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- KNIGHTS GRIP skill if you have a knight
- BLEED damage because it will stack so you will win once the bleed counter is bigger then his regen. Use axes not hammers. Or swords.
- SLOW spell if you are in ch3.
- DEMONS if you have a dark lord feat or GOLEMS if you have a geomancer. They tend to slow dragon down and give additional damage here and there. High level NATURE ALLY with a wyrm helps as well
- high STUN chance weapons. Really good hammers or a boomerang or a fast/repeat 1h blunt.
All about tactics! ;-)
It is true I haven't deleted the old trainer references, but chapter 3 would need you to reorient yourself and find the new ones.
Castle city and port seem to be missing a lot. For example I've not seen anyone that can train weapon swap since chapter 3. I've checked in with everyone I've found and haven't seen a few things I've been looking for. I'm not sure how big chapter 3 is compared to 1 & 2 but for being 2/3rds through the game there are still a huge arround of spells and skills I've not found or been given access too. I can't find trainers for what little I have and the skills I can find trainers for I'm maxed out on and no way to improve without brute use.
I think this play through is proably a lost cause and I should probably just start over some day. I know I'd love to turf my rogue now that I know they aren't needed for trap finding and lock picking. Also feels like how I tried to move the story along left me missing a lot (unknowingly) before I ended up in Chapter 3. Now my party seems weak and screwed up from all the things I missed, didn't do etc because I didn't know I'd be losing access to so much...or I'm just retarded.