Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The challenge of a Flipper is turning a lemon into a lemonade. Coming across unthinkable design decisions is part of the process, so the problem isn't finding strange buildings but remaining UNABLE to adapt to it or change the structure budget permitting.
In life we're not stuck with ready-make Ikea objects only. We can get custom built to size or DIY...
It was my understanding the game is a simulator based on flipping houses! Or maybe I'm wrong?
My point is it is not too hard to design a 3D Model of a house a little more realistic than these, I can do it in blender and I am only still learning how to use blender.
your trouble is caused by the position of the furniture.
You should move the sofa.