House Flipper

House Flipper

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Annah Jul 9, 2018 @ 10:15pm
Just found out every asset in this game was not made by the developers
So I was messing around with the unity store and some other asset stores and I noticed something. Literally every single asset, every single piece of furniture, pictures, lamps, even the neighborhood outside was not even made by the developers.

They literally copied and dropped everything into a game and resold it.

Here's another example:

https://www.youtube.com/watch?v=0Petzkc9JtE

start at time 13:00 and look at every furniture, vase, picture, plant....everything...its a direct asset from the unity store....and its literally everything in house flipper. And it all came from the Unity Engine, Unreal and other assets stores.

They didn't make a single thing in this game. Hell, even the fences and the red car was a lifted asset

Now, before people say "so what...gamers lift other assets all the time"

1. When a game is called House Flipper and literally everything you buy and place down was already a pre created asset, that just sound lazy. People using assets for back ground things is one thing. Reutilizing every single asset as part of your core game play mechanics is another.

2. Most games who uses assets are nornally very cheap. Very cheap. Like free to 10 bucks. Yeah, this game isn't a AAA game but for 20 bucks, one would think at least a couple things would have been created by the developer

3. Rather than lifting more asset packs from the unity store, just let the community build them. It's cheaper for you as the developer, it doesn't look lazy, and it gives folks to shine
Last edited by Annah; Jul 9, 2018 @ 10:35pm
Originally posted by nuri.knight:
And then 5 years later they have made a lot of their own assets, at least 6 DLC's and working on a second game 😀
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Showing 1-15 of 25 comments
Astrobia Jul 9, 2018 @ 10:57pm 
Compelling tale male sibling.
hunnyflash Jul 9, 2018 @ 11:01pm 
lol yeah?

It's funny because now I look at other Unity games, and all I see is HOUSE FLIPPER
Kaleido Jul 9, 2018 @ 11:24pm 
They never claimed they created the assets, and I have mentioned it over and over that they did not. They PURCHASED the assets from the Unity store as MANY Indie companies do. That is why we do not get new content; They have to buy the ♥♥♥♥ and make it work in game. You can't fault them for doing that. However, I do agree that the price tag is not justified, yet I own it and so do you. The game should be cheaper, and they could add a disclaimer but NEVER have they claimed they created any of the assets. A lot of games don't have their own assets. I agree whole-heartedly with the last thing you said. They should open up the workshop and allow players to help because they could do like Rust and impliment the best stuff.

It's not "lifted" when it's paid for. They buy it from Unity store, where people purposefully create assets and sell them for people like this company to use.
Last edited by Kaleido; Jul 9, 2018 @ 11:25pm
ebrumby Jul 9, 2018 @ 11:38pm 
So what?
Farelle Jul 10, 2018 @ 4:17am 
I only see it as a problem if a game is also developed badly, but House flipper is fun.
In other words: he is saving time on creating assets which he can then spend on programming and giving us nice things like the way we can bash walls :P
James Jul 10, 2018 @ 5:23am 
Who cares. Add more unity assests I say so we have more stuff to decorate with!

The game would thrive with mod support though.
Last edited by James; Jul 10, 2018 @ 5:23am
ebrumby Jul 10, 2018 @ 7:41am 
Yes to mods!
CukyDoh Jul 10, 2018 @ 8:19am 
That's what those assets are there for... am I missing something? The major engines ike Unity have asset stores specifically for developers to purchase and yes, use and sell on that content in the games they create with that engine. What game they choose to make or what they sell the game for is up to the developer and whether it's successful or deemed worthwhile is up to the consumers. I have to say though, I've definitely gotten my money's worth.
s0rbet Jul 10, 2018 @ 10:30am 
I don't see a problem with that as long as they are using the assets according to the licence agreement in place when they purchased them. A game is much more than its assets, it's the gameplay as well. Plus asset creation is quite costly. I'm sure if they want to add more assets later they can do that. But it's a good idea to reduce costs for a game that's still in development to assess whether it's worth investing the money in the first place. If they make it big I'm sure we will see assets that are custom created :)
WinterQueen Jul 10, 2018 @ 12:21pm 
Originally posted by Annah:
So I was messing around with the unity store and some other asset stores and I noticed something. Literally every single asset, every single piece of furniture, pictures, lamps, even the neighborhood outside was not even made by the developers.

They literally copied and dropped everything into a game and resold it.

