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You usually find a few great drops, and it seems you found some for non-spellcasters. So the challenge is to either roll for a cool ‘hell armor’ or ‘dark armor’ the wizard can wear, or get him a ‘graviton’ amulet for 60 to 100 armor. Those are the soellcaster choices. But chekc that it is actually physical damae they suffer. Else you need resistances.
As for locked areas, some will remain locked for good, a few may open later. They are partially ways for me to expand the game later, and oartially just represent a natural end of the game world or somehung too powerful for you to handle.
As examples: the northern elf city and druid cove open in chapter 3. But the teo lcoked elven doors in south east are actual burial grounds/trees so you are not powerful enough to open those.
Are these available in Act 2? I've spent hours farming and checking vendors and none of these sound familiar. That amulet sounds like a beast too.
Where can I even try to find these armors? The random dungeons including castle catacombs only seem to have the brown and silver chests, which mostly drop equipment that's too outdated for me to upgrade to.
Is it possible to farm random dungeons in Act 2 which have rarer chests containing the better equipment? I'm missing something here.
I feel like I've hit a wall, because I want to complete everything available in Act 2 that will be locked out, in this case the Arena gets locked out in Act 3, but I can't do that without better equipment.
Between the extremely slow vendor restock and lack of places to farm for equipment upgrades, I can't find better equipment unless I move into Act 3.
Ah okay, that makes sense. I was under the impression that I would be locked out of these areas, much like the Arena in Act 3.
Thanks
Usually the best equipment in ch2 is the dragon den chests or the loot locker. The latter comes with a hefty bill of course. Save after a long journey before you enter the shop. It replenishes stock on next entry. No good armor? Reload and re enter.
They are still very squishy, but their survivability is definitely much better than before.
With enough tweaking, I was able to complete all 5 arenas! The spellcasters even survived Ben and Michelle (barely).
Out of curiousity, are the arena item rewards (like the Ben and Michelle challenge) fixed items or random? I tried it twice out of curiousity and got the same reward, although that could be a coincidence.
Thanks again for everything.
I can set that as I want in the code, but so far have always opted to make them fixed. Because else people get angry/jealous and have to re-do the fight ;-)