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But yeah for the GAME they were pretty damn big lol even if i understand why
It's a double whammy when you can't pick them up, play with them, or even get down lower to watch them do things.
I had some hope there would be a small tank, you know, the size of the fishtank already in the game basically, just for something like a tiny frog habitat I could stick in a kids room, but if there is I haven't found it yet. Ah well.
I know it's annoying from a design perspective, but I think it's worth it if even one person playing this is prompted to do some research and moves their guinea pig to a bigger enclosure or gets a bigger fish tank or bird cage.
And you'd be surprised how many typical pets aren't actually super safe for kids, or untrained adults. For example, you can get salmonella from petting turtles!
Also, as someone who's owned and loved many large dogs, yeah dog beds for large breeds like goldens and shepherds should be at least comparable to a couch. Even if your dog has been trained to sleep in a crate, they should have enough space to fully stretch out in that crate. The game dimensions are admittedly a little wonky, but that's always been true of plush items, because the game can't simulate "squishing" a big plush item against something else.
I didn't feel the dog beds were too big, a little annoying, but manageable. But it does feel ridiculous that one bird cage for one bird took up such a major part of the castle foyer. But what really upset me was that I couldn't do anything but watch the bird, even if I could open the cage.
I could overlook the cages if they were interactive.
I'm not arguing against giving any animal anything less than the space or care it should have, and I hope it doesn't come across that way.