Here's another example:

https://www.youtube.com/watch?v=0Petzkc9JtE

start at time 13:00 and look at every furniture, vase, picture, plant....everything...its a direct asset from the unity store....and its literally everything in house flipper. And it all came from the Unity Engine, Unreal and other assets stores.

They didn't make a single thing in this game. Hell, even the fences and the red car was a lifted asset

Now, before people say "so what...gamers lift other assets all the time"

1. When a game is called House Flipper and literally everything you buy and place down was already a pre created asset, that just sound lazy. People using assets for back ground things is one thing. Reutilizing every single asset as part of your core game play mechanics is another.

2. Most games who uses assets are nornally very cheap. Very cheap. Like free to 10 bucks. Yeah, this game isn't a AAA game but for 20 bucks, one would think at least a couple things would have been created by the developer

3. Rather than lifting more asset packs from the unity store, just let the community build them. It's cheaper for you as the developer, it doesn't look lazy, and it gives folks to shine

youre missing the point though, Unity has the Unity store, where assets are purchased by developers to put into their projects, thats the whole purpose. Not to mention, when creating a game like House Flipper, having to build every single asset from scratch requires, programmers, artists, testers, map editors etc etc, meaning you need a far larger team of people, which equals more costs, so the CHEAPER, not lazy, option is to use precreated assets that are purchaseable and much easier to build into the game than making custom assets, game development 101, keep costs low, gameplay veristility high.

Many Indie developers do this to cut the amount of time and money thats required to make custom assets for a game, its not as easy as the untrained like you think, custom assets require a lot of artistic work and coding to make them work and look astetically pleasing, this is time consuming and when you are a small developer, time = money.

Not to mention that the devs for House flipper never ever claimed to have created every asset themselves, nor have they claimed to have made the neighbourhoods themselves, i would agree with you if they had made the claims and tried to rip people off, but the fact of the matter is, they just havent done that.

As for the price, where im from, the price of this game is in the same ballpark as other games made with Unity assets, so its really not that far out there, furthermore, ignoring the whole asset crap, the rest of the game has taken time and money to make so it deserves to be priced in the mid range of the Unity games, again, if they charged AAA money for the game, then i would agree, but the price of House Flipper is almost the same as, if not less than, Gold Rush: The Game.

the only thing i will agree with you on is that allowing steam workshop creations into the game would be a easier alternative than buying more unity assets, but the zinger there is that if no new assets are natively added, those who dont want to use workshop creations complain about having no new content so its a hard line to walk.
ChronischeStaar Jul 10, 2018 @ 3:25pm 
Originally posted by Farelle:
I only see it as a problem if a game is also developed badly, but House flipper is fun.
In other words: he is saving time on creating assets which he can then spend on programming and giving us nice things like the way we can bash walls :P

Fun but still developed badly. :B1:
Donna Pinciotti Jul 10, 2018 @ 10:52pm 
So rather than hiring a 3d modeller/artist and waiting for them to create each asset, they instead paid someone who already had the assets created. I fail to see the issue here.
WinterQueen Jul 11, 2018 @ 4:37am 
Originally posted by Donna Pinciotti:
So rather than hiring a 3d modeller/artist and waiting for them to create each asset, they instead paid someone who already had the assets created. I fail to see the issue here.

Totally agree, its not like the devs pirated or stole the assets from other developers/games, they paid with their own money to use assets that anyone in the world can purchase freely.

its as i said before, Indie developers have to make sacrifices somewhere in order to make the project cost affective, some skimp out on animations, others use cheap and outdated Engines to run the game on, its just a fact of playing indie games.
Horses Ghost Jul 11, 2018 @ 7:22am 
AND this is why we are not getting the new content that we should be getting , because they did not make/create it to begin with and most proberly can nott afford to buy new bundles with new items in , so as for new content for this game i have a few words for you ,,,,DONT HOLD YOUR BREATH WAITING ,,,, what we DO NEED is them to let the players make mods for the game let us do the work , let us create what we want to see in the game ,,, MODS make games fun , ive bought games purely due to the mods in there steam work shop ,mods make boring basic games more interesting , i could name alot of top selling popula games that would be garbage without there fan made mods ,,
Last edited by Horses Ghost; Jul 11, 2018 @ 7:48am
BlessedSilence Jul 11, 2018 @ 11:22am 
And?

They did not buy the assets/game there then just slap a different name on it and sold it. They DID something with the assets.

Find out all your info before you try and label someone as an asset flipper.

They do ask for suggestions and feedback. So instead of whinging about not having things, go suggest things they can make or use.

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Date Posted: Jul 9, 2018 @ 10:15pm
Posts: 25