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It's funny because now I look at other Unity games, and all I see is HOUSE FLIPPER
It's not "lifted" when it's paid for. They buy it from Unity store, where people purposefully create assets and sell them for people like this company to use.
In other words: he is saving time on creating assets which he can then spend on programming and giving us nice things like the way we can bash walls :P
The game would thrive with mod support though.
youre missing the point though, Unity has the Unity store, where assets are purchased by developers to put into their projects, thats the whole purpose. Not to mention, when creating a game like House Flipper, having to build every single asset from scratch requires, programmers, artists, testers, map editors etc etc, meaning you need a far larger team of people, which equals more costs, so the CHEAPER, not lazy, option is to use precreated assets that are purchaseable and much easier to build into the game than making custom assets, game development 101, keep costs low, gameplay veristility high.
Many Indie developers do this to cut the amount of time and money thats required to make custom assets for a game, its not as easy as the untrained like you think, custom assets require a lot of artistic work and coding to make them work and look astetically pleasing, this is time consuming and when you are a small developer, time = money.
Not to mention that the devs for House flipper never ever claimed to have created every asset themselves, nor have they claimed to have made the neighbourhoods themselves, i would agree with you if they had made the claims and tried to rip people off, but the fact of the matter is, they just havent done that.
As for the price, where im from, the price of this game is in the same ballpark as other games made with Unity assets, so its really not that far out there, furthermore, ignoring the whole asset crap, the rest of the game has taken time and money to make so it deserves to be priced in the mid range of the Unity games, again, if they charged AAA money for the game, then i would agree, but the price of House Flipper is almost the same as, if not less than, Gold Rush: The Game.
the only thing i will agree with you on is that allowing steam workshop creations into the game would be a easier alternative than buying more unity assets, but the zinger there is that if no new assets are natively added, those who dont want to use workshop creations complain about having no new content so its a hard line to walk.
Fun but still developed badly.
Totally agree, its not like the devs pirated or stole the assets from other developers/games, they paid with their own money to use assets that anyone in the world can purchase freely.
its as i said before, Indie developers have to make sacrifices somewhere in order to make the project cost affective, some skimp out on animations, others use cheap and outdated Engines to run the game on, its just a fact of playing indie games.
They did not buy the assets/game there then just slap a different name on it and sold it. They DID something with the assets.
Find out all your info before you try and label someone as an asset flipper.
They do ask for suggestions and feedback. So instead of whinging about not having things, go suggest things they can make or use.