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Breaking news, the same city with the same cars was used in many other games.
Car and it's plates are the best example :D
https://steamcommunity.com/sharedfiles/filedetails/?id=1388613675
https://steamcommunity.com/sharedfiles/filedetails/?id=1388614005
*Disclamer i re-used this dungeon axe on several occaisions
But... if people like to be pumped in the back hole, that's their choice.
So far the publisher was notified about re-using textures and answered that they will talk about that with "devs".
We will see what will happen next. But, that's none of my business :)
Imagine, If developers buy a pack of assets for 60 euro, then 4 people who bought this game can completely cover the cost of it. It's kinda big game, 8k people at the same time is not a small amount, right? It's LAZINESS or from other view - just smart thinking, cause 95% of players won't notice or simply don't care about it anyway (examples above).
I imagine the gaming industry in few years, almsot every game has the same houses, cars, skies, textures, models, sounds etc.
Don't be silly. It's mostly just some indie developers who do this. Mostly ones which don't have artists so they use pre-made assets and maybe put in a few on their own, so the developers can concentrate on actually developing the game.
I mean it's quite common for indie devs. Even games like Rimworld used assets from other games or engines. Kerbal Space Program uses music that is royalty free and which they just downloaded from some website, at least some of the themes.
For anything bigger than small indie devs it's very unlikely that assets will get re-used. Because once a development studio has actual artists among them, there is no need to use any generic assets.
It's the same with gaming, if you are just starting out, you are somehow justified to use some assets. But if you are a known company, who has many games developed, many thousands of copies sold then it's pretty sad and that is the whole point about it.
Game isn't advanced, right? Right.
It was made on the same idea and workaround like other mechanics-like games, right? Right.
They bought at last 1 asset pack that contains whole world of this game, right? Right.
We don't have any source that could show that they use more than 1, right? Right.
It costs 18€ when the assets used in this game costs maybe 100€ max, right? Right.
Costs of making such game are low, because probably the game is working on the same workaround or engine like many others mechanics simulators clones.
This situation shows how easy devs are plumbing players back hole.
There's no problem if some companies are using loyality free music, some textures, scripts or something.
it's not big part of whole game. If you can't even see that something is bought/used/copied that's good, but here... here... we have whole world, buildings and objects used in the game.
Something that you can clearly see in other games and on asset stores.