SAELIG
Atorcoppe  [developer] May 18 @ 4:29am
Advanced Game Settings!
It has been a long time coming but advanced game settings are now live in the test branch of the game.

I haven't added every setting yet, but there are quite a number of new settings to tweak when you start a new game - from starvation, to immigration control.

If this excites you please feel free to take a look and give some feedback.

Enjoy!
< >
Showing 1-12 of 12 comments
Great thanks!! Customizing a game is the way to make many more players happy.
Will we be able to see chosen settings within game? The more there are the more likely I cant remember them all, also depending on time since last played.

It is a great selection already but there are some settings I would like to see added:
- Foraging on/off for player only (added challenge with no harm to npcs)
- reduced starting money. Since the actual sum depends on selection on a later screen may be a % reduction would be more feasable
- display production progress at all times ( I have always wanted that because it makes it easier to plan when you see actual status)

Just some rapid feedback on a first glance base. I am looking forward to playing Saelig again when I return from my travels
Naia000 May 18 @ 1:33pm 
Looks interesting and trying things out now.

Could you clarify what the “market stockpile” means ?

One setting I would like is, all starting skills at 0 or 1, so you can make it harder if you want too. ( basically nullify or skip the starting options )
Atorcoppe  [developer] May 18 @ 5:17pm 
Originally posted by Naia000:
Looks interesting and trying things out now.

Could you clarify what the “market stockpile” means ?

One setting I would like is, all starting skills at 0 or 1, so you can make it harder if you want too. ( basically nullify or skip the starting options )

The beta version also has a market stockpile which means that items don’t go straight into the market when they’re sold, and instead get slowly transferred from the stockpile to the market. This is another mechanic to help keep markets balanced and maybe reduce some exploitation. But this setting can turn it off.
Last edited by Atorcoppe; May 18 @ 5:27pm
Atorcoppe  [developer] May 18 @ 5:21pm 
Originally posted by Jean Dupleix:
Great thanks!! Customizing a game is the way to make many more players happy.
Will we be able to see chosen settings within game? The more there are the more likely I cant remember them all, also depending on time since last played.

It is a great selection already but there are some settings I would like to see added:
- Foraging on/off for player only (added challenge with no harm to npcs)
- reduced starting money. Since the actual sum depends on selection on a later screen may be a % reduction would be more feasable
- display production progress at all times ( I have always wanted that because it makes it easier to plan when you see actual status)

Just some rapid feedback on a first glance base. I am looking forward to playing Saelig again when I return from my travels

These can only be edited at game start as it changes certain things that aren’t as straightforward to change later.

The foraging on and off is global. Turning it off for just the player wouldn’t really work too well. Especially given that the player doesn’t have to forage.

Starting money is a global setting that applies to every game. So you’d do that via the config file.
Last edited by Atorcoppe; May 18 @ 5:23pm
I did not want to suggest editing the advanced settings in game but a simple display option to show what settings were made. I assume the settings are saved anyway when they are made and only suggesting that they can be viewed in game.

Agreed re foraging. I can refrain from it without a setting if I so chose.

I wasnt aware that starting money is a global setting since different starts have different monay amounts. If I change the standard 4000 to 3000 would that mean that I get 25% less starting money in whatever start I chose?
Atorcoppe  [developer] May 19 @ 3:57am 
Originally posted by Jean Dupleix:
I did not want to suggest editing the advanced settings in game but a simple display option to show what settings were made. I assume the settings are saved anyway when they are made and only suggesting that they can be viewed in game.

Agreed re foraging. I can refrain from it without a setting if I so chose.

I wasnt aware that starting money is a global setting since different starts have different monay amounts. If I change the standard 4000 to 3000 would that mean that I get 25% less starting money in whatever start I chose?

Nah, that starting money only applies to 'Standard Starts', not the special starts.
Ok then I will just carry on donating a portion of my starting money to the first Horse Breeder that passes by.
Atorcoppe  [developer] May 19 @ 5:04pm 
A couple more settings incoming in the next update to dev.

Requirement for nails to be used in construction.
Turning plague on or off.
I seem to have encountered a curious case. Hope this makes sense.

Had an “old” game with wood turned on as building material. I then started a new game, with both wood and nails turned on. Things didn’t really work, so I ended the new game and reloaded my old one.

After playing a while, I made a new save of my old game. When reloading this newer save, it too requires nail in construction.
So it seems to indicate the advanced settings in a new game, is overwriting the advanced setting from an old game.
Atorcoppe  [developer] 22 hours ago 
Are you able to reproduce this? If you make a save with nails then load a really old save, are nails on?

I cannot reproduce so need to nail down the series of events in which it happened.

Edit: found and fixed.
Last edited by Atorcoppe; 22 hours ago
wow you are fast :steamthumbsup:
Atorcoppe  [developer] 22 hours ago 
Just pushing the update now.
< >
Showing 1-12 of 12 comments
Per page: 1530 50