Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Will we be able to see chosen settings within game? The more there are the more likely I cant remember them all, also depending on time since last played.
It is a great selection already but there are some settings I would like to see added:
- Foraging on/off for player only (added challenge with no harm to npcs)
- reduced starting money. Since the actual sum depends on selection on a later screen may be a % reduction would be more feasable
- display production progress at all times ( I have always wanted that because it makes it easier to plan when you see actual status)
Just some rapid feedback on a first glance base. I am looking forward to playing Saelig again when I return from my travels
Could you clarify what the “market stockpile” means ?
One setting I would like is, all starting skills at 0 or 1, so you can make it harder if you want too. ( basically nullify or skip the starting options )
The beta version also has a market stockpile which means that items don’t go straight into the market when they’re sold, and instead get slowly transferred from the stockpile to the market. This is another mechanic to help keep markets balanced and maybe reduce some exploitation. But this setting can turn it off.
These can only be edited at game start as it changes certain things that aren’t as straightforward to change later.
The foraging on and off is global. Turning it off for just the player wouldn’t really work too well. Especially given that the player doesn’t have to forage.
Starting money is a global setting that applies to every game. So you’d do that via the config file.
Agreed re foraging. I can refrain from it without a setting if I so chose.
I wasnt aware that starting money is a global setting since different starts have different monay amounts. If I change the standard 4000 to 3000 would that mean that I get 25% less starting money in whatever start I chose?
Nah, that starting money only applies to 'Standard Starts', not the special starts.
Requirement for nails to be used in construction.
Turning plague on or off.
Had an “old” game with wood turned on as building material. I then started a new game, with both wood and nails turned on. Things didn’t really work, so I ended the new game and reloaded my old one.
After playing a while, I made a new save of my old game. When reloading this newer save, it too requires nail in construction.
So it seems to indicate the advanced settings in a new game, is overwriting the advanced setting from an old game.
I cannot reproduce so need to nail down the series of events in which it happened.
Edit: found and fixed.