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That is true. I wasn't trying to call for action or anything, though. I can't even imagine how they'd combine something like that with what the game's really about. This post is more of a "in a better world..." rant than anything.
Honestly, the little room with just a single chair inside of it creeped me out even more. And, what's worse - since we only find out about the house's connection to mafia after selling it, and since it looks like a simple family home, I was originally imagining more of an abusive family type of situation. Father eventually killing mother, and the room is where he "punished" his kids. Let's hope that room's actually for whoever the mafia kidnaps. Not that I don't feel bad for those people either, but at least they aren't children. Most of the time anyway...
The point is, though, these little things in every house - be they just outright creepy, like the mafia house, or simply interesting, like Van Gogh's "Starry Night" - make your imagination run wild.
What would be an interesting idea, though, is if they just wrote like actual little stories about each house, just elaborating on what we already have. And, to make it more fun, perhaps the player could only access those stories, if they sold enough houses. So, you sell quite some houses, you become more popular in the business, and then whoever sells you the house tells you its story, since you're an "important" person now. And, you'd have to play the game multiple times in order to access all the stories, since you can't access the stories of the houses you already sold before becoming a "popular house flipper person" or whatever. Plus, in a new playthrough it'll also be interesting to renovate the house that you already know the whole backstory to. That could add to the replay value of the game, since right now there aren't a lot of reasons to play it again after you've finished it.
If you decided to bring it up. As a person, who recently reread a 1000 page Van Gogh biography, and not for the first time. Vincent has been depressed and self-harming his entire life, without exaggeration. He signed into the mental facility himself, after he had yet another maniacal episode, knowing that he needed help. During those minaical episodes he had enormous problems with drawing anything, and he wasn't acting like himself at all.
It was, in my opinion, and in opinion of many people, who either study Vincent, care about him deeply - or both, one of the best decisions of his entire life, right next to the decision of becoming a painter in the first place. It's not bad that he was in a mental facility at the time, it was good. I am not saying it was ideal, since he was surrouned by lots and lots of different people with other "more serious" issues that he didn't understand himself, and that, along with the general feeling of any hospital-type facility was undoubtedly overwhelming him, but it was nowhere near as bad as when he was untreated alone with his own mind, without any help at all.
The reason why one of the greatest paintings of all time, and many of the most popular Van Gogh's paintings came from the time, when he was staying in that mental hospital, is because he got proper help there. Even if you just look at the paintings of the hospital itself, or of someone Vincent met there, you'll find how bright, nice, happy and "soft" they all are.
"Starry Night" is not dark at all. I've never heard of your intrepretation before, though I'm sure Vincent wouldn't mind you seeing whatever you want on that painting. Though, he most likely wouldn't be able to entirely wrap his head around the idea of it, since - at the time - all buildings weren't high enough to die from jumping off of them, especially those that were in Arles - a rather small village that you can see on the painting. Still, most people, who've been studying Van Gogh say that the black thing is most likely a church. For reference, Vincent was a deeply religious person, who carried the ideas from the Bible with him throughout his whole life, and even had a period, when he was absolutely obsessed with it and tried to become a priest. The painting itself represents hope. Vincent, who was finally in his best head space not even in years, but in decades, drew it thinking that even in darkest nights, you can still find the light. Hence, "Starry Night". The sky might be dark, and the church might be spiral and confusing, but there are many beautiful starts above it all, and they light up the village, the sky, the path, and life as a whole.
That being said, such misconceptions of Van Gogh's life are not rare, so perhaps the developers had the same idea as you did in mind. So, perhaps they did use that painting in reference to - in their mind - something dark. Or, maybe they chose it in reference to Vincent as a person, whose life was undoubtedly very dark and tragic as well. Either way, you made me think that even by choosing that painting, they still tried to make the whole vibe of the game creepier - for one reason or the other. That's an interesting idea indeed.
I do all these things as well. I actually turned off the day/night thing, and now it's always day time in my game. Maybe it's less realistic, but also less creepy, so maybe you should do that too.
Also in regards to the topic of Halloween, some Halloween decorations. *Many countries of the world celebrate a Halloween of some sort.
*Reference:
https://en.wikipedia.org/wiki/Geography_of_Halloween