weergeven:
Chapter 3: Teleporter Puzzle (Solved)
Firstly, love the game. I'm just stuck (at the point of writing this but I have solved it)
I've tried every combination of travel between portals but the moving lurker is always 1 tile too close for me to navigate through the area. So I am considering this path a dead end. If it is not a dead end, i'd advise some hints of some sort in the game as this game-play is like nothing up until now and so it feels like I'm locked out of playing the game I enjoy because of a challenge that seems impossible.
Laatst bewerkt door Shiniguro; 7 apr 2020 om 2:36
< >
1-4 van 4 reacties weergegeven
Yeah, I'm not investing much more time into the game until this challenge is fixed or I find a solution. I don't have time to perform random actions until by chance some miracle happens. In other games I've played, there is a consistent type of mindset for the theme/humour/puzzles etc and that allows some problem solving. In this game, zero puzzles of this difficulty before chapter 3 and then a puzzle that seems broken because there are zero clues. At least I could solve the Liche Tower with the stairs because the note gave a hint.
Laatst bewerkt door Shiniguro; 7 apr 2020 om 2:23
Partial SPOILER but I don't mention the actual combination:
Ok, solved it. So there are different ways you can use the levers for the door puzzle. There is one combination that removes some wall so that you can walk closer to the purple blocks and see the Luker. What I didn't know was that the level puzzle is still connected to the Portal puzzle because the developer, or someone whom seems like the developer, said that the main focus is to open the wall to the west. I figured - "Well, I have the treasure, so just open the west wall - the combination doesn't matter because the next puzzle is UNRELATED".

Turns out the next puzzle IS STILL RELATED to the levers.
After changing my existing lever combination to one I read in an extremely hard to find solution, it made the teleporter area so easy it was ridiculous.
For an RPG Puzzle, my personal opinion is that the design of this puzzle is amateur because puzzles should be fun and yet this was about as fun as a data entry job I had a long time ago. There is no hint that the levers are related to the teleporter puzzle. And because there are multiple versions of CORRECT for the levers, there is no hint that one combination is better than the other two combinations.

So I did the 4 of 5 doors puzzle and got the chest. Moved on. Changed the combination so it opened the west door and moved on. But what I had difficulty figuring out is that there is another combination of levers that removes walls to the north. So I felt this is really a real-life time trap and waste of time. I feel this way because it is like someone gives you a strange shape, puts you in a room and says sing the national anthem of a "ooga booga boo" in the key of "jegabble blotch" and you can't leave until you just happen to guess every note, word, key, etc etc. Maybe it's just me but there is no way I would have thought "Aha, there must be another lever combination that will affect this room also". And the idea of running back and forth for every combination of levers to check if there are walls changed in the north...no way. Even if hints are subtle, you need hints for puzzles, especially like this. I love this game a lot, the story is like cardboard but it's fun solving combat situations by only using what you have. That is what I love. This puzzle, for me, felt like having to manually guess a combination to a safe.
Laatst bewerkt door Shiniguro; 7 apr 2020 om 2:35
4 years later and the solution is still very hard to find. Puzzles, especially obtuse ones are one of the worst obsessions by game developers and table top game masters across the world. The core problem is that what seems blatantly obvious to the designer can be nigh undecipherable to players. They just never satisfy. Puzzles such as this one shoould just not exist in a game outside a straight up puzzle game and definitely not in a game that had no previously established puzzle pattern prior to ch 3.

Game dev please put a blatant solution easily found on the internet *somewhere*.

Until that happens i will also try to keep looking for the solution the poster above referenced, or not and i will just walk away. It's very sad, up until this point i was jazzed to slowly work through many many playthroughs to try and go for the various achievements. Running into this BS has taken all the wind out of my sails/interest in the game.
Laatst bewerkt door Anvere; 27 mrt 2024 om 6:24
Can somebody just give the solution? Honestly I don't want to have to look any more or spend any more time on this idiotic teleporter puzzle. Completely killed the fun of the game for me as chapters 1 and 2 were nothing like this.

Do a gamer a solid and just post the solution? Put it behind spoiler tags, I don't care. Or don't and I'll move on to another game. :)
< >
1-4 van 4 reacties weergegeven
Per pagina: 1530 